Difference between revisions of "Enchantments"

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== Enchanting ==
== Enchanting ==
All '''{{c|Common}}''' can be enchanted using an [[Enchantment Scroll]]. You can enchant both items in your inventory and equipped items. Enchanting always produces an '''{{c|Uncommon}}''' item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.<br>'''{{c|Unique}}''' items cannot be enchanted.<br>'''{{c|Cursed}}''' and '''{{c|Rare}}''' items cannot be obtained from using the Enchantment Scroll, they can be only found as as drop from [[NPCs#Enemies|Enemies]] or [[Containers]].
All '''{{c|Common}}''' can be enchanted using an [[Enchantment Scroll]]. You can enchant both items in your inventory and equipped items. Enchanting always produces an '''{{c|Uncommon}}''' item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.<br>'''{{c|Unique}}''' items cannot be enchanted.<br>'''{{c|Cursed}}''' and '''{{c|Rare}}''' items cannot be obtained from using the Enchantment Scroll, they can be only found as a drop from [[NPCs#Enemies|Enemies]] or [[Containers]], or by visiting the [[Witch]]. (The Witch does not curse items since 0.9.10, instead she removes all enchantments from items.)
 


== Enchanted Items ==
== Enchanted Items ==
Enchanted Items are always based on a '''{{W|Common}}''' version of an item. They will always have the same basic properties ([[Footman Sword]] and a {{c|Rare|Rare Footman Sword}} both have 24 Slashing Damage, +3% [[Accuracy]], +2% [[Block Chance]], etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the [[Item rarity]]: '''{{c|Uncommon}}''' has one, '''{{c|Rare}}''' has two and '''{{c|Cursed}}''' has two + one bonus based on the Curse type.
Enchanted Items are always based on a '''{{W|Common}}''' version of an item. They will always have the same basic properties ([[Footman Sword]] and a {{c|Rare|Rare Footman Sword}} both have 24 Slashing Damage, +3% [[Accuracy]], +2% [[Block Chance]], etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the [[Quality_&_Durability#Item_Quality|Item Quality]]: '''{{c|Uncommon}}''' has one, '''{{c|Rare}}''' has two and '''{{c|Cursed}}''' may have one or two + one bonus based on the Curse type.


These item types can have Enchanted versions:
These item types can have Enchanted versions:
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=== List of Enchantments ===
=== List of Enchantments ===
<div style="margin:auto;text-align:center;">Below is a list of available Enchantments:</div>
{| class="stoneshard" style="margin: auto; text-align: center; width: 100%;"
 
! colspan="2" | {{Translate|Fixed Enchantments|Properties}}
 
|-
{| border="1px solid" style="text-align:center;margin:auto;"
| style="width: 50%; vertical-align: top;" |
! colspan="12" | Enchantments based on Item Level (better item = higher bonus)
{| class="stoneshard sortable" style="text-align: center; margin: auto; width: 100%;"
! colspan="3" | {{Translate|[[Weapons]]|Properties}}
|-
|-
! Enchantment
!Affix
! Item Type
!Enchantment
! Bonus
!Bonus
! Bonus on {{c|Cursed}} item
|-
|-
! [[Block Power]]
! Steady
| Weapons, Shields,
! {{cl|Uncommon|Block Power}}
Armor, Jewelry
| +3
| +(2-XX)
|
|-
|-
! [[Health]]
! Acidic
| Armor, Jewelry
! {{cl|Uncommon|Damage#Damage Types|Caustic Damage}}
|<nowiki>+(3-XX)</nowiki>
| {{c|Caustic|+1}}
|
|-
|-
! [[Energy]]
! Flaming
| Armor, Jewelry
! {{cl|Uncommon|Damage#Damage Types|Fire Damage}}
|<nowiki>+(6-XX)</nowiki>
| {{c|Fire|+1}}
|
|-
|-
! [[Damage#Damage Types|Caustic Damage]]
! Chilling
| Weapons
! {{cl|Uncommon|Damage#Damage Types|Frost Damage}}
| {{c|Caustic|+(3-10)}}
| {{c|Frost|+1}}
| {{c|Caustic|+(4-13)}}
|-
|-
! [[Damage#Damage Types|Fire Damage]]
! Venomous
| Weapons
! {{cl|Uncommon|Damage#Damage Types|Poison Damage}}
| {{c|Fire|+(3-10)}}
| {{c|Poison|+1}}
| {{c|Fire|+(4-13)}}
|-
|-
! [[Damage#Damage Types|Frost Damage]]
! Electrified
| Weapons
! {{cl|Uncommon|Damage#Damage Types|Shock Damage}}
| {{c|Frost|+(3-10)}}
| {{c|Shock|+1}}
| {{c|Frost|+(4-13)}}
|-
|-
! [[Damage#Damage Types|Poison Damage]]
!Balanced
| Weapons
!{{cl|Uncommon|Accuracy}}
| {{c|Poison|+(3-10)}}
| +2%
| {{c|Poison|+(4-13)}}
|-
|-
! [[Damage#Damage Types|Shock Damage]]
!Crushing
| Weapons
!{{cl|Uncommon|Armor Damage}}
| {{c|Shock|+(3-10)}}
| +10%
| {{c|Shock|+(4-13)}}
|}
 
