Difference between revisions of "Two-Handed Axes (skill tree)"
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{{ | {{TooltipImage|Hooking Chop|62|85|62}} | ||
{{ | {{TooltipImage|Shieldbreaker|138|85|62}} | ||
{{ | {{TooltipImage|Dismember|214|85|62}} | ||
{{TooltipImage|Rampage|24|231|62}} | |||
{{ | {{TooltipImage|Fatal Strike|100|231|62}} | ||
{{ | {{TooltipImage|Finish `Em!|176|231|62}} | ||
{{ | {{TooltipImage|Reign in Blood|252|231|62}} | ||
{{TooltipImage|Tool of Execution|24|377|62}} | |||
{{ | {{TooltipImage|Make Space|138|377|62}} | ||
{{ | {{TooltipImage|Maim and Kill|252|377|62}} | ||
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|caption=Hover over the skill icons to view the detailed descriptions. | |caption=Hover over the skill icons to view the detailed descriptions. | ||
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This page shows all Two-Handed Axe [[Skills]] | This page shows all Two-Handed Axe [[Skills]] | ||
{{quote|Ruthlessly maim your foes, robbing them of any chance of victory.}} | |||
'''{{C|Orange|Main focus:}}'''<br> | |||
High Damage, Area Damage, Injuries, Bleeding | |||
'''{{C|Orange|Crit Effect:}}'''<br> | |||
Cleave {{C|Gray|through}} {{C|+|3}} tiles<br> | |||
{{C|+|+60%}} Bodypart Damage | |||
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==Skill List== | |||
{{SkillTable/head}} | |||
{{SkillTable/subtitle|Treatise I}} | |||
{{SkillTable/row|Hooking Chop}} | |||
{{SkillTable/row|Shieldbreaker}} | |||
{{SkillTable/row|Dismember}} | |||
{{SkillTable/subtitle|Treatise II}} | |||
{{SkillTable/row|Rampage}} | |||
{{SkillTable/row|Fatal Strike}} | |||
{{SkillTable/row|Finish `Em!}} | |||
{{SkillTable/row|Reign in Blood}} | |||
{{SkillTable/subtitle|Treatise III}} | |||
{{SkillTable/row|Tool of Execution}} | |||
{{SkillTable/row|Make Space}} | |||
{{SkillTable/row|Maim and Kill}} | |||
{{SkillTable/end}} | |||
{{Navigation| | {{Navigation||plain}} | ||
[[Category:Skill trees]] | [[Category:Skill trees]] | ||
Latest revision as of 12:32, 25 February 2025
| This article is about a skill tree. For the corresponding weapon class, see Two-Handed Axes. |
This page shows all Two-Handed Axe Skills
| “ | Ruthlessly maim your foes, robbing them of any chance of victory. | „ |
Main focus:
High Damage, Area Damage, Injuries, Bleeding
Crit Effect:
Cleave through 3 tiles
+60% Bodypart Damage
Skill List
| Skill | Basic Stats | Description |
|---|---|---|
| Treatise I | ||
| Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 Modified by: Strength, Agility, Perception, Knockback Chance - Requires a two-handed axe | Delivers a strike with -20% Weapon Damage, +76% Bleed Chance, and +22% Armor Penetration. Grants the strike a 102% chance to Pull the target if its 1 tile away. Deals damage to an additional body part besides the one hit by the strike. |
| Shieldbreaker | Passive - Requires a two-handed axe | Two-handed axe hits apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Max Block Power for 6 turns. If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 6 turns. Both effects stack up to 5 times. |
| Dismember | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 Modified by: Strength, Agility, Perception - Requires two-handed axe | Delivers a strike with +50% Bodypart Damage and +11% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding. |
| Treatise II | ||
| Rampage | Stance Type: No Target Energy: 14 Cooldown: 12 - Requires a two-handed axe | Activates "Rampage" for 8 turns: -10% Skills Energy Cost +3% Crit Chance +15% Bleed Chance -3% Fumble Chance Each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25) Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 12 but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
| Fatal Strike | Passive - Requires a two-handed axe | Critical two-handed axe strikes grant -10% Skills Energy Cost for 3 turns and apply their target with +10% Damage Taken for 3 turns. Both effects stack up to 2 times. |
| Finish `Em! | Passive - Requires a two-handed axe | Grants two-handed axe strikes +15% Bodypart Damage and +4% Accuracy if the target's Health is above 50%. Grants two-handed axe strikes +8% Weapon Damage and -4% Fumble Chance if the target's Health is below 50%. |
| Reign in Blood | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 14 Modified by: Strength, Agility, Perception, Willpower - Requires two-handed axe | Delivers a strike with +42% Knockback chance and +32% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 51% chance causes the target's Injured body parts to start bleeding. Then replenishes 5% Max Energy for each Bleeding and degree of Injury affecting the target. |
| Treatise III | ||
| Tool of Execution | Passive - Requires a two-handed axe | Using "Rampage" grants +6% Bodypart Damage and +10% Crit Efficiency, and -5% to the ability tree's Cooldowns Duration for 8 turns for each enemy within 5 tiles. The effect stacks up to 5 times. |
| Make Space | Attack Type: Target Area Range: 2 Energy: 20 Cooldown: 20 Modified by: Strength, Agility, Perception - Requires a two-handed axe | Delivers a strike to a 3x2 tile area with -200% Knockback Chance as well as +10% Weapon Damage and +12% Armor Penetration for each degree of Injury affecting the targets within the skill's area of effect. This strike can't knock back its targets Hitting a target applies it with -5% Bleed Resistance for 6 turns for each enemy within the skill's area of effect. The effect stacks up to 6 times. If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once). |
| Maim and Kill | Passive Modified by: Willpower - Requires a two-handed axe | Causing Injuries and Bleedings with two-handed axe strikes grants +5% Weapon Damage and +4% Crit Chance for 5 turns. The effect stacks up to 3 times. Two-handed axe strikes against targets affected by two or more Injuries replenish 5% Max Energy. |
Page last edited during patch: 0.9.1.19
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