Difference between revisions of "Right on Target"

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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div>
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* Unlocked by reading [[Warfare Treatise II]] or by spending 6 Attribute points into Agility or Perception.
* The bonuses to Attack skills are always active. '''If equipped with a one-handed melee weapon while your second slot is empty''' condition only applies to the list of bonuses below it.
* The bonuses to Attack skills are always active. '''If equipped with a one-handed melee weapon while your second slot is empty''' condition only applies to the list of bonuses below it.
* [[Shield Bash]], [[Breakthrough]], [[Mighty Kick]], [[Leg Sweep]], [[Sudden Lunge]], [[Seize the Initiative]], [[Finisher]], [[Flurry of Strikes]], [[Enough for Everyone]], [[Whirlwind]], [[Flexible Defense]] and [[Battering Ram]] are currently unaffected, despite being Attack skills (Possibly a bug).
* [[Shield Bash]], [[Breakthrough]], [[Mighty Kick]], [[Leg Sweep]], [[Sudden Lunge]], [[Seize the Initiative]], [[Finisher]], [[Flurry of Strikes]], [[Enough for Everyone]], [[Whirlwind]], [[Flexible Defense]] and [[Battering Ram]] are currently unaffected, despite being Attack skills (Possibly a bug).

Revision as of 14:49, 27 January 2024


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Right on Target
Right on Target
Passive
Grants all Attack skills +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance.

If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:

+0% Main Hand Efficiency
+10% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost

The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
Grants all Attack skills +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance.

If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:

+(2 * WPN_SKL)% Main Hand Efficiency
+(5 + (0.5 * AGL))% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(WIL)% Skills Energy Cost

The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.

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