Difference between revisions of "NPCs"

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'''NPCs''' is an abbreviation for '''N'''on-'''P'''layer '''C'''haracters, meaning any creatures that you can meet in the world of Stoneshard. NPCs can have various roles and act according to them.
'''NPCs''' is an abbreviation for '''N'''on-'''P'''layer '''C'''haracters, meaning any creatures that you can meet in the world of Stoneshard, however NPC is often used as a term to describe creatures you can interact with, while creatures you fight with are more often described as [[Enemies]]. NPCs can have various roles and act according to them.




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== Friendly NPCs ==
== NPC roles ==
Friendly NPCs are creatures you can interact with, usually talk or trade. Most friendly NPCs are other humanoids commonly concentrated in [[Towns]], but there are exceptions - for example, the [[Witch]], who resides in the [[Witch's Hut]], her solitary abode. Most friendly NPCs have a specific role or profession assigned. Most friendly NPCs are also willing to trade, usually offering food or more specific goods or services. Some NPCs will offer [[Contracts]].
NPCs are friendly creatures you can talk or trade with. Most friendly NPCs are other humanoids commonly concentrated in [[Towns]], but there are exceptions - for example, the [[Witch]], who resides in the [[Witch's Hut]], her solitary abode. Most friendly NPCs have a specific role or profession assigned. Most friendly NPCs are also willing to trade, usually offering few cheap items like food or weak alcohol, but usually won't buy your hard earned loot due to lack of [[Crowns]]. Below is a list of current NPC roles in the game:
 
 
=== Village Elders ===
There is one NPC in every village or city that handles '''Contracts'''. In smaller villages, it usually falls to the Village Elder, while in big cities, a selected official will be the person to talk to. Selecting the corresponding talk option will give you information about available Contracts and their respective [[Dungeons]]. See [[Contracts_%26_Tasks#Contracts|Contracts]] for more information.
 
They often carry a higher amount of money than other townspeople, but they are only willing to buy valuables and alcohol.
 
Examples:
* [[Odar]]
* [[Knud]]
* Brynn Quartermaster
 
 
=== Quest Givers ===
Certain NPCs will offer you '''Tasks''' that can be completed over the course of your whole playthrough, earning you various rewards. Quest Givers usually have an extra option in their talk menu, where you can ask them for work. Tasks can range from simple things like picking herbs to long-term collecting of old curios or even slaying giant beasts. See [[Contracts_%26_Tasks#Tasks|Tasks]] for more information.
 
Examples:
* [[Jebar]]
* [[L'Owcrey]]
* [[Weber]]
 
 
=== Traders ===
In every town, there are many NPCs who specialize in buying or selling various goods and services.
 
* '''{{C|Gray|Food Traders}}''' sell various [[Food]] - meat, fruit, dairy products, even [[Mannshire Fortified|Wine]].<br>Examples: [[Margyt]], [[Gunda]].
 
* '''{{C|Gray|Innkeepers}}''' primarily offer a way to [[Fatigue_%26_Resting#Save_System|Save your game]]. They also sell a wider selection of Food and [[Beverages]], namely additional [[Waterskin|Waterskins]]. Inns are also a good place to ask about other townspeople and the surrounding areas.<br>Examples: [[Brukk]], [[Arenn]].
 
* '''{{C|Gray|Merchants}}''' can offer a wide selection of goods, from Mushrooms to [[Treatises]] and [[Scrolls]], from [[Shovel]] to expensive gear. You can also recognize them by the huge amount of Crowns in their pockets. They always pay well for [[Valuables]]. Some of them pay well for a specific type of items too, but generally they will buy almost anything you bring them, if not always at a fair price.<br>Examples: [[Bert]], [[Gerlot]].
 
* '''{{C|Gray|Herbalists}}''' are the local healers and your best friends, as they will buy and sell [[Medicine]], which is crucial for your survival. As the name suggests, they also trade in [[Herbs]].<br>Examples: [[Frid]].
 
* '''{{C|Gray|Priests}}''' are the spiritual kind of healer, who also sells [[Medicine]] and [[Scrolls]].<br>Examples: [[Josh]].
 
* '''{{C|Gray|Scribe}}''' manages the Mannshire Governor's library and documents. He won't buy anything, but will happily sell you several [[Treatises]] from their collection.<br>Examples: [[Unar]].
 
* '''{{C|Gray|Smiths}}''' are merchants who specialize in metal goods. Metallic weapons, armor and shields are his forte, and he will also pay better for metal goods than for anything not made of metal. Offers repairs for metal items aswell.<br>Examples: [[Jebar]], [[Dietrich]].
 
* '''{{C|Gray|Carpenters}}''' handles goods made of wood. Archers can procure [[Ammunition]], [[Bows]] and [[Crossbows]] here, while fighters can find weapons made of wood and majority of [[Shields]]. Same as the Blacksmith, they will pay more for wooden goods and offer repairs for them.<br>Examples: [[Jurg]], [[Dirk]].
 
