Difference between revisions of "Enchantments"

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(Added basic info, added tables and ranges provided by spoon4peace. Keeping old data until we can verify the enchantment rules)
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Enchantments are the result of applying an [[Enchantment Scroll]] onto a Common piece of equipment. Currently, using an Enchantment Scroll on a Common item always produces a Rare item with two bonuses selected randomly from a list of possible bonuses. The bonus values are also randomly selected from a certain range. Using Enchantment Scroll on an Uncommon or Rare item will "reroll" the item, removing any previous enchantments and applying new ones. Unique items cannot be enchanted. Curses, a special type of Enchantments cannot be obtained from using the Enchantment Scroll.
Enchantments are a form of magic that can appear on items, modifying the item's base name and providing extra properties.




You can enchant these item types:
__TOC__
* [[Weapons]]
 
 
== Enchanting ==
All '''{{c|Common}}''' can be enchanted using an [[Enchantment Scroll]]. You can enchant both items in your inventory and equipped items. Enchanting always produces an '''{{c|Uncommon}}''' item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.<br>'''{{c|Unique}}''' items cannot be enchanted.<br>'''{{c|Cursed}}''' and '''{{c|Rare}}''' items cannot be obtained from using the Enchantment Scroll, they can be only found as a drop from [[NPCs#Enemies|Enemies]] or [[Containers]], or by visiting the [[Witch]]. (The Witch does not curse items since 0.9.10, instead she removes all enchantments from items.)
 
== Enchanted Items ==
Enchanted Items are always based on a '''{{W|Common}}''' version of an item. They will always have the same basic properties ([[Footman Sword]] and a {{c|Rare|Rare Footman Sword}} both have 24 Slashing Damage, +3% [[Accuracy]], +2% [[Block Chance]], etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the [[Quality_&_Durability#Item_Quality|Item Quality]]: '''{{c|Uncommon}}''' has one, '''{{c|Rare}}''' has two and '''{{c|Cursed}}''' may have one or two + one bonus based on the Curse type.
 
These item types can have Enchanted versions:
* [[Weapons]] (except [[Ammo]] and [[Quivers]])
* [[Armor]] (except Backpack)
* [[Armor]] (except Backpack)
* [[Jewelry]]
* [[Jewelry]]




<div style="margin:auto;text-align:center;">Below is a list of Enchantments available for certain item types:</div>
=== List of Enchantments ===
 
{| class="stoneshard" style="margin: auto; text-align: center; width: 100%;"
 
