Difference between revisions of "Biomes & Weather"

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When travelling through the world of Stoneshard, you will explore various areas. Thick forests, peaceful fields, flowing rivers, rocky mountains and more.
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When travelling through the world of Stoneshard, you will explore various areas. Thick forests, peaceful fields, flowing rivers, rocky mountains and more.
== Biomes ==
== Biomes ==
Biomes are map tiles that always appear with certain specifics to them. Biomes on the [[Global Map]] are randomly generated. These tiles can be generated with some features like Lake or River. There are currently only four Biomes:
Biomes are map tiles that always appear with specific features unique to them. Biomes on the [[Global Map]] are randomly generated, but follow a certain gradient - the south will be warm steppe, and the north will be cold forests. These tiles can generate with certain features like Lakes or Rivers. Biomes can combine the features of other, adjoining Biomes which will be represented on the corners and sides of the tile.


* Fields
Currently present biomes are;
* Pine Forest
* Leaf Forest
* Steppe


=== Field ===
Fields are wide open areas with small amounts of bushes. This Biome is a good source of [[Herbs]] and berry bushes. The biome can spawn inhabited some Animals - [[Rabbit]]s,
and [[Bird]]s mostly, sometimes you can encounter here a [[Forest Viper]]. Getting ambushed in an open Field can also be potentially deadly.
=== Forest ===
'''Leaf''' and '''Pine''' Forests are currently the most varied Biome. A labyrinth of trees makes for an interesting place to hunt or fight within.


=== Roads ===
Forests are commonly full of Herbs, various types of Mushrooms and Berries, along with [[Pine Cone]]s and [[Acorn]]s (in their respective forest variants) and [[Stick]]s.  
All Biomes can currently spawn with a road variant. A Biome with Road combines the features of another Biome which are moved to the corners and sides. The middle of the map tile is filled with an actual road leading through the Biome, usually connecting [[Towns]] with nearby [[Dungeons]] and some [[Points of Interest]]. There are several road types:
 
Forests are home to a wide variety of fauna, and are where the respective animal's hunting grounds will be located.


* Straight road (either top-bottom or left-right, never a diagonal road)
Passive animals:
* Curved road
* T-shaped road split
* 4-way road crossing


* [[Hedgehog]]s
* [[Squirrel]]s
* [[Fox]]es
* [[Deer]]
* [[Forest Viper]]s


Road-specific features include:
Territorial animals:
* Abandoned graveyard cart with caskets and dead bodies
* Abandoned merchant cart with randomly generated loot
* Abandoned cart with randomly generated loot and deathstinger hive stuck around it
* Recently ambushed cart with arrows sticking out of the cart
* A statue representing one of the Hands, which can be used to pray to The Host
* A small religious [[Shrine]], which can be used to pray to The Host


* [[Boar]]s
* [[Wolf|Wolves]]
* [[Moose]]
* [[Bear]]s


=== Fields ===
=== Steppe ===
Fields are wide open areas with small amounts of bushes. This Biome is a good source of [[Herbs]] and berry bushes. The biome can spawn inhabited some Animals - [[Rabbit]]s,
No sticks
and [[Bird]]s mostly, sometimes you can encounter here a [[Forest Viper]]. Getting ambushed in an open Field can also be potentially deadly.


Fauna:


=== Forests ===
* Saiga
Leaf and Pine Forests are currently the most varied Biome. A labyrinth of trees makes for an interesting place to hunt or fight. Forests are commonly filled with some Herbs, multiple types of Mushrooms and Berries, along with [[Pine Cone]]s and [[Acorn]]s and [[Stick]]s. The fauna is varied aswell - from peaceful [[Hedgehog]]s, [[Squirrel]]s, [[Fox]]es and [[Deer]] to [[Forest Viper]]s, [[Boar]]s, [[Wolf|Wolves]], [[Moose]] and [[Bear]]s.
* Bison