* '''{{C|Gray|Tailors}}''' are another specialized merchants. Robes, cloth and leather armor, all of that can be bought, sold and repaired at the Tailor's. In addition, they also sell [[Quivers]]. Tailors pay handsomely for [[Skinning|animal skins]].<br>Examples: [[Hold]].
 
 
=== Trainers ===
Certain NPCs offer an additional talk option to train you with a certain skill tree. This option is only available if your character doesn't have the respective skill tree unlocked yet. For a fee of '''{{C|epic|250 Crowns}}''', they can unlock the first row of skills in the given skill tree (similar to reading a Treatise I), which then allows you to spend skill points in that tree.
 
List of Trainers:
 
TBA
 
There are currently no trainers for [[Dual Wielding_(skill_tree)|Dual Wielding]], [[Survival_(skill_tree)|Survival]], [[Pyromancy_(skill_tree)|Pyromancy]] and [[Geomancy_(skill_tree)|Geomancy]] skill trees.
 
 
=== Repairers ===
Crafters who don't sell anything noteworthy, but offer to repair your gear. Pay attention to their surroundings or talk options, as their specializations still apply - a woodworker won't repair any metal items. <br>Examples: [[Lynd]], crafters in Brynn Crafters' quarter.
 
 
=== Other townspeople ===
TBA





Revision as of 16:48, 20 July 2022

NPCs is an abbreviation for Non-Player Characters, meaning any creatures that you can meet in the world of Stoneshard, however NPC is often used as a term to describe creatures you can interact with, while creatures you fight with are more often described as Enemies. NPCs can have various roles and act according to them.



NPC roles

NPCs are friendly creatures you can talk or trade with. Most friendly NPCs are other humanoids commonly concentrated in Towns, but there are exceptions - for example, the Witch, who resides in the Witch's Hut, her solitary abode. Most friendly NPCs have a specific role or profession assigned. Most friendly NPCs are also willing to trade, usually offering few cheap items like food or weak alcohol, but usually won't buy your hard earned loot due to lack of Crowns. Below is a list of current NPC roles in the game:


Village Elders

There is one NPC in every village or city that handles Contracts. In smaller villages, it usually falls to the Village Elder, while in big cities, a selected official will be the person to talk to. Selecting the corresponding talk option will give you information about available Contracts and their respective Dungeons. See Contracts for more information.

They often carry a higher amount of money than other townspeople, but they are only willing to buy valuables and alcohol.

Examples:


Quest Givers

Certain NPCs will offer you Tasks that can be completed over the course of your whole playthrough, earning you various rewards. Quest Givers usually have an extra option in their talk menu, where you can ask them for work. Tasks can range from simple things like picking herbs to long-term collecting of old curios or even slaying giant beasts. See Tasks for more information.

Examples:


Traders

In every town, there are many NPCs who specialize in buying or selling various goods and services.

  • Food Traders sell various Food - meat, fruit, dairy products, even Wine.
    Examples: Margyt, Gunda.
  • Innkeepers primarily offer a way to Save your game. They also sell a wider selection of Food and Beverages, namely additional Waterskins. Inns are also a good place to ask about other townspeople and the surrounding areas.
    Examples: Brukk, Arenn.
  • Merchants can offer a wide selection of goods, from Mushrooms to Treatises and Scrolls, from Shovel to expensive gear. You can also recognize them by the huge amount of Crowns in their pockets. They always pay well for Valuables. Some of them pay well for a specific type of items too, but generally they will buy almost anything you bring them, if not always at a fair price.
    Examples: Bert, Gerlot.
  • Herbalists are the local healers and your best friends, as they will buy and sell Medicine, which is crucial for your survival. As the name suggests, they also trade in Herbs.
    Examples: Frid.
  • Scribe manages the Mannshire Governor's library and documents. He won't buy anything, but will happily sell you several Treatises from their collection.
    Examples: Unar.
  • Smiths are merchants who specialize in metal goods. Metallic weapons, armor and shields are his forte, and he will also pay better for metal goods than for anything not made of metal. Offers repairs for metal items aswell.
    Examples: Jebar, Dietrich.
  • Carpenters handles goods made of wood. Archers can procure Ammunition, Bows and Crossbows here, while fighters can find weapons made of wood and majority of Shields. Same as the Blacksmith, they will pay more for wooden goods and offer repairs for them.
    Examples: Jurg, Dirk.
  • Tailors are another specialized merchants. Robes, cloth and leather armor, all of that can be bought, sold and repaired at the Tailor's. In addition, they also sell Quivers. Tailors pay handsomely for animal skins.
    Examples: Hold.


Trainers

Certain NPCs offer an additional talk option to train you with a certain skill tree. This option is only available if your character doesn't have the respective skill tree unlocked yet. For a fee of 