! colspan="2" | {{Translate|Fixed Enchantments|Properties}}
{| border="1px solid" style="text-align:center;float:left;margin-left:15%;"
|-
!colspan="3"|Weapons
| style="width: 50%; vertical-align: top;" |
{| class="stoneshard sortable" style="text-align: center; margin: auto; width: 100%;"
! colspan="3" | {{Translate|[[Weapons]]|Properties}}
|-
|-
!Affix
!Enchantment
!Enchantment
!Bonus
!Bonus
!Bonus on Cursed items
|-
|-
|Accuracy
! Steady
| +(1-5)%
! {{cl|Uncommon|Block Power}}
| +(2-7)%
| +3
|-
|-
|Armor Damage
! Acidic
| +(10-25)%
! {{cl|Uncommon|Damage#Damage Types|Caustic Damage}}
| +(13-33)%
| {{c|Caustic|+1}}
|-
|-
|Armor Penetration
! Flaming
| +(5-10)%
! {{cl|Uncommon|Damage#Damage Types|Fire Damage}}
| +(7-13)%
| {{c|Fire|+1}}
|-
|-
|Bleed Chance
! Chilling
| +(1-5)%
! {{cl|Uncommon|Damage#Damage Types|Frost Damage}}
| +(2-7)%
| {{c|Frost|+1}}
|-
|-
|Block Chance
! Venomous
| +(1-3)%
! {{cl|Uncommon|Damage#Damage Types|Poison Damage}}
| +(2-4)%
| {{c|Poison|+1}}
|-
|-
|Block Power
! Electrified
| +(1-[ITEMLVL])
! {{cl|Uncommon|Damage#Damage Types|Shock Damage}}
| +(2-[ITEMLVL*1.3])<br>rounded up
| {{c|Shock|+1}}
|-
|-
|Bodypart Damage
!Balanced
| +(10-25)%
!{{cl|Uncommon|Accuracy}}
| +(13-33)%
| +2%
|-
|-
|Caustic Damage
!Crushing
| +(1-2)
!{{cl|Uncommon|Armor Damage}}
| +(2-3)
| +10%
|-
|-
|Cooldowns Duration
!Armor-Piercing
| -(1-5)%
!{{cl|Uncommon|Armor Penetration}}
| -(2-7)%
| +4%
|-
|-
|Counter Chance
!Barbed
| +(1-3)%
!{{cl|Uncommon|Bleed Chance}}
| +(2-4)%
| +5%
|-
|-
|Crit Chance
!Steady
| +(1-3)%
!{{cl|Uncommon|Block Chance}}
| +(2-4)%
| +3%
|-
|-
|Crit Efficiency
!Crippling
| +(10-25)%
!{{cl|Uncommon|Bodypart Damage}}
| +(13-33)%
| +10%
|-
|-
|Daze Chance
!Nimble
| +(1-5)%
!{{cl|Uncommon|Cooldowns Duration}}
| +(2-7)%
| -4%
|-
|-
|Energy Drain
!Dueling
| +(3-10)%
!{{cl|Uncommon|Counter Chance}}
| +(4-13)%
| +3%
|-
|-
|Fire Damage
!Merciless
| +(1-2)
!{{cl|Uncommon|Crit Chance}}
| +(2-3)
| +3%
|-
|-
|Frost Damage
!Slaying
| +(1-2)
!{{cl|Uncommon|Crit Efficiency}}
| +(2-3)
| +8%
|-
|-
|Fumble Chance
!Dazing
| -(2-5)%
!{{cl|Uncommon|Daze Chance}}
| -(3-7)%
| +5%
|-
|-
|Knockback Chance
!Leeching
| +(1-5)%
!{{cl|Uncommon|Energy Drain}}
| +(2-7)%
| +5%
|-
|-
|Life Drain
!Handy
| +(3-10)%
!{{cl|Uncommon|Fumble Chance}}
| +(4-13)%
| -2%
|-
|-
|Magic Power
!Forceful
| +(3-10)%
!{{cl|Uncommon|Knockback Chance}}
| +(4-13)%
| +5%
|-
|-
|Poison Damage
!Vampiric
| +(1-2)
!{{cl|Uncommon|Life Drain}}
| +(2-3)
| +5%
|-
|-
|Shock Damage
!Charged
| +(1-2)
!{{cl|Uncommon|Magic Power}}
| +(2-3)
| +4%
|-
|-
|Skills Energy Cost
!Effective
| -(3-10)%
!{{cl|Uncommon|Skills Energy Cost}}
| -(4-13)%
| -4%
|-
|-
|Spells Energy Cost
!Stabilized
| -(3-10)%
!{{cl|Uncommon|Spells Energy Cost}}
| -(4-13)%
| -4%
|-
|-
|Stun Chance
!Stunning
| +(1-3)%
!{{cl|Uncommon|Stun Chance}}
| +(2-4)%
| +5%
|-
|-
|Weapon Damage
!Deadly
| +(5-10)%
!{{cl|Uncommon|Weapon Damage}}
| +(7-13)%
| +4%
|}
|}
{| border="1px solid" style="text-align:center;float:right;margin-right:15%;"
