Difference between revisions of "Enchantments"
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|- | |- | ||
! Steady | ! Steady | ||
! | ! {{cl|Uncommon|Block Power}} | ||
| Weapons, Shields, | | Weapons, Shields, | ||
Armor, Jewelry | Armor, Jewelry | ||
Line 39: | Line 39: | ||
|- | |- | ||
! Fortifying | ! Fortifying | ||
! | ! {{cl|Uncommon|Health}} | ||
| Armor, Jewelry | | Armor, Jewelry | ||
|<nowiki>+(3-XX)</nowiki> | |<nowiki>+(3-XX)</nowiki> | ||
Line 45: | Line 45: | ||
|- | |- | ||
! Vigorous | ! Vigorous | ||
! | ! {{cl|Uncommon|Energy}} | ||
| Armor, Jewelry | | Armor, Jewelry | ||
|<nowiki>+(6-XX)</nowiki> | |<nowiki>+(6-XX)</nowiki> | ||
Line 51: | Line 51: | ||
|- | |- | ||
! Acidic | ! Acidic | ||
! | ! {{cl|Uncommon|Damage#Damage Types|Caustic Damage}} | ||
| Weapons | | Weapons | ||
| {{c|Caustic|+(2-5)}} | | {{c|Caustic|+(2-5)}} | ||
Line 57: | Line 57: | ||
|- | |- | ||
! Flaming | ! Flaming | ||
! | ! {{cl|Uncommon|Damage#Damage Types|Fire Damage}} | ||
| Weapons | | Weapons | ||
| {{c|Fire|+(2-5)}} | | {{c|Fire|+(2-5)}} | ||
Line 63: | Line 63: | ||
|- | |- | ||
! Chilling | ! Chilling | ||
! | ! {{cl|Uncommon|Damage#Damage Types|Frost Damage}} | ||
| Weapons | | Weapons | ||
| {{c|Frost|+(2-5)}} | | {{c|Frost|+(2-5)}} | ||
Line 69: | Line 69: | ||
|- | |- | ||
! Venomous | ! Venomous | ||
! | ! {{cl|Uncommon|Damage#Damage Types|Poison Damage}} | ||
| Weapons | | Weapons | ||
| {{c|Poison|+(2-5)}} | | {{c|Poison|+(2-5)}} | ||
Line 75: | Line 75: | ||
|- | |- | ||
! Electrified | ! Electrified | ||
! | ! {{cl|Uncommon|Damage#Damage Types|Shock Damage}} | ||
| Weapons | | Weapons | ||
| {{c|Shock|+(2-5)}} | | {{c|Shock|+(2-5)}} | ||
Line 91: | Line 91: | ||
|- | |- | ||
!Balanced | !Balanced | ||
! | !{{cl|Uncommon|Accuracy}} | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
!Crushing | !Crushing | ||
! | !{{cl|Uncommon|Armor Damage}} | ||
| +20% | | +20% | ||
| +?% | | +?% | ||
|- | |- | ||
!Armor-Piercing | !Armor-Piercing | ||
! | !{{cl|Uncommon|Armor Penetration}} | ||
| +10% | | +10% | ||
| +13% | | +13% | ||
|- | |- | ||
!Barbed | !Barbed | ||
! | !{{cl|Uncommon|Bleed Chance}} | ||
| +8% | | +8% | ||
| +10% | | +10% | ||
|- | |- | ||
!Steady | !Steady | ||
! | !{{cl|Uncommon|Block Chance}} | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
!Steady | !Steady | ||
! | !{{cl|Uncommon|Block Power}} | ||
| +(8) | | +(8) | ||
| +? | | +? | ||
|- | |- | ||
!Crippling | !Crippling | ||
! | !{{cl|Uncommon|Bodypart Damage}} | ||
| +15% | | +15% | ||
| +33% | | +33% | ||
|- | |- | ||
!Nimble | !Nimble | ||
! | !{{cl|Uncommon|Cooldowns Duration}} | ||
| -7% | | -7% | ||
| -13% | | -13% | ||
|- | |- | ||
!Dueling | !Dueling | ||
! | !{{cl|Uncommon|Counter Chance}} | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
!Merciless | !Merciless | ||
