Difference between revisions of "Enchantments"

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old>Realpsojed
(added affixes from pumasky2's enchantments sheet)
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{| border="1px solid" style="text-align:center;margin:auto;"
{| border="1px solid" style="text-align:center;margin:auto;"
! colspan="12" | Enchantments based on Item Level (better item = higher bonus)
! colspan="5" | Enchantments based on Item Level (better item = higher bonus)
|-
|-
! Affix
! Enchantment
! Enchantment
! Item Type
! Item Type
Line 30: Line 31:
! Bonus on {{c|Cursed}} item
! Bonus on {{c|Cursed}} item
|-
|-
! Steady
! [[Block Power]]
! [[Block Power]]
| Weapons, Shields,
| Weapons, Shields,
Line 36: Line 38:
|  
|  
|-
|-
! Fortifying
! [[Health]]
! [[Health]]
| Armor, Jewelry
| Armor, Jewelry
Line 41: Line 44:
|  
|  
|-
|-
! Vigorous
! [[Energy]]
! [[Energy]]
| Armor, Jewelry
| Armor, Jewelry
Line 46: Line 50:
|  
|  
|-
|-
! Acidic
! [[Damage#Damage Types|Caustic Damage]]
! [[Damage#Damage Types|Caustic Damage]]
| Weapons
| Weapons
Line 51: Line 56:
| {{c|Caustic|+(4-13)}}
| {{c|Caustic|+(4-13)}}
|-
|-
! Flaming
! [[Damage#Damage Types|Fire Damage]]
! [[Damage#Damage Types|Fire Damage]]
| Weapons
| Weapons
Line 56: Line 62:
| {{c|Fire|+(4-13)}}
| {{c|Fire|+(4-13)}}
|-
|-
! Chilling
! [[Damage#Damage Types|Frost Damage]]
! [[Damage#Damage Types|Frost Damage]]
| Weapons
| Weapons
Line 61: Line 68:
| {{c|Frost|+(4-13)}}
| {{c|Frost|+(4-13)}}
|-
|-
! Venomous
! [[Damage#Damage Types|Poison Damage]]
! [[Damage#Damage Types|Poison Damage]]
| Weapons
| Weapons
Line 66: Line 74:
| {{c|Poison|+(4-13)}}
| {{c|Poison|+(4-13)}}
|-
|-
! Electrified
! [[Damage#Damage Types|Shock Damage]]
! [[Damage#Damage Types|Shock Damage]]
| Weapons
| Weapons
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{| border="1px solid" style="text-align:center;float:left;margin-left:15%;"
{| border="1px solid" style="text-align:center;float:left;margin-left:15%;"
!colspan="3"|Fixed Enchantments on [[Weapons]]
!colspan="4"|Fixed Enchantments on [[Weapons]]
|-
|-
!Affix
!Enchantment
!Enchantment
!Bonus
!Bonus
!Bonus on {{c|cursed|Cursed}} items
!Bonus on {{c|cursed|Cursed}} items
|-
|-
|[[Accuracy]]
! Balanced
![[Accuracy]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Armor Damage]]
! Enchanted
![[Armor Damage]]
| +25%
| +25%
| +33%
| +33%
|-
|-
|[[Armor Penetration]]
! Armor-Piercing
![[Armor Penetration]]
| +10%
| +10%
| +13%
| +13%
|-
|-
|[[Bleed Chance]]
! Barbed
![[Bleed Chance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Block Chance]]
! Steady
![[Block Chance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Bodypart Damage]]
! Crippling
![[Bodypart Damage]]
| +25%
| +25%
| +33%
| +33%
|-
|-
|[[Cooldowns Duration]]
! Enchanted
![[Cooldowns Duration]]
| -10%
| -10%
| -13%
| -13%
|-
|-
|[[Counter Chance]]
! Dueling
![[Counter Chance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Crit Chance]]
! Merciless
![[Crit Chance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Crit Efficiency]]
! Slaying
![[Crit Efficiency]]
| +20%
| +20%
| +26%
| +26%
|-
|-
|[[Daze Chance]]
! Enchanted