| style="width: 50%; vertical-align: top;" |
!colspan="3"|Armor and Jewelry
{| class="stoneshard sortable" style="text-align: center; margin: auto; width: 100%;"
! colspan="3" | {{Translate|[[Armor]] and [[Jewelry]]|Properties}}
|-
|-
!Affix
!Enchantment
!Enchantment
!Bonus
!Bonus
!Bonus on Cursed items
|-
|Arcane Resistance
| +(1-5)%
| +(2-7)%
|-
|-
|Bleed Resistance
! Steady
| +(1-5)%
! {{cl|Uncommon|Block Power}}
| +(2-7)%
| +3
|-
|-
|Block Power
!Fortifying
| +(1-[ITEMLVL])
!{{cl|Uncommon|Health}}
| +(2-[ITEMLVL*1.3])<br>rounded up
| +3
|-
|-
|Caustic Resistance
!Vigorous
| +(1-5)%
!{{cl|Uncommon|Energy}}
| +(2-7)%
| +3
|-
|-
|Crushing Resistance
!Healing
| +(1-5)%
!{{cl|Uncommon|Health Restoration}}
| +(2-7)%
| +4%
|-
|-
|Damage Reflection
!Restorative
| +(3-5)%
!{{cl|Uncommon|Energy Restoration}}
| +(4-7)%
| +2%
|-
|-
|Dodge Chance
!Elusive
| +(1-3)%
!{{cl|Uncommon|Dodge Chance}}
| +(2-4)%
| +2%
|-
|-
|Energy
!Steady
| +(2-10)
!{{cl|Uncommon|Move Resistance}}
| +(3-13)
| +8%
|-
|-
|Energy Restoration
!Steady
| +(2-5)%
!{{cl|Uncommon|Control Resistance}}
| +(3-7)%
| +8%
|-
|-
|Fire Resistance
!Antimagic
| +(1-5)%
!{{cl|Uncommon|Magic Resistance}}
| +(2-7)%
| +5%
|-
|-
|Fortitude
!Reliable
| +(5-10)%
!{{cl|Uncommon|Nature Resistance}}
| +(7-13)%
| +5%
|-
|-
|Frost Resistance
!Painkilling
| +(1-5)%
!{{cl|Uncommon|Pain Resistance}}
| +(2-7)%
| +5%
|-
|-
|Healing Efficiency
!Impenetrable
| +(5-10)%
!{{cl|Uncommon|Physical Resistance}}
| +(7-13)%
| +3%
|-
|-
|Health
!Impenetrable
| +(1-5)
!{{cl|Uncommon|Piercing Resistance}}
| +(2-7)
| +8%
|-
|-
|Health Restoration
!Impenetrable
| +(1-3)%
!{{cl|Uncommon|Slashing Resistance}}
| +(2-4)%
| +8%
|-
|-
|Hunger Resistance
!Hunting
| +(1-5)%
!{{cl|Uncommon|Rending Resistance}}
| +(2-7)%
| +8%
|-
|-
|Intoxication Resistance
!Impact-Resistant
| +(1-5)%
!{{cl|Uncommon|Crushing Resistance}}
| +(2-7)%
| +8%
|-
|-
|Knockback Resistance
!Blessed
| +(1-5)%
!{{cl|Uncommon|Unholy Resistance}}
| +(2-7)%
| +8%
|-
|-
|Magic Resistance
!Thick
| +(1-5)%
!{{cl|Uncommon|Bleed Resistance}}
| +(2-7)%
| +8%
|-
|-
|Nature Resistance
!Fearless
| +(1-5)%
!{{cl|Uncommon|Fortitude}}
| +(2-7)%
| +5%
|-
|-
|Noise Produced
!Metabolic
| -(5-15)%
!{{cl|Uncommon|Healing Efficiency}}
| -(7-20)%
| +10%
|-
|-
|Pain Resistance
!Acidproof
| +(1-5)%
!{{cl|Uncommon|Caustic Resistance}}
| +(2-7)%
| N/A
|-
|-
|Physical Resistance
!Antivenom
| +(1-3)%
!{{cl|Uncommon|Poison Resistance}}
| +(2-4)%
| N/A
|-
|-
|Piercing Resistance
!Antipsionic
| +(1-5)%
!{{cl|Uncommon|Psionic Resistance}}
| +(2-7)%
| N/A
|-
|-
|Poison Resistance
!Antimagic
| +(1-5)%
!{{cl|Uncommon|Arcane Resistance}}
| +(2-7)%
| N/A
|-
|-
|Psionic Resistance
!Fireproof
| +(1-5)%
!{{cl|Uncommon|Fire Resistance}}
| +(2-7)%
| N/A
|-
|-
|Rending Resistance
!Grounded
| +(1-5)%
!{{cl|Uncommon|Shock Resistance}}
| +(2-7)%
| N/A
|-
|-
|Shock Resistance
!Insulated
| +(1-5)%
!{{cl|Uncommon|Frost Resistance}}
| +(2-7)%
| N/A
|-
|-
|Slashing Resistance