! | !{{cl|Uncommon|Crit Chance}} | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
!Slaying | !Slaying | ||
! | !{{cl|Uncommon|Crit Efficiency}} | ||
| +15% | | +15% | ||
| +33% | | +33% | ||
|- | |- | ||
!Dazing | !Dazing | ||
! | !{{cl|Uncommon|Daze Chance}} | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
!Leeching | !Leeching | ||
! | !{{cl|Uncommon|Energy Drain}} | ||
| +8% | | +8% | ||
| +10% | | +10% | ||
|- | |- | ||
!Handy | !Handy | ||
! | !{{cl|Uncommon|Fumble Chance}} | ||
| -5% | | -5% | ||
| -7% | | -7% | ||
|- | |- | ||
!Forceful | !Forceful | ||
! | !{{cl|Uncommon|Knockback Chance}} | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
!Vampiric | !Vampiric | ||
! | !{{cl|Uncommon|Life Drain}} | ||
| +8% | | +8% | ||
| +10% | | +10% | ||
|- | |- | ||
!Charged | !Charged | ||
! | !{{cl|Uncommon|Magic Power}} | ||
| +10% | | +10% | ||
| +13% | | +13% | ||
|- | |- | ||
!Effective | !Effective | ||
! | !{{cl|Uncommon|Skills Energy Cost}} | ||
| -7% | | -7% | ||
| -13% | | -13% | ||
|- | |- | ||
!Stabilized | !Stabilized | ||
! | !{{cl|Uncommon|Spells Energy Cost}} | ||
| -7% | | -7% | ||
| -13% | | -13% | ||
|- | |- | ||
!Stunning | !Stunning | ||
! | !{{cl|Uncommon|Stun Chance}} | ||
| +7% | | +7% | ||
| +4% | | +4% | ||
|- | |- | ||
!Deadly | !Deadly | ||
! | !{{cl|Uncommon|Weapon Damage}} | ||
| +10% | | +10% | ||
| +?% | | +?% | ||
Line 204: | Line 204: | ||
|- | |- | ||
!Antimagic | !Antimagic | ||
! | !{{cl|Uncommon|Arcane Resistance}} | ||
| +10% | | +10% | ||
| +7?% | | +7?% | ||
|- | |- | ||
!Thick | !Thick | ||
! | !{{cl|Uncommon|Bleed Resistance}} | ||
| +10% | | +10% | ||
| +?% | | +?% | ||
|- | |- | ||
!Acidproof | !Acidproof | ||
! | !{{cl|Uncommon|Caustic Resistance}} | ||
| +10% | | +10% | ||
| +?% | | +?% | ||
|- | |- | ||
!Impact-Resistant | !Impact-Resistant | ||
! | !{{cl|Uncommon|Crushing Resistance}} | ||
| +10% | | +10% | ||
| +7% | | +7% | ||
|- | |- | ||
!Elusive | !Elusive | ||
! | !{{cl|Uncommon|Dodge Chance}} | ||
| +3% | | +3% | ||
| +4% | | +4% | ||
|- | |- | ||
!Restorative | !Restorative | ||
! | !{{cl|Uncommon|Energy Restoration}} | ||
| +4% | | +4% | ||
| +6% | | +6% | ||
|- | |- | ||
!Fireproof | !Fireproof | ||
! | !{{cl|Uncommon|Fire Resistance}} | ||
| +10% | | +10% | ||
| +13% | | +13% | ||
|- | |- | ||
!Fearless | !Fearless | ||
! | !{{cl|Uncommon|Fortitude}} | ||
| +15% | | +15% | ||
| +13% | | +13% | ||
|- | |- | ||
!Insulated | !Insulated | ||
! | !{{cl|Uncommon|Frost Resistance}} | ||
| +10% | | +10% | ||
| +?% | | +?% | ||
|- | |- | ||
!Metabolic | !Metabolic | ||
! | !{{cl|Uncommon|Healing Efficiency}} | ||
| +20% | | +20% | ||
| +?% | | +?% | ||
|- | |- | ||
!Healing | !Healing | ||
! | !{{cl|Uncommon|Health Restoration}} | ||
| +4% | | +4% | ||
| +?% | | +?% | ||
|- | |- | ||
!Satiating | !Satiating | ||
