Difference between revisions of "Right on Target"
Jump to navigation
Jump to search
Line 3: | Line 3: | ||
* The bonuses to Attack skills are always active. '''If equipped with a one-handed melee weapon while your second slot is empty''' condition only applies to the list of bonuses below it. | * The bonuses to Attack skills are always active. '''If equipped with a one-handed melee weapon while your second slot is empty''' condition only applies to the list of bonuses below it. | ||
* [[Shield Bash]], [[Breakthrough]], [[Mighty Kick]] | * [[Shield Bash]], [[Breakthrough]], [[Mighty Kick]], [[Leg Sweep]], [[Sudden Lunge]], [[Seize the Initiative]], [[Finisher]], [[Flurry of Strikes]], [[Enough for Everyone]], [[Whirlwind]], [[Flexible Defense]] and [[Battering Ram]] are currently unaffected, despite being Attack skills (Possibly a bug). | ||
<noinclude> | <noinclude> | ||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> |
Revision as of 18:49, 21 January 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Right on Target
Passive
Show formulasHide formulas
Passive
Grants all Attack skills +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+0% Main Hand Efficiency
+10% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+0% Main Hand Efficiency
+10% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
Grants all Attack skills +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+(2 * WPN_SKL)% Main Hand Efficiency
+(5 + (0.5 * AGL))% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(WIL)% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+(2 * WPN_SKL)% Main Hand Efficiency
+(5 + (0.5 * AGL))% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(WIL)% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
Show formulasHide formulas
- The bonuses to Attack skills are always active. If equipped with a one-handed melee weapon while your second slot is empty condition only applies to the list of bonuses below it.
- Shield Bash, Breakthrough, Mighty Kick, Leg Sweep, Sudden Lunge, Seize the Initiative, Finisher, Flurry of Strikes, Enough for Everyone, Whirlwind, Flexible Defense and Battering Ram are currently unaffected, despite being Attack skills (Possibly a bug).
|