 
{| border="1px solid" style="text-align:center;float:left;margin-left:15%;"
!colspan="3"|Fixed Enchantments on [[Weapons]]
|-
|-
!Enchantment
!Armor-Piercing
!Bonus
!{{cl|Uncommon|Armor Penetration}}
!Bonus on {{c|cursed|Cursed}} items
| +4%
|-
|-
|[[Accuracy]]
!Barbed
!{{cl|Uncommon|Bleed Chance}}
| +5%
| +5%
| +7%
|-
|-
|[[Armor Damage]]
!Steady
| +25%
!{{cl|Uncommon|Block Chance}}
| +33%
| +3%
|-
|-
|[[Armor Penetration]]
!Crippling
!{{cl|Uncommon|Bodypart Damage}}
| +10%
| +10%
| +13%
|-
|-
|[[Bleed Chance]]
!Nimble
| +5%
!{{cl|Uncommon|Cooldowns Duration}}
| +7%
| -4%
|-
|-
|[[Block Chance]]
!Dueling
| +5%
!{{cl|Uncommon|Counter Chance}}
| +7%
| +3%
|-
|-
|[[Bodypart Damage]]
!Merciless
| +25%
!{{cl|Uncommon|Crit Chance}}
| +33%
| +3%
|-
|-
|[[Cooldowns Duration]]
!Slaying
| -10%
!{{cl|Uncommon|Crit Efficiency}}
| -13%
| +8%
|-
|-
|[[Counter Chance]]
!Dazing
!{{cl|Uncommon|Daze Chance}}
| +5%
| +5%
| +7%
|-
|-
|[[Crit Chance]]
!Leeching
!{{cl|Uncommon|Energy Drain}}
| +5%
| +5%
| +7%
|-
|-
|[[Crit Efficiency]]
!Handy
| +20%
!{{cl|Uncommon|Fumble Chance}}
| +26%
| -2%
|-
|-
|[[Daze Chance]]
!Forceful
!{{cl|Uncommon|Knockback Chance}}
| +5%
| +5%
| +7%
|-
|[[Energy Drain]]
|  +8%
| +9%
|-
|[[Fumble Chance]]
| -5%
| -7%
|-
|-
|[[Knockback Chance]]
!Vampiric
!{{cl|Uncommon|Life Drain}}
| +5%
| +5%
| +7%
|-
|-
|[[Life Drain]]
!Charged
| +8%
!{{cl|Uncommon|Magic Power}}
| +9%
| +4%
|-
|-
|[[Magic Power]]
!Effective
| +10%
!{{cl|Uncommon|Skills Energy Cost}}
| +13%
| -4%
|-
|-
|[[Skills Energy Cost]]
!Stabilized
| -10%
!{{cl|Uncommon|Spells Energy Cost}}
| -13%
| -4%
|-
|-
|[[Spells Energy Cost]]
!Stunning
| -10%
!{{cl|Uncommon|Stun Chance}}
| -13%
| +5%
|-
|-
|[[Stun Chance]]
!Deadly
| +3%
!{{cl|Uncommon|Weapon Damage}}
| +4%
| +4%
|-
|[[Weapon Damage]]
| +5%
| +7%
|}
|}
{| border="1px solid" style="text-align:center;float:right;margin-right:15%;"
| style="width: 50%; vertical-align: top;" |
!colspan="3"|Fixed Enchantments on [[Armor]] and [[Jewelry]]
{| class="stoneshard sortable" style="text-align: center; margin: auto; width: 100%;"
! colspan="3" | {{Translate|[[Armor]] and [[Jewelry]]|Properties}}
|-
|-
!Affix
!Enchantment
!Enchantment
!Bonus
!Bonus
!Bonus on {{c|Cursed}} items
|-
|[[Arcane Resistance]]