! | !{{cl|Uncommon|Hunger Resistance}} | ||
| +15% | | +15% | ||
| +20% | | +20% | ||
|- | |- | ||
!Purifying | !Purifying | ||
! | !{{cl|Uncommon|Intoxication Resistance}} | ||
| +15% | | +15% | ||
| +?% | | +?% | ||
|- | |- | ||
!Steady | !Steady | ||
! | !{{cl|Uncommon|Move Resistance}} | ||
| +10% | | +10% | ||
| +?% | | +?% | ||
|- | |- | ||
!Steady | !Steady | ||
! | !{{cl|Uncommon|Control Resistance}} | ||
| +10% | | +10% | ||
| +?% | | +?% | ||
|- | |- | ||
!Steady | !Steady | ||
! | !{{cl|Uncommon|Block Power}} | ||
| +(4-8) | | +(4-8) | ||
| +?% | | +?% | ||
|- | |- | ||
!Antimagic | !Antimagic | ||
! | !{{cl|Uncommon|Magic Resistance}} | ||
| +(5-10)% | | +(5-10)% | ||
| +7% | | +7% | ||
|- | |- | ||
!Reliable | !Reliable | ||
! | !{{cl|Uncommon|Nature Resistance}} | ||
| +10% | | +10% | ||
| +7% | | +7% | ||
|- | |- | ||
!Noiseless | !Noiseless | ||
! | !{{cl|Uncommon|Noise Produced}} | ||
| -10% | | -10% | ||
| -13% | | -13% | ||
|- | |- | ||
!Painkilling | !Painkilling | ||
! | !{{cl|Uncommon|Pain Resistance}} | ||
| +10% | | +10% | ||
| +?% | | +?% | ||
|- | |- | ||
!Impenetrable | !Impenetrable | ||
! | !{{cl|Uncommon|Physical Resistance}} | ||
| +5% | | +5% | ||
| +4% | | +4% | ||
|- | |- | ||
!Impenetrable | !Impenetrable | ||
! | !{{cl|Uncommon|Piercing Resistance}} | ||
| +10% | | +10% | ||
| +7% | | +7% | ||
|- | |- | ||
!Antivenom | !Antivenom | ||
! | !{{cl|Uncommon|Poison Resistance}} | ||
| +10% | | +10% | ||
| +20% | | +20% | ||
|- | |- | ||
!Antipsionic | !Antipsionic | ||
! | !{{cl|Uncommon|Psionic Resistance}} | ||
| +10% | | +10% | ||
| +?% | | +?% | ||
|- | |- | ||
!Hunting | !Hunting | ||
! | !{{cl|Uncommon|Rending Resistance}} | ||
| +10% | | +10% | ||
| +7% | | +7% | ||
|- | |- | ||
!Grounded | !Grounded | ||
! | !{{cl|Uncommon|Shock Resistance}} | ||
| +5% | | +5% | ||
| +7% | | +7% | ||
|- | |- | ||
!Impenetrable | !Impenetrable | ||
! | !{{cl|Uncommon|Slashing Resistance}} | ||
| +10% | | +10% | ||
| +7% | | +7% | ||
|- | |- | ||
!Blessed | !Blessed | ||
! | !{{cl|Uncommon|Unholy Resistance}} | ||
| +10% | | +10% | ||
| +?% | | +?% |
Revision as of 16:33, 25 August 2023
Enchantments are a form of magic that can appear on items, modifying the item's base name and providing extra properties.
Enchanting
All Common can be enchanted using an Enchantment Scroll. You can enchant both items in your inventory and equipped items. Enchanting always produces an Uncommon item with a single bonus selected randomly from a list of possible bonuses. The values are fixed. Using Enchantment Scroll on an enchanted item will "reroll" the item, removing any previous enchantments and applying a new one.
Unique items cannot be enchanted.
Cursed and Rare items cannot be obtained from using the Enchantment Scroll, they can be only found as as drop from Enemies or Containers.