!Satiating
| +(1-5)%
!{{cl|Uncommon|Hunger Resistance}}
| +(2-7)%
| N/A
|-
|-
|Stun Resistance
!Purifying
| +(1-5)%
!{{cl|Uncommon|Intoxication Resistance}}
| +(2-7)%
| N/A
|-
|-
|Unholy Resistance
!Noiseless
| +(1-5)%
!{{cl|Uncommon|Noise Produced}}
| +(2-7)%
| N/A
|}
|}
{{Clear}}
Further research into enchantments is required to confirm:
* if and which enchantments cannot appear together with other enchantments
* if and which enchantments are linked to certain enchantment names (like Steady, Merciless, etc.)
* more information about Curses
==Old data gathered by players, may be inaccurate==
<span id="Curses"></span>
{| class="wikitable" style="margin:10px;display:inline-block;float:left;"
|+
!Enchantement
!Range
!Items
|-
|Accuracy
|  +1 to +5%
|Weapon
|-
|Armor Penetration
| +4 to +10%
|Weapon
|-
|Armor Damage
|  +10 to 23%
|Weapon
|-
|Weapon Damage
|  +3 to +10%
|Weapon
|-
|Bodypart Damge
|  +22 to +23%
|Weapon
|-
|Energy Drain
| +5 to +9%
|Weapon
|-
|Life Drain
| +5 to +10%
|Weapon
|-
|Magic Power
|  +4 to +10%
|Weapon
|-
|XXX Damage
|  +1 to +2
|Weapon
|-
|Bleed Chance
|  +2 to +5%
|Weapon
|-
|Crit Chance
| +1 to +3%
|Weapon
|-
|Crit Efficiency
|  +10 to +25%
|Weapon
|-
|Daze Chance
|  +1 to +5%
|Weapon
|-
|Stun Chance
|  +1 to +3%
|Weapon
|-
|Knockback Chance
|  +2 to +5%
|Weapon
|-
|Skill Energy Cost
| -4 to -10%
|Weapon
|-
|Spell Energy Cost
|  -3 to -10%
|Weapon
|-
|Fumble Chance
|  -1 to -4%
|Weapon
|-
|Cooldown Reduction
| +1 to +5%
|Weapon
|-
|Dodge Chance
|  +1 to +3%
|Armors and Accessories
|-
|Health
|  +2 to +10
|Armors and Accessories
|-
|Energy
|  +2 to +10
|Armors and Accessories
|-
|XXX Resistance
| +2 to +5%
|Armors and Accessories
|-
|Health restoration
| +1 to +5%
|Armors and Accessories
|-
|Energy restoration
| +1 to +5%
|Armors and Accessories
|-
|Healing Efficiency
|  +4 to +10%
|Armors and Accessories
|-
|Damage Reflection
| +2 to +5%
|Armors and Accessories
|-
|Fortitude
| +6 to +10%
|Armors and Accessories
|-
|Noise Produced
|  -5 to -14%
|Armors and Accessories
|-
|Vision
|  +1 to +2
|Armors and Accessories
|-
|Block Chance
| +2 to +4%
|Weapon
|-
|Block power
|  +1 to +20
|Any
|-
|Counter Chance
|  +1 to +4%
|Any
|}
</div>
{| class="wikitable" style="margin:10px;display:inline-block;"
|+
!Curse
!Bonus
!Malus
!Known items
|-
|Curse of Gnawmaw
|20-40% Life Drain
|5% chance to increase Hunger and Thirst each turn.
|ring, dagger, staff, bow
|-
|Curse of Soulstealer
|11-15% Energy Drain
|5% chance to lose 4% max energy each turn.
|ring, dagger
|-
|Curse of Everfear
|6-7 Unholy Damage
|5% chance to lose Morale each turn.
|ring, axe
|-
|Curse of Loudmouth
|4-8 Psionic Damage
|5% chance to make noise each turn.
|ring, greatsword, dagger, helmet
|-
|Curse of Sufferjoy
|14% Crit Chance
|5% chance to increase pain each turn.
|ring, amulet, greatsword, dagger
|-
|Curse of Gorelust
|10-15% Weapon Damage
|5% chance to lose 3% Max Health each turn.
Kill enemies to reduce the chance.
|amulet, ring, greatsword
|}
|}


