Difference between revisions of "Dual Wielding (skill tree)"

From Stoneshard wiki
Jump to navigation Jump to search
(removed skill navbox, skills are part of Navigation template)
m
Line 45: Line 45:
  {{W|Main Hand Efficiency}} {{Neg|-25%}}
  {{W|Main Hand Efficiency}} {{Neg|-25%}}
  {{W|Off-Hand Efficiency}}  {{Neg|-50%}}
  {{W|Off-Hand Efficiency}}  {{Neg|-50%}}
{{W|Skills/Spells Energy Cost}}    {{Neg|+20%}}
  {{W|Cooldown Duration}}    {{Neg|+15%}}
  {{W|Cooldown Duration}}    {{Neg|+15%}}
  {{W|Fumble Chance}}      {{Neg|+7.5%}}
  {{W|Fumble Chance}}      {{Neg|+7.5%}}

Revision as of 18:06, 8 April 2022

Hover over the skill icons to view the detailed descriptions.

This page shows all Dual Wielding Skills.

Become a deadly berserker, learning every trick of fighting with a weapon in each hand.

Main focus:
High Damage, Survivability


Dual Wielding 2 weapons have the following penalty:

Main Hand Efficiency -25%
Off-Hand Efficiency  -50%
Skills/Spells Energy Cost    +20%
Cooldown Duration    +15%
Fumble Chance       +7.5%


Treatises List:


Treatise I:
Flurry of Strikes
Deflect
Dual Wielding Training
Dying Fervor


Treatise II:
Enough for Everyone
Concentration
Berserk Tradition


Treatise III:
Whirlwind
Unstoppable
More Blood!


Page last edited during patch: 0.7.0.27