![[Daze Chance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Energy Drain]]
! Leeching
| +8%
![[Energy Drain]]
| +8%
| +9%
| +9%
|-
|-
|[[Fumble Chance]]
! Handy
![[Fumble Chance]]
| -5%
| -5%
| -7%
| -7%
|-
|-
|[[Knockback Chance]]
! Enchanted
![[Knockback Chance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Life Drain]]
! Vampiric
| +8%
![[Life Drain]]
| +8%
| +9%
| +9%
|-
|-
|[[Magic Power]]
! Charged
![[Magic Power]]
| +10%
| +10%
| +13%
| +13%
|-
|-
|[[Skills Energy Cost]]
! Effective
![[Skills Energy Cost]]
| -10%
| -10%
| -13%
| -13%
|-
|-
|[[Spells Energy Cost]]
! Stabilized
![[Spells Energy Cost]]
| -10%
| -10%
| -13%
| -13%
|-
|-
|[[Stun Chance]]
! Enchanted
![[Stun Chance]]
| +3%
| +3%
| +4%
| +4%
|-
|-
|[[Weapon Damage]]
! Deadly
![[Weapon Damage]]
| +5%
| +5%
| +7%
| +7%
|}
|}
{| border="1px solid" style="text-align:center;float:right;margin-right:15%;"
{| border="1px solid" style="text-align:center;float:right;margin-right:15%;"
!colspan="3"|Fixed Enchantments on [[Armor]] and [[Jewelry]]
!colspan="4"|Fixed Enchantments on [[Armor]] and [[Jewelry]]
|-
|-
!Affix
!Enchantment
!Enchantment
!Bonus
!Bonus
!Bonus on {{c|Cursed}} items
!Bonus on {{c|Cursed}} items
|-
|-
|[[Arcane Resistance]]
! Antimagic
![[Arcane Resistance]]
| +10%
| +10%
| +7?%
| +7?%
|-
|-
|[[Bleed Resistance]]
! Thick
![[Bleed Resistance]]
| +10%
| +10%
| +?%
| +?%
|-
|-
|[[Caustic Resistance]]
! Acidproof
![[Caustic Resistance]]
| +10%
| +10%
| +?%
| +?%
|-
|-
|[[Control Resistance]]
! ???
![[Control Resistance]]
|  +10%
|  +10%
|  +?%
|  +?%
|-
|-
|[[Crushing Resistance]]
! Impact-Resistant
![[Crushing Resistance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Damage Reflection]]
! Vigilant
![[Damage Reflection]]
|  +8%
|  +8%
|  +?%
|  +?%
|-
|-
|[[Dodge Chance]]
! Elusive
![[Dodge Chance]]
| +3%
| +3%
| +4%
| +4%
|-
|-
|[[Energy Restoration]]
! Restorative
![[Energy Restoration]]
| +4%
| +4%
| +6%
| +6%
|-
|-
|[[Fire Resistance]]
! Fireproof
![[Fire Resistance]]
|  +10%
|  +10%
|  +13%
|  +13%
|-
|-
|[[Fortitude]]
! Fearless
![[Fortitude]]
| +10%
| +10%
| +13%
| +13%
|-
|-
|[[Frost Resistance]]
! Insulated
![[Frost Resistance]]
| +10%
| +10%
| +?%
| +?%
|-
|-
|[[Healing Efficiency]]
! Metabolic
![[Healing Efficiency]]
| +10%
| +10%
| +13%
| +13%
|-
|-
|[[Health Restoration]]
! Healing
![[Health Restoration]]
| +2%
| +2%
| +3%
| +3%
|-
|-
|[[Hunger Resistance]]
! Satiating
![[Hunger Resistance]]
|  +15%
|  +15%
|  +?%
|  +?%
|-
|-
|[[Intoxication Resistance]]
! Purifying
![[Intoxication Resistance]]
|  +15%
|  +15%
|  +?%
|  +?%
|-
|-
|[[Move Resistance]]
! Steady
![[Move Resistance]]
|  +10%
|  +10%
|  +?%
|  +?%
|-
|-
|[[Magic Resistance]]
! Antimagic
![[Magic Resistance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Nature Resistance]]
! Reliable
![[Nature Resistance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Noise Produced]]
! Noiseless
![[Noise Produced]]
| -10%
| -10%
| -13%
| -13%
|-
|-
|[[Pain Resistance]]
! Enchanted
![[Pain Resistance]]
|  +15%
|  +15%
|  +?%
|  +?%
|-
|-
|[[Physical Resistance]]
! Impenetrable
![[Physical Resistance]]
| +3%
| +3%
| +4%
| +4%
|-
|-
|[[Piercing Resistance]]
