Difference between revisions of "Dual Wielding (skill tree)"
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{{W|Main Hand Efficiency}} {{Neg|-25%}} | {{W|Main Hand Efficiency}} {{Neg|-25%}} | ||
{{W|Off-Hand Efficiency}} {{Neg|-50%}} | {{W|Off-Hand Efficiency}} {{Neg|-50%}} | ||
{{W|Skills/Spells Energy Cost}} {{Neg|+20%}} | |||
{{W|Cooldown Duration}} {{Neg|+15%}} | {{W|Cooldown Duration}} {{Neg|+15%}} | ||
{{W|Fumble Chance}} {{Neg|+7.5%}} | {{W|Fumble Chance}} {{Neg|+7.5%}} |
Revision as of 18:06, 8 April 2022
This page shows all Dual Wielding Skills.
“ | Become a deadly berserker, learning every trick of fighting with a weapon in each hand. | „ |
Main focus:
High Damage, Survivability
Dual Wielding 2 weapons have the following penalty:
Main Hand Efficiency -25% Off-Hand Efficiency -50% Skills/Spells Energy Cost +20% Cooldown Duration +15% Fumble Chance +7.5%
Treatises List:
Treatise I:
Flurry of Strikes
Deflect
Dual Wielding Training
Dying Fervor
Treatise II:
Enough for Everyone
Concentration
Berserk Tradition
Treatise III:
Whirlwind
Unstoppable
More Blood!
Page last edited during patch: 0.7.0.27
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