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- 12:42, 24 May 2023 diff hist −2 Template:ZH ItemNames
- 12:38, 24 May 2023 diff hist +315 Headgear/zh current
- 06:35, 21 May 2023 diff hist +2 Template:ZH ItemNames
- 09:44, 19 May 2023 diff hist +1,956 Template:ZH ItemNames
- 19:00, 15 May 2023 diff hist 0 Template:ZH ItemNames
- 09:16, 13 February 2023 diff hist +46 Swords (skill tree)/zh current
- 09:14, 13 February 2023 diff hist +51 Template:ZH Properties
- 09:08, 13 February 2023 diff hist +3,973 N Biomes & Weather/zh Created page with "__TOC__ 你在《紫色晶石》的世界周游时,将探索各种环境。茂密的森林、宁静的原野、淙淙流水的河流、大风呼啸的草原、海岸和岩石嶙峋的山地。 ==自然环境 == 自然环境是一种地图方格,具有独特的地形和自然特征。全局地图上的自然环境随机生成,不过遵循一定的渐变梯度——南方会是温暖的草原,北部会是寒冷的树林。这些地图方格可..." current
- 06:30, 12 February 2023 diff hist +406 N Crafting/zh Created page with "'''制作'''指使用食材、原料或其他物品创造其他物品的行为。开发回顾与规划提到了”消耗品制作“,将于未来的更新实装。制作组目前没有放出制作系统的相关具体信息。 == 另见 == * 烹饪 * 割皮取肉 * 炼金 {{Template:Navigation||plain}} Category:Stoneshard" current
- 06:27, 12 February 2023 diff hist +5,446 N Lockpicking & Trap Mechanics/zh Created page with "玩家探索游戏世界时,可能经常遇到上锁的门、宝箱或者各种机关。合格的冒险之人必须学会如何打开门锁和箱子的锁,以及如何避开潜在的夺命陷阱。 == 开锁 == '''开锁'''这种机制能够让你打开上锁的门和箱子。 === 锁具类型 === 游戏目前只有两类锁。 * 通用锁具 - 这些锁任何开锁方法都能打开。 * 任务锁具 --这些锁不能以任何方式撬开 ==== 通用锁具 ===..." current
- 06:27, 12 February 2023 diff hist +394 Lockpicking & Trap Mechanics Undo revision 60846 by Albert (talk) Tag: Undo
- 06:25, 12 February 2023 diff hist −394 Lockpicking & Trap Mechanics
- 15:47, 11 February 2023 diff hist +2,046 N Throwing/zh Created page with "游戏中的任何物品都可以投掷。投掷的距离、伤害和伤害类型取决于投掷物品的重量和材质。例如,如果你向某人的头部投掷驼鹿角这种重东西,只要对方离得不是太远,就能造成可观的伤害,而松果这种东西则只适合用于吸引注意力。 投掷任何物品的伤害都受感知、力量和敏捷影响。 * 力量..." current
- 13:23, 11 February 2023 diff hist +4,451 N Dual Wielding/zh Created page with "兵器双持表示同时持有两件兵器的能力,本页将解释不同效果的生效规则于各种效果彼此之间的影响。此外,游戏专有一棵服务兵器双持的能力树。 __TOC__ == 兵器双持基本介绍 == 兵器双持不需要特殊学习,角色只要两个兵器槽位各装备一件单手兵器,就能兵器双持。 * 你可以自由搭配两手兵器——同类兵器、异类兵器、两块盾牌甚至两件单手工具(比如..." current
- 17:24, 31 January 2023 diff hist −16 Template:ZH ItemNames
- 11:19, 16 January 2023 diff hist −146 Noise & Stealth/zh current
- 14:14, 15 January 2023 diff hist 0 Pyromancy (skill tree)/zh Tag: Manual revert
- 14:13, 15 January 2023 diff hist −16 Pyromancy (skill tree)/zh
- 14:13, 15 January 2023 diff hist +16 Pyromancy (skill tree)/zh
- 14:12, 15 January 2023 diff hist 0 Pyromancy (skill tree)/zh
- 13:48, 15 January 2023 diff hist −10 Template:ZH SkillDescription
- 13:45, 15 January 2023 diff hist +20 Template:ZH SkillDescription