! Impenetrable
![[Piercing Resistance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Poison Resistance]]
! Antivenom
![[Poison Resistance]]
| +10%
| +10%
| +?%
| +?%
|-
|-
|[[Psionic Resistance]]
! Antipsionic
![[Psionic Resistance]]
| +10%
| +10%
| +?%
| +?%
|-
|-
|[[Rending Resistance]]
! Hunting
![[Rending Resistance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Shock Resistance]]
! Grounded
![[Shock Resistance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Slashing Resistance]]
! Impenetrable
![[Slashing Resistance]]
| +5%
| +5%
| +7%
| +7%
|-
|-
|[[Unholy Resistance]]
! Blessed
![[Unholy Resistance]]
|  +10%
|  +10%
|  +?%
|  +?%
Line 289: Line 348:
=== List of Curses ===
=== List of Curses ===
{| border="1px solid" style="width:75%;margin: auto;text-align:center;"
{| border="1px solid" style="width:75%;margin: auto;text-align:center;"
! Curse type
! Curse
! Item types
! Extra bonus
! Extra bonus
! Negative effect
! Negative effect
! Item types
|-
|-
| Curse of Everfear
! Curse of Everfear
| ???
| -5% Damage Taken. Low Morale improves the bonus.
| -5% Damage Taken. Low Morale improves the bonus.
| 5% chance to lose Morale each turn.
| 5% chance to lose Morale each turn.
| ???
|-
|-
| Curse of Gnawmaw
! Curse of Gnawmaw
| Weapons,<br>Armor, Jewelry
| +13% Life Drain. Hunger and Thirst improve the bonus.
| +13% Life Drain. Hunger and Thirst improve the bonus.
| 5% chance to increase Hunger or Thirst by 25% each turn.
| 5% chance to increase Hunger or Thirst by 25% each turn.
| Weapons, Armor, Jewelry
|-
|-
| Curse of Goldhoarder
! Curse of Goldhoarder
| Jewelry
| +13% Experience Gain. High amounts of gold in the inventory improve the bonus.
| +13% Experience Gain. High amounts of gold in the inventory improve the bonus.
| ? 5% chance to lose gold ?
| ? 5% chance to lose gold ?
| Jewelry
|-
|-
| Curse of Gorelust
! Curse of Gorelust
| Weapons, Jewelry
|  +13% Crit Chance. Low Health improves the bonus.
|  +13% Crit Chance. Low Health improves the bonus.
| 2.5% chance to lose 7.5% Max Health each turn.
| 2.5% chance to lose 7.5% Max Health each turn.
| Weapons, Jewelry
|-
|-
| Curse of Soulstealer
! Curse of Soulstealer
| Weapons
| +13% Energy Drain. Low Energy improves the bonus.
| +13% Energy Drain. Low Energy improves the bonus.
| 5% chance to lose 4% max energy each turn.
| 5% chance to lose 4% max energy each turn.
|-
! Curse of Sufferjoy
| Weapons
| Weapons
|-
| +13% Weapon Damage. High Pain improves the bonus.
| Curse of Sufferjoy
+13% Weapon Damage. High Pain improves the bonus.
| 2.5% chance to increase pain each turn.
| 2.5% chance to increase pain each turn.
| Weapons
|-
|-
| Curse of Loudmouth
! Curse of Loudmouth
| Weapons, Jewelry
| +10% Control Resistance.
| +10% Control Resistance.
| 5% chance to make noise each turn.
| 5% chance to make noise each turn.
| Weapons,
Jewelry
|-
|-
| Curse of Mindwrecker
! Curse of Mindwrecker
| Weapons,<br>Armor, Jewelry
| +13% Magic Resistance. Low Sanity improves the bonus.
| +13% Magic Resistance. Low Sanity improves the bonus.
| 5% chance each turn to reduce Sanity.
| 5% chance each turn to reduce Sanity.
| Weapons,
Armor,
Jewelry
|}
|}