| +10%
| +7?%
|-
|[[Bleed Resistance]]
| +10%
| +?%
|-
|[[Caustic Resistance]]
| +10%
| +?%
|-
|-
|[[Control Resistance]]
! Steady
| +10%
! {{cl|Uncommon|Block Power}}
| +?%
| +3
|-
|-
|[[Crushing Resistance]]
!Fortifying
| +5%
!{{cl|Uncommon|Health}}
| +7%
| +3
|-
|-
|[[Damage Reflection]]
!Vigorous
| +8%
!{{cl|Uncommon|Energy}}
| +?%
| +3
|-
|-
|[[Dodge Chance]]
!Healing
| +3%
!{{cl|Uncommon|Health Restoration}}
| +4%
| +4%
|-
|-
|[[Energy Restoration]]
!Restorative
| +4%
!{{cl|Uncommon|Energy Restoration}}
| +6%
| +2%
|-
|[[Fire Resistance]]
|  +10%
|  +?%
|-
|[[Fortitude]]
| +10%
| +13%
|-
|[[Frost Resistance]]
| +10%
| +?%
|-
|[[Healing Efficiency]]
| +10%
| +13%
|-
|-
|[[Health Restoration]]
!Elusive
!{{cl|Uncommon|Dodge Chance}}
| +2%
| +2%
| +3%
|-
|-
|[[Hunger Resistance]]
!Steady
|  +15%
!{{cl|Uncommon|Move Resistance}}
| +?%
| +8%
|-
|-
|[[Intoxication Resistance]]
!Steady
|  +15%
!{{cl|Uncommon|Control Resistance}}
| +?%
| +8%
|-
|-
|[[Move Resistance]]
!Antimagic
|  +10%
!{{cl|Uncommon|Magic Resistance}}
| +?%
| +5%
|-
|-
|[[Magic Resistance]]
!Reliable
!{{cl|Uncommon|Nature Resistance}}
| +5%
| +5%
| +7%
|-
|-
|[[Nature Resistance]]
!Painkilling
!{{cl|Uncommon|Pain Resistance}}
| +5%
| +5%
| +7%
|-
|-
|[[Noise Produced]]
!Impenetrable
| -10%
!{{cl|Uncommon|Physical Resistance}}
| -13%
| +3%
|-
!Impenetrable
!{{cl|Uncommon|Piercing Resistance}}
| +8%
|-
|-
|[[Pain Resistance]]
!Impenetrable
|  +15%
!{{cl|Uncommon|Slashing Resistance}}
| +?%
| +8%
|-
|-
|[[Physical Resistance]]
!Hunting
| +3%
!{{cl|Uncommon|Rending Resistance}}
| +4%
| +8%
|-
|-
|[[Piercing Resistance]]
!Impact-Resistant
| +5%
!{{cl|Uncommon|Crushing Resistance}}
| +7%
| +8%
|-
|-
|[[Poison Resistance]]
!Blessed
| +10%
!{{cl|Uncommon|Unholy Resistance}}
| +?%
| +8%
|-
|-
|[[Psionic Resistance]]
!Thick
| +10%
!{{cl|Uncommon|Bleed Resistance}}
| +?%
| +8%
|-
|-
|[[Rending Resistance]]
!Fearless
!{{cl|Uncommon|Fortitude}}
| +5%
| +5%
| +7%
|-
|-
|[[Shock Resistance]]
!Metabolic
| +5%
!{{cl|Uncommon|Healing Efficiency}}
| +7%
| +10%
|-
|-
|[[Slashing Resistance]]
!Acidproof
| +5%
!{{cl|Uncommon|Caustic Resistance}}
| +7%
| N/A
|-
|-
|[[Unholy Resistance]]
!Antivenom
|  +10%
!{{cl|Uncommon|Poison Resistance}}
|  +?%
| N/A
|}
{{Clear}}
 