=== Notes ===
{{Template:Navigation||plain}}
 
1) Different item tier may affect the chance to roll higher max value. Especially on HP and EN.
 
2) javijuji said "The formula is weird. I've rolled my rings over 300 times. You can get 7 HP and 9 energy or 5 and 11. Seems like they always have to add up to 16. Same thing happens with all the items. You cannot get max hp and max energy. Its a combination of both that always adds up to the same number.".
 
=== Credits ===
 
1)  Me, feindyslappy who compile this enchant list
 
2)  javijuji (Reddit) who told me the correct max value of  Armor Pen and Acc. Plus, HP/EN formula.
 
3)  lol (Steam) who told me the correct max value of Crit Efficiency.                                                                   
 
4)  Hawke: (Steam) who told me the correct max value of Fortitude, Healing Efficientcy, Health and Counter chance.  
 
5)  Pháp sư cưỡi chim đỏ (Steam) who told me the correct max value of Energy.
 
6) icyterror7777, who didn't do much but supported me along the way
 
7) Sogreth (Steam), Added more correct values and added more effects (Cooldown, Armor Damage, Stun, Knockback). And spelling errors.
 
 
{{Clear}}
{{Template:Item navbox}}
[[Category:Items]]
[[Category:Items]]

Latest revision as of 04:45, 12 May 2025

Enchantments are a form of magic that can appear on items, modifying the item's base name and providing extra properties.



Enchanting

All Common can be enchanted using an Enchantment Scroll. You can enchant both items in your inventory and equipped items. Enchanting always produces an Uncommon item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.
Unique items cannot be enchanted.
Cursed and Rare items cannot be obtained from using the Enchantment Scroll, they can be only found as a drop from Enemies or Containers, or by visiting the Witch. (The Witch does not curse items since 0.9.10, instead she removes all enchantments from items.)

Enchanted Items

Enchanted Items are always based on a Common version of an item. They will always have the same basic properties (Footman Sword and a Rare Footman Sword both have 24 Slashing Damage, +3% Accuracy, +2% Block Chance, etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the Item Quality: Uncommon has one, Rare has two and Cursed may have one or two + one bonus based on the Curse type.

These item types can have Enchanted versions:


List of Enchantments

Fixed Enchantments
Weapons
Affix Enchantment Bonus
Steady Block Power +3
Acidic Caustic Damage +1
Flaming Fire Damage +1
Chilling Frost Damage +1
Venomous Poison Damage +1
Electrified Shock Damage +1
Balanced Accuracy +2%
Crushing Armor Damage +10%
Armor-Piercing Armor Penetration +4%
Barbed Bleed Chance +5%
Steady Block Chance +3%
Crippling Bodypart Damage +10%
Nimble Cooldowns Duration -4%
Dueling Counter Chance +3%
Merciless Crit Chance +3%
Slaying Crit Efficiency +8%
Dazing Daze Chance +5%
Leeching Energy Drain +5%
Handy Fumble Chance -2%
Forceful Knockback Chance +5%
Vampiric Life Drain +5%
Charged Magic Power +4%
Effective Skills Energy Cost -4%
Stabilized Spells Energy Cost -4%
Stunning Stun Chance +5%
Deadly Weapon Damage +4%
Armor and Jewelry
Affix Enchantment Bonus
Steady Block Power +3
Fortifying Health +3
Vigorous Energy +3
Healing Health Restoration +4%
Restorative Energy Restoration +2%
Elusive Dodge Chance +2%
Steady Move Resistance +8%
Steady Control Resistance +8%
Antimagic Magic Resistance +5%
Reliable Nature Resistance +5%
Painkilling Pain Resistance +5%
Impenetrable Physical Resistance +3%
Impenetrable Piercing Resistance +8%
Impenetrable Slashing Resistance +8%
Hunting Rending Resistance +8%
Impact-Resistant Crushing Resistance +8%
Blessed Unholy Resistance +8%
Thick Bleed Resistance +8%
Fearless Fortitude +5%
Metabolic Healing Efficiency +10%
Acidproof Caustic Resistance N/A
Antivenom Poison Resistance N/A
Antipsionic Psionic Resistance N/A
Antimagic Arcane Resistance N/A
Fireproof Fire Resistance N/A
Grounded Shock Resistance N/A
Insulated Frost Resistance N/A
Satiating Hunger Resistance N/A
Purifying Intoxication Resistance N/A
Noiseless Noise Produced N/A

Page last edited during patch: 0.9.2.13