Revision as of 14:23, 1 April 2021

Enchantments are a form of magic that can appear on items, modifying the item's base name and providing extra properties.



Enchanting

All Common can be enchanted using an Enchantment Scroll. You can enchant both items in your inventory and equipped items. Enchanting always produces an Uncommon item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.
Unique items cannot be enchanted.
Cursed and Rare items cannot be obtained from using the Enchantment Scroll, they can be only found as as drop from Enemies or Containers.


Enchanted Items

Enchanted Items are always based on a Common version of an item. They will always have the same basic properties (Footman Sword and a Rare Footman Sword both have 24 Slashing Damage, +3% Accuracy, +2% Block Chance, etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the Item rarity: Uncommon has one, Rare has two and Cursed has two + one bonus based on the Curse type.

These item types can have Enchanted versions:


List of Enchantments

Below is a list of available Enchantments:


Enchantments based on Item Level (better item = higher bonus)
Affix Enchantment Item Type Bonus Bonus on Cursed item
Steady Block Power Weapons, Shields,

Armor, Jewelry

+(2-XX)
Fortifying Health Armor, Jewelry +(3-XX)
Vigorous Energy Armor, Jewelry +(6-XX)
Acidic Caustic Damage Weapons +(3-10) +(4-13)
Flaming Fire Damage Weapons +(3-10) +(4-13)
Chilling Frost Damage Weapons +(3-10) +(4-13)
Venomous Poison Damage Weapons +(3-10) +(4-13)
Electrified Shock Damage Weapons +(3-10) +(4-13)


Fixed Enchantments on Weapons
Affix Enchantment Bonus Bonus on Cursed items
Balanced Accuracy +5% +7%
Enchanted Armor Damage +25% +33%
Armor-Piercing Armor Penetration +10% +13%
Barbed Bleed Chance +5% +7%
Steady Block Chance +5% +7%
Crippling Bodypart Damage +25% +33%
Enchanted Cooldowns Duration -10% -13%
Dueling Counter Chance +5% +7%
Merciless Crit Chance +5% +7%
Slaying Crit Efficiency +20% +26%
Enchanted Daze Chance +5% +7%
Leeching Energy Drain +8% +9%
Handy Fumble Chance -5% -7%
Enchanted Knockback Chance +5% +7%
Vampiric Life Drain +8% +9%
Charged Magic Power +10% +13%
Effective Skills Energy Cost -10% -13%
Stabilized Spells Energy Cost -10% -13%
Enchanted Stun Chance +3% +4%
Deadly Weapon Damage +5% +7%
Fixed Enchantments on Armor and Jewelry
Affix Enchantment Bonus Bonus on Cursed items
Antimagic Arcane Resistance +10% +7?%
Thick Bleed Resistance +10% +?%
Acidproof Caustic Resistance +10% +?%
??? Control Resistance +10% +?%
Impact-Resistant Crushing Resistance +5% +7%
Vigilant Damage Reflection +8% +?%
Elusive Dodge Chance +3% +4%
Restorative Energy Restoration +4% +6%
Fireproof Fire Resistance +10% +13%
Fearless Fortitude +10% +13%
Insulated Frost Resistance +10% +?%
Metabolic Healing Efficiency +10% +13%
Healing Health Restoration +2% +3%
Satiating Hunger Resistance +15% +?%
Purifying Intoxication Resistance +15% +?%
Steady Move Resistance +10% +?%
Antimagic Magic Resistance +5% +7%
Reliable Nature Resistance +5% +7%
Noiseless Noise Produced -10% -13%
Enchanted Pain Resistance +15% +?%
Impenetrable Physical Resistance +3% +4%
Impenetrable Piercing Resistance +5% +7%
Antivenom Poison Resistance +10% +?%
Antipsionic Psionic Resistance +10% +?%
Hunting Rending Resistance +5% +7%
Grounded Shock Resistance +5% +7%
Impenetrable Slashing Resistance +5% +7%
Blessed Unholy Resistance +10% +?%

Cursed Items

Cursed Items are a special version of Enchanted Items. Bonuses on Cursed items are stronger than on standard Enchanted Items, and they always have an extra bonus based on the curse type, but also come with a negative effect. All equipped Cursed Items have a chance to produce their negative effect on each turn.

The effect from Cursed properties can become weaker or stronger depending on certain conditions. See the list of curses below.


List of Curses

Curse Item types Extra bonus Negative effect
Curse of Everfear ??? -5% Damage Taken. Low Morale improves the bonus. 5% chance to lose Morale each turn.
Curse of Gnawmaw Weapons,
Armor, Jewelry
+13% Life Drain. Hunger and Thirst improve the bonus. 5% chance to increase Hunger or Thirst by 25% each turn.
Curse of Goldhoarder Jewelry +13% Experience Gain. High amounts of gold in the inventory improve the bonus. ? 5% chance to lose gold ?
Curse of Gorelust Weapons, Jewelry +13% Crit Chance. Low Health improves the bonus. 2.5% chance to lose 7.5% Max Health each turn.
Curse of Soulstealer Weapons +13% Energy Drain. Low Energy improves the bonus. 5% chance to lose 4% max energy each turn.
Curse of Sufferjoy Weapons +13% Weapon Damage. High Pain improves the bonus. 2.5% chance to increase pain each turn.
Curse of Loudmouth Weapons, Jewelry +10% Control Resistance. 5% chance to make noise each turn.
Curse of Mindwrecker Weapons,
Armor, Jewelry
+13% Magic Resistance. Low Sanity improves the bonus. 5% chance each turn to reduce Sanity.


Page last edited during patch: 0.6.1.9