== Cursed Items ==
'''{{c|Cursed}}''' Items are a special version of Enchanted Items. Bonuses on {{c|Cursed}} items are stronger than on standard Enchanted Items, and they always have an extra bonus based on the curse type, but also come with a negative effect. All equipped '''{{c|Cursed}}''' Items have a chance to produce their negative effect on each turn.
 
The effect from '''{{c|Cursed}}''' properties can become weaker or stronger depending on certain conditions. See the list of curses below.
 
 
=== List of Curses ===
{| border="1px solid" style="width:75%;margin: auto;text-align:center;"
! Curse type
! Extra bonus
! Negative effect
! Item types
|-
|-
| Curse of Everfear
!Antipsionic
| -5% Damage Taken. Low Morale improves the bonus.
!{{cl|Uncommon|Psionic Resistance}}
| 5% chance to lose Morale each turn.
| N/A
| ???
|-
|-
| Curse of Gnawmaw
!Antimagic
| +13% Life Drain. Hunger and Thirst improve the bonus.
!{{cl|Uncommon|Arcane Resistance}}
| 5% chance to increase Hunger or Thirst by 25% each turn.
| N/A
| Weapons, Armor, Jewelry
|-
|-
| Curse of Goldhoarder
!Fireproof
| +13% Experience Gain. High amounts of gold in the inventory improve the bonus.
!{{cl|Uncommon|Fire Resistance}}
| ? 5% chance to lose gold ?
| N/A
| Jewelry
|-
|-
| Curse of Gorelust
!Grounded
| +13% Crit Chance. Low Health improves the bonus.
!{{cl|Uncommon|Shock Resistance}}
| 2.5% chance to lose 7.5% Max Health each turn.
| N/A
| Weapons
|-
|-
| Curse of Soulstealer
!Insulated
| +13% Energy Drain. Low Energy improves the bonus.
!{{cl|Uncommon|Frost Resistance}}
| 5% chance to lose 4% max energy each turn.
| N/A
| Weapons
|-
|-
| Curse of Sufferjoy
!Satiating
| +13% Weapon Damage. High Pain improves the bonus.
!{{cl|Uncommon|Hunger Resistance}}
| 2.5% chance to increase pain each turn.
| N/A
| Weapons
|-
|-
| Curse of Loudmouth
!Purifying
| +10% Control Resistance.
!{{cl|Uncommon|Intoxication Resistance}}
| 5% chance to make noise each turn.
| N/A
| Weapons,
Jewelry
|-
|-
| Curse of Mindwrecker
!Noiseless
| +13% Magic Resistance. Low Sanity improves the bonus.
!{{cl|Uncommon|Noise Produced}}
| 5% chance each turn to reduce Sanity.
| N/A
| Weapons,
|}
Armor,
 
Jewelry
|}
|}


 
{{Template:Navigation||plain}}
{{Clear}}
{{Template:Main navbox}}
[[Category:Items]]
[[Category:Items]]

Latest revision as of 04:45, 12 May 2025

Enchantments are a form of magic that can appear on items, modifying the item's base name and providing extra properties.



Enchanting

All Common can be enchanted using an Enchantment Scroll. You can enchant both items in your inventory and equipped items. Enchanting always produces an Uncommon item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.
Unique items cannot be enchanted.
Cursed and Rare items cannot be obtained from using the Enchantment Scroll, they can be only found as a drop from Enemies or Containers, or by visiting the Witch. (The Witch does not curse items since 0.9.10, instead she removes all enchantments from items.)

Enchanted Items

Enchanted Items are always based on a Common version of an item. They will always have the same basic properties (Footman Sword and a Rare Footman Sword both have 24 Slashing Damage, +3% Accuracy, +2% Block Chance, etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the Item Quality: Uncommon has one, Rare has two and Cursed may have one or two + one bonus based on the Curse type.

These item types can have Enchanted versions:


List of Enchantments

Fixed Enchantments
Weapons
Affix Enchantment Bonus
Steady Block Power +3
Acidic Caustic Damage +1
Flaming Fire Damage +1
Chilling Frost Damage +1
Venomous Poison Damage +1
Electrified Shock Damage +1
Balanced Accuracy +2%
Crushing Armor Damage +10%
Armor-Piercing Armor Penetration +4%
Barbed Bleed Chance +5%
Steady Block Chance +3%
Crippling Bodypart Damage +10%
Nimble Cooldowns Duration -4%
Dueling Counter Chance +3%
Merciless Crit Chance +3%
Slaying Crit Efficiency +8%
Dazing Daze Chance +5%
Leeching Energy Drain +5%
Handy Fumble Chance -2%
Forceful Knockback Chance +5%
Vampiric Life Drain +5%
Charged Magic Power +4%
Effective Skills Energy Cost -4%
Stabilized Spells Energy Cost -4%
Stunning Stun Chance +5%
Deadly Weapon Damage +4%
Armor and Jewelry
Affix Enchantment Bonus
Steady Block Power +3
Fortifying Health +3
Vigorous Energy +3
Healing Health Restoration +4%
Restorative Energy Restoration +2%
Elusive Dodge Chance +2%
Steady Move Resistance +8%
Steady Control Resistance +8%
Antimagic Magic Resistance +5%
Reliable Nature Resistance +5%
Painkilling Pain Resistance +5%
Impenetrable Physical Resistance +3%
Impenetrable Piercing Resistance +8%
Impenetrable Slashing Resistance +8%
Hunting Rending Resistance +8%
Impact-Resistant Crushing Resistance +8%
Blessed Unholy Resistance +8%
Thick Bleed Resistance +8%
Fearless Fortitude +5%
Metabolic Healing Efficiency +10%
Acidproof Caustic Resistance N/A
Antivenom Poison Resistance N/A
Antipsionic Psionic Resistance N/A
Antimagic Arcane Resistance N/A
Fireproof Fire Resistance N/A
Grounded Shock Resistance N/A
Insulated Frost Resistance N/A
Satiating Hunger Resistance N/A
Purifying Intoxication Resistance N/A
Noiseless Noise Produced N/A

Page last edited during patch: 0.9.2.13