Enchanted Items
Enchanted Items are always based on a Common version of an item. They will always have the same basic properties (Footman Sword and a Rare Footman Sword both have 24 Slashing Damage, +3% Accuracy, +2% Block Chance, etc.) and the Enchanted Item will have additional bonuses. The amount of bonus properties depends on the Item Rarity: Uncommon has one, Rare has two and Cursed has two + one bonus based on the Curse type.
These item types can have Enchanted versions:
List of Enchantments
Enchantments based on Item Level (better item = higher bonus) | ||||
---|---|---|---|---|
Affix | Enchantment | Item Type | Bonus | Bonus on Cursed item |
Steady | Block Power | Weapons, Shields,
Armor, Jewelry |
+(2-XX) | |
Fortifying | Health | Armor, Jewelry | +(3-XX) | |
Vigorous | Energy | Armor, Jewelry | +(6-XX) | |
Acidic | Caustic Damage | Weapons | +(2-5) | +(3-7) |
Flaming | Fire Damage | Weapons | +(2-5) | +(3-7) |
Chilling | Frost Damage | Weapons | +(2-5) | +(3-7) |
Venomous | Poison Damage | Weapons | +(2-5) | +(3-7) |
Electrified | Shock Damage | Weapons | +(2-5) | +(2-7) |
Fixed Enchantments on Weapons | |||
---|---|---|---|
Affix | Enchantment | Bonus | Bonus on Cursed items |
Balanced | Accuracy | +5% | +7% |
Crushing | Armor Damage | +20% | +?% |
Armor-Piercing | Armor Penetration | +10% | +13% |
Barbed | Bleed Chance | +8% | +10% |
Steady | Block Chance | +5% | +7% |
Steady | Block Power | +(8) | +? |
Crippling | Bodypart Damage | +15% | +33% |
Nimble | Cooldowns Duration | -7% | -13% |
Dueling | Counter Chance | +5% | +7% |
Merciless | Crit Chance | +5% | +7% |
Slaying | Crit Efficiency | +15% | +33% |
Dazing | Daze Chance | +5% | +7% |
Leeching | Energy Drain | +8% | +10% |
Handy | Fumble Chance | -5% | -7% |
Forceful | Knockback Chance | +5% | +7% |
Vampiric | Life Drain | +8% | +10% |
Charged | Magic Power | +10% | +13% |
Effective | Skills Energy Cost | -7% | -13% |
Stabilized | Spells Energy Cost | -7% | -13% |
Stunning | Stun Chance | +7% | +4% |
Deadly | Weapon Damage | +10% | +?% |
Fixed Enchantments on Armor and Jewelry | |||
---|---|---|---|
Affix | Enchantment | Bonus | Bonus on Cursed items |
Antimagic | Arcane Resistance | +10% | +7?% |
Thick | Bleed Resistance | +10% | +?% |
Acidproof | Caustic Resistance | +10% | +?% |
Impact-Resistant | Crushing Resistance | +10% | +7% |
Elusive | Dodge Chance | +3% | +4% |
Restorative | Energy Restoration | +4% | +6% |
Fireproof | Fire Resistance | +10% | +13% |
Fearless | Fortitude | +15% | +13% |
Insulated | Frost Resistance | +10% | +?% |
Metabolic | Healing Efficiency | +20% | +?% |
Healing | Health Restoration | +4% | +?% |
Satiating | Hunger Resistance | +15% | +20% |
Purifying | Intoxication Resistance | +15% | +?% |
Steady | Move Resistance | +10% | +?% |
Steady | Control Resistance | +10% | +?% |
Steady | Block Power | +(4-8) | +?% |
Antimagic | Magic Resistance | +(5-10)% | +7% |
Reliable | Nature Resistance | +10% | +7% |
Noiseless | Noise Produced | -10% | -13% |
Painkilling | Pain Resistance | +10% | +?% |
Impenetrable | Physical Resistance | +5% | +4% |
Impenetrable | Piercing Resistance | +10% | +7% |
Antivenom | Poison Resistance | +10% | +20% |
Antipsionic | Psionic Resistance | +10% | +?% |
Hunting | Rending Resistance | +10% | +7% |
Grounded | Shock Resistance | +5% | +7% |
Impenetrable | Slashing Resistance | +10% | +7% |
Blessed | Unholy Resistance | +10% | +?% |
Page last edited during patch: 0.8.1.8
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