Difference between revisions of "Enchantments"

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! colspan="4" |Fixed Enchantments on [[Armor]] and [[Jewelry]]
! colspan="4" |Fixed Enchantments on [[Armor]] and [[Jewelry]]
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Revision as of 10:21, 29 December 2023

Enchantments are a form of magic that can appear on items, modifying the item's base name and providing extra properties.



Enchanting

All Common can be enchanted using an Enchantment Scroll. You can enchant both items in your inventory and equipped items. Enchanting always produces an Uncommon item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.
Unique items cannot be enchanted.
Cursed and Rare items cannot be obtained from using the Enchantment Scroll, they can be only found as a drop from Enemies or Containers, or by visiting the Witch.

Enchanted Items

Enchanted Items are always based on a Common version of an item. They will always have the same basic properties (Footman Sword and a Rare Footman Sword both have 24 Slashing Damage, +3% Accuracy, +2% Block Chance, etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the Item Rarity: Uncommon has one, Rare has two and Cursed has two + one bonus based on the Curse type.

These item types can have Enchanted versions:


List of Enchantments

Below is a list of available Enchantments:


Enchantments based on Item Level (better item = higher bonus)
Affix Enchantment Item Type Bonus Bonus on Cursed item
Steady Block Power Weapons, Shields,

Armor, Jewelry

+(4-6) +(5-8)
Fortifying Health Armor, Jewelry +(4-6) +6
Vigorous Energy Armor, Jewelry +(4-6) +6


Fixed Enchantments on Weapons
Affix Enchantment Bonus Bonus on Cursed items
Acidic Caustic Damage +2 +3
Flaming Fire Damage +2 +3
Chilling Frost Damage +2 +3
Venomous Poison Damage +2 +3
Electrified Shock Damage +2 +3
Balanced Accuracy +5% +7%
Crushing Armor Damage +15% +20%
Armor-Piercing Armor Penetration +5% +7%
Barbed Bleed Chance +10% +13%
Steady Block Chance +5% +7%
Crippling Bodypart Damage +15% +20
Nimble Cooldowns Duration -5% -7%
Dueling Counter Chance +5% +7%
Merciless Crit Chance +5% +7%
Slaying Crit Efficiency +10% +13%
Dazing Daze Chance +10% +13%
Leeching Energy Drain +5% +7%
Handy Fumble Chance -3% -4%
Forceful Knockback Chance +10% +13%
Vampiric Life Drain +5% +7%
Charged Magic Power +10% +13%
Effective Skills Energy Cost -5% -7%
Stabilized Spells Energy Cost -5% -7%
Stunning Stun Chance +5% +7%
Deadly Weapon Damage 5% +7%


Fixed Enchantments on Armor and Jewelry
Affix Enchantment Bonus Bonus on Cursed items
Antimagic Arcane Resistance - -
Thick Bleed Resistance +10% +13%
Acidproof Caustic Resistance - -
Impact-Resistant Crushing Resistance +10% +13%
Elusive Dodge Chance +3% +4%
Restorative Energy Restoration +2% +3%
Fireproof Fire Resistance - -
Fearless Fortitude +10% +13%
Insulated Frost Resistance - -
Metabolic Healing Efficiency +15% +20%
Healing Health Restoration +4% +6%
Satiating Hunger Resistance - -
Purifying Intoxication Resistance - -
Steady Move Resistance +10% +13%
Steady Control Resistance +10% +13%
Antimagic Magic Resistance +10% +13%
Reliable Nature Resistance +10% +13%
Noiseless Noise Produced - -
Painkilling Pain Resistance +10% +13%
Impenetrable Physical Resistance +5% +7%
Impenetrable Piercing Resistance +10% +13%
Antivenom Poison Resistance - -
Antipsionic Psionic Resistance - -
Hunting Rending Resistance +10% +13%
Grounded Shock Resistance - -
Impenetrable Slashing Resistance +10% +13%
Blessed Unholy Resistance +10% +13%



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