=== Coast ===
Shells


===Swamp===
===Swamp (in development)===
* A development screenshot was shared on [https://www.reddit.com/r/stoneshard/comments/nbz7ci/what_the_swamp_biomes_will_look_like_in_the_next/ Stoneshard Reddit], featuring a Swamp-like Biome.
* A development screenshot was shared on [https://www.reddit.com/r/stoneshard/comments/nbz7ci/what_the_swamp_biomes_will_look_like_in_the_next/ Stoneshard Reddit], featuring a Swamp-like Biome.
* An old screenshot from the development version features the players standing in a swamp-like map surrounded by flying bug-type enemies.
* An old screenshot from the development version features the players standing in a swamp-like map surrounded by flying bug-type enemies.
* A recent [https://i.imgur.com/zFPRsFt.png teaser shared via Discord] also shows several giant wasp-like hive structures.
* A recent [https://i.imgur.com/zFPRsFt.png teaser shared via Discord] also shows several giant wasp-like hive structures.


There is little information about the specifics of Rivers and Lakes Biomes.
== Features ==
Each tile on a map can contain certain features, described below.
 
=== Roads ===
Roads can be randomly pathed through most of the Biome variants, except for the mountains, coasts and the sea. They connect Settlements with each other, their [[Contracts & Tasks|Contract]] [[Dungeons]] and certains [[Points of Interest]]. Roads always go through the middle of a tile, and connect to the middle of their respective edges.
 
There are several road variants:
 
* Straight roads (only in cardinal directions)
* Curved roads
* T junctions; forks
* X junctions; crossings
 
=== Roadside Features ===
 
* [[Shrine|Roadside Altar]]
* Abandoned Cart
 
=== Rivers ===
 
=== River Crossings ===
 
* Ford - forces the player to get wet, but is shallow enough to not require swimming
* Bridge - allows dry crossing of the river
 
=== Lakes ===




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[[Category:Stoneshard]]
[[Category:Stoneshard]]

Revision as of 03:35, 28 August 2022

When travelling through the world of Stoneshard, you will explore various areas. Thick forests, peaceful fields, flowing rivers, rocky mountains and more.

Biomes

Biomes are map tiles that always appear with specific features unique to them. Biomes on the Global Map are randomly generated, but follow a certain gradient - the south will be warm steppe, and the north will be cold forests. These tiles can generate with certain features like Lakes or Rivers. Biomes can combine the features of other, adjoining Biomes which will be represented on the corners and sides of the tile.

Currently present biomes are;

Field

Fields are wide open areas with small amounts of bushes. This Biome is a good source of Herbs and berry bushes. The biome can spawn inhabited some Animals - Rabbits, and Birds mostly, sometimes you can encounter here a Forest Viper. Getting ambushed in an open Field can also be potentially deadly.

Forest

Leaf and Pine Forests are currently the most varied Biome. A labyrinth of trees makes for an interesting place to hunt or fight within.

Forests are commonly full of Herbs, various types of Mushrooms and Berries, along with Pine Cones and Acorns (in their respective forest variants) and Sticks.

Forests are home to a wide variety of fauna, and are where the respective animal's hunting grounds will be located.

Passive animals:

Territorial animals:

Steppe

No sticks

Fauna:

  • Saiga
  • Bison

Coast

Shells

Swamp (in development)

  • A development screenshot was shared on Stoneshard Reddit, featuring a Swamp-like Biome.
  • An old screenshot from the development version features the players standing in a swamp-like map surrounded by flying bug-type enemies.
  • A recent teaser shared via Discord also shows several giant wasp-like hive structures.

Features

Each tile on a map can contain certain features, described below.

Roads

Roads can be randomly pathed through most of the Biome variants, except for the mountains, coasts and the sea. They connect Settlements with each other, their Contract Dungeons and certains Points of Interest. Roads always go through the middle of a tile, and connect to the middle of their respective edges.

There are several road variants:

  • Straight roads (only in cardinal directions)
  • Curved roads
  • T junctions; forks
  • X junctions; crossings

Roadside Features

Rivers

River Crossings

  • Ford - forces the player to get wet, but is shallow enough to not require swimming
  • Bridge - allows dry crossing of the river

Lakes

Page last edited during patch: 0.8.0.11