- 13:38, 15 January 2023 diff hist −2 Template:ZH SkillDescription
- 13:34, 15 January 2023 diff hist +10 Template:ZH SkillDescription
- 13:30, 15 January 2023 diff hist +95 Template:ZH SkillDescription
- 13:28, 15 January 2023 diff hist +97 Template:ZH SkillDescription
- 13:24, 15 January 2023 diff hist +923 Template:ZH SkillDescription
- 13:12, 15 January 2023 diff hist +4,540 N Noise & Stealth/zh Created page with "“声响”机制用于反映你的行动会产生多大的声音,产生声音就有可能令NPC和敌人警觉,从而影响他们之后的行动。 __TOC__ == 警觉 == thumb|熊产生怀疑|right thumb|熊产生敌意|right NPC进入“警觉”的状态,就表示他们察觉到了你的动向。城乡的居民不会警觉,但是其他所有中立NPC和Enemies/zh敌人会..."
- 09:07, 15 January 2023 diff hist +3,963 N Status Effects/zh Created page with "状态效果这些增益和减益会反映玩家角色当前的状态。玩家必须妥善掌控角色的饮食需求、伤势和精神状态,才能保证继续冒险。角色如果没伤没病,吃饱喝足,表现就会优于饥渴交迫、伤病累累的雇佣兵。有些状态效果有益,有些有害,有些利弊兼有。 === 状态效果类别 === *{{C|Physical|生理}} - 这些效果影响角色的身体状态与生理机能,例如Sturdiness/zh|矫..." current
- 08:27, 15 January 2023 diff hist −42 Damage Types/zh current
- 08:03, 15 January 2023 diff hist +24 Template:ZH SkillDescription
- 08:00, 15 January 2023 diff hist −2 Template:ZH SkillDescription
- 07:59, 15 January 2023 diff hist +30 Pyromania
- 07:58, 15 January 2023 diff hist +30 Excess Heat
- 07:58, 15 January 2023 diff hist +30 Inferno
- 07:58, 15 January 2023 diff hist +30 Safe Distance
- 07:58, 15 January 2023 diff hist +30 Melting Ray
- 07:57, 15 January 2023 diff hist +30 Incineration
- 07:57, 15 January 2023 diff hist +30 Scorch
- 07:57, 15 January 2023 diff hist +30 Feed the Flames
- 07:57, 15 January 2023 diff hist +30 Magma Rain
- 07:56, 15 January 2023 diff hist +30 Blaze
- 07:56, 15 January 2023 diff hist +30 Baptism by Fire
- 07:56, 15 January 2023 diff hist +30 Flame Saturation
- 07:55, 15 January 2023 diff hist +30 Ring of Fire
- 07:42, 15 January 2023 diff hist +2,838 N Pyromancy (skill tree)/zh Created page with "<!--<imagemap> File:Pyromancy_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions. rect 384 144 557 317 Fire Barrage rect 108 365 281 537 Ring of Fire rect 660 248 833 420 Feed the Flames rect 384 365 557 537 Blaze rect 384 585 557 758 Incineration rect 660 465 833 638 Scorch rect 108 685 281 858 Baptism by Fire rect 660 685 833 858 Flame Saturation rect 384 911 557 1084 Melting Ray rect 660 1..."
- 07:41, 15 January 2023 diff hist −349 Template:ZH SkillDescription
- 07:30, 15 January 2023 diff hist −190 Template:ZH SkillDescription
- 07:28, 15 January 2023 diff hist +97,442 Template:ZH SkillDescription
- 05:47, 15 January 2023 diff hist +29 Template:ZH Properties