Difference between revisions of "Electromancy (skill tree)"
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(Just added the bare minimum for the Electromancy page to exist.) |
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File:Electromancy_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions. | |||
rect 384 144 557 317 [[Jolt]] | |||
rect 108 365 281 537 [[Impulse]] | |||
rect 384 365 557 537 [[Residual Charge]] | |||
rect 384 585 557 758 [[Short Circuit]] | |||
rect 660 465 833 638 [[Static Field]] | |||
rect 108 685 281 858 [[Potential Difference]] | |||
rect 384 911 557 1084 [[Chain Lighting]] | |||
rect 660 1014 833 1187 [[Unlimited Power]] | |||
rect 660 1014 833 1187 [[Conductivity]] | |||
rect 660 1014 833 1187 [[Ball Lightning]] | |||
rect 108 967 281 1139 [[Chain Reaction]] | |||
rect 108 1242 281 1415 [[Resonance Cascade]] | |||
rect 660 1242 833 1415 [[Tempest]] | |||
rect 384 1131 557 1304 [[Recharge]] | |||
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{{ImageMap|338px|Electromancy_skilltree.png| | |||
{{TooltipImage|Jolt|24|85|62}} | |||
{{TooltipImage|Impulse|100|85|62}} | |||
{{TooltipImage|Residual Charge|176|85|62}} | |||
{{TooltipImage|Short Circuit|252|85|62}} | |||
{{TooltipImage|Static Field|24|197|62}} | |||
{{TooltipImage|Potential Difference|100|197|62}} | |||
{{TooltipImage|Chain Lighting|176|197|62}} | |||
{{TooltipImage|Unlimited Power|252|197|62}} | |||
{{TooltipImage|Conductivity|62|309|62}} | |||
{{TooltipImage|Ball Lightning|138|309|62}} | |||
{{TooltipImage|Chain Reaction|214|309|62}} | |||
{{TooltipImage|Resonance Cascade|62|421|62}} | |||
{{TooltipImage|Tempest|138|421|62}} | |||
{{TooltipImage|Recharge|214|421|62}} | |||
|caption=Hover over the skill icons to view the detailed descriptions. | |||
|thumb=right | |||
}} | |||
This page shows all of the Electromancy [[Skills]] | This page shows all of the Electromancy [[Skills]] | ||
Revision as of 22:00, 15 August 2022
This page shows all of the Electromancy Skills
“ | Harness lightning energies to both weaken the enemies and strengthen your attacks | „ |
Main Focus:
Crowd Control, Weakening Effects, Area Damage
Electromancy Spells deal Shock Damage scaling multiplicatively from Magic Power and Electromantic Power.
Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Electromantic_Power/100)