Difference between revisions of "Dual Wielding (skill tree)"

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old>Pumasky2
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old>Pumasky2
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<b>Treatise II:</b><br>
<b>Treatise II:</b><br>
{{ColorLink|Active|Enough for Everyone}}<br>
{{ColorLink|Active|Concentration}}<br>
{{ColorLink|Active|Deflect}}<br>
{{ColorLink|Active|Deflect}}<br>
{{ColorLink|Orange|Dying Fervor}}<br>
{{ColorLink|Orange|Dual Wielding Training}}<br>




<b>Treatise III:</b><br>
<b>Treatise III:</b><br>
{{ColorLink|Active|Enough for Everyone}}<br>
{{ColorLink|Active|Whirlwind}}<br>
{{ColorLink|Active|Concentration}}<br>
{{ColorLink|Orange|Unstoppable}}<br>
{{ColorLink|Orange|Unstoppable}}<br>
 
{{ColorLink|Orange|Dying Fervor}}<br>
 
<b>Treatise IV:</b><br>
{{ColorLink|Active|Whirlwind}}<br>
{{ColorLink|Orange|Dual Wielding Training}}<br>





Revision as of 16:04, 16 January 2021

Hover over the skill icons to view the detailed descriptions.

This page shows all Dual Wielding Skills.


Dual Wielding 2 weapons have the following penalty:

Main Hand Efficiency -25%
Off-Hand Efficiency  -50%
Cooldown Duration    +15%
Fumble Chance       +7.5%


Treaties List:


Treatise I:
Flurry of Blows
More Blood!
Berserk Tradition


Treatise II:
Enough for Everyone
Concentration
Deflect
Dual Wielding Training


Treatise III:
Whirlwind
Unstoppable
Dying Fervor