Difference between revisions of "Status Effects"

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===List of all Status Effects in the game===
These are extracted from game files, but some were missing (for example Psyche Status Effects) so this list may be incomplete.
{| class="stoneshard" border="1px solid" style="text-align: center; margin: auto;"
!Hunger Status Effects
!Thirst Status Effects
!Pain Status Effects
!Intoxication Status Effects
!Psyche Status Effects
!Other health Status Effects
!Injury Status Effects
|-
|[[Satiety]]
[[Hunger (Condition)|Hunger]]
[[Terrible Hunger]]
[[Starvation]]
|[[Light Dehydration]]
[[Dehydration]]
[[Deadly Dehydration]]
|[[Pain (Condition)|Pain]]
[[Strong Pain]]
[[Pain Shock]]
|[[Intoxication (Condition)|Intoxication]]
[[Severe Intoxication]]
[[Fatal Intoxication]]
|[[Megalomania]]
[[Masochism]]
[[Frenzy]]
[[Sadism]]
[[Optimism]]
[[Heroism]]
[[Second Wind]]
[[Prudence]]
[[Hypochondria]]
[[Apathy]]
[[Anxiety]]
[[Despair]]
|[[Bad Trip]]
[[Bleeding]]
[[Coma]]
[[Confusion]]
[[Coughing]]
[[Daze]]
[[Drunk]]
[[Leech Therapy]]
[[Nausea]]
[[Stagger]]
[[Stun]]
[[Vigorous]]
|rowspan="3"|
[[Mild Hand Injury]]
[[Hand Injury]]
[[Severe Hand Injury]]
[[Mild Leg Injury]]
[[Leg Injury]]
[[Severe Leg Injury]]
[[Mild Head Injury]]
[[Head Injury]]
[[Severe Head Injury]]
[[Mild Torso Injury]]
[[Torso Injury]]
[[Severe Torso Injury]]
[[Mild Hand Injury (Stabilized)]]
[[Hand Injury (Stabilized)]]
[[Severe Hand Injury (Stabilized)]]
[[Mild Leg Injury (Stabilized)]]
[[Leg Injury (Stabilized)]]
[[Severe Leg Injury (Stabilized)]]
[[Mild Head Injury (Stabilized)]]
[[Head Injury (Stabilized)]]
[[Severe Head Injury (Stabilized)]]
[[Mild Torso Injury (Stabilized)]]
[[Torso Injury (Stabilized)]]
[[Severe Torso Injury (Stabilized)]]
|-
!Player skill conditions
!Enemy skill conditions
!Environment conditions
!Potion effects
!Unused effects
!Unknown source
|-
|[[Defensive Stance (Condition)|Defensive Stance]]
[[Massacre (Condition)|Massacre]]
[[Hammer and Anvil (Condition)|Hammer and Anvil]]
[[Feast of Steel (Condition)|Feast of Steel]]
[[Parry (Condition)|Parry]]
[[Unwavering Stance (Condition)|Unwavering Stance]]
[[Taking Aim (Condition)|Taking Aim]]
[[Suppression (Condition)|Suppression]]
[[Painful Stabs (Condition)|Painful Stabs]]
[[Hunter's Mark (Condition)|Hunter's Mark]]
[[Fencer's Stance (Condition)|Fencer's Stance]]
[[Stone Armor (Condition)|Stone Armor]]
[[Runic Empowerment]]
[[Petrification (Condition)|Petrification]]
[[Shield Raised]]
[[Weakness]]
[[Immobilization]]
[[Gaping Wound (Condition)|Gaping Wound]]
[[Against The Odds (Condition)|Against The Odds]]
[[Adrenaline Rush (Condition)|Adrenaline Rush]]
[[Defensive Tactic (Condition)|Defensive Tactic]]
[[Offensive Tactic (Condition)|Offensive Tactic]]
[[Thirst for Battle (Condition)|Thirst for Battle]]
[[Seized Initiative]]
[[Initiative Loss]]
[[Concentration (Condition)|Concentration]]
[[Pikeman's Stance (Condition)|Pikeman's Stance]]
[[Maneuver (Condition)|Maneuver]]
[[Slaughter (Condition)|Slaughter]]
[[Rampage (Condition)|Rampage]]
[[Mighty Swing (Condition)|Mighty Swing]]
|[[Vampiric Blood (Condition)|Vampiric Blood]]
[[Cursed]]
[[Mark of the Feast (Condition)|Mark of the Feast]]
[[Sacrificial Blood (Condition)|Sacrificial Blood]]
[[Blood Craze (Condition)|Blood Craze]]
[[Willing Sacrifice (Condition)|Willing Sacrifice]]
[[Crimson Banner (Condition)|Crimson Banner]]
[[Blood Vow (Condition)|Blood Vow]]
[[Poisoning]]
[[Netted]]
|[[Wetness]]
[[Burning]]
[[Blessing]]
[[Unholy Blessing (condition)|Unholy Blessing]]
[[Acid Bath]]
[[Covered in Alcohol]]
[[Covered in Oil]]
|[[Receptive]]
[[Rapid Restoration]]
[[Stone Skin]]
[[Sturdy]]
[[Battle Rage]]
[[Elusiveness (Condition)|Elusiveness]]
[[Exceptional Precision]]
[[Life Drain (Condition)|Life Drain]]
[[Energy Drain (Condition)|Energy Drain]]
[[Blind]] (negative)
[[Sleep]] (negative)
[[Clumsy]] (negative)
[[Frozen]] (negative)
[[Frail]] (negative)
|//Golden Touch//
//Broken Armor//
//Tantrum//
//Agony//
|Furious
Possession
Instability
True Sight
[[Clear Vision]]
Lightning Enchantment
Lightning Reflexes
|}
|}



Revision as of 22:22, 18 April 2022

Status Effects are buffs and debuffs that describe the state of your character. You have to manage your character's needs, wounds from combat and his psyche so that he can continue adventuring. Character that is unhurt, well fed and healthy will perform better than a character that is hurt, hungry and ill. Status Effects can have beneficial effects, detrimental effects or both.


Status Effect types

  • Physical - these affect your physical body and its functions, like Sturdy or Bleeding
    • Wound - a subcategory of physical Status Effects that only appears on Injuries
  • Magical - these are magical in nature and can have various effects, like Stone Skin or Cursed
  • Mental - these affect your mind and can also have various effects, like Vigorous or Sleep
  • State - these represent your current state of mind, like Optimism or Despair
  • Condition - these represent your vitals, like Satiety or Dehydration

Condition type is only important for certain effects, for example Coma prevents any Mental conditions from being applied.


Status Effect mechanics

  • Some Status Effects are tied to their corresponding Attributes which can change automatically each turn, like Hunger or Thirst.
  • Some Status Effects require certain criteria being met before appearing, like the Psyche Status Effects.
  • Some Status Effects will only appear as an extra result from another action. For example stepping into a burning tile can cause Burning.
  • Some Status Effects will heal themselves over time, like Injuries. Resting or sleeping in the Inn can speed up the process.
  • However, some Status Effects can also become worse on their own, namely Poison and Burning. The effect you already have will gain longer duration. If unlucky, a worsening Status Effect can lead to the death of your character, so it's important to cure bad Status Effects quickly by using Consumables.
  • Maladies are currently not in the game and will most likely be tied to the Immunity attribute.


Status Effect sources

Most Status Effects can only come from a limited amount of sources, therefore their sources are a good way to distinguish between different Status Effects. Possible Status Effect sources are listed in the table below:


Health system Skills Environment Consumables
Hunger Thirst Pain Injury Intoxication Psyche Maladies Player skills Enemy skills Rain Fire Altars Potions Medicine Ingredients


Page last edited during patch: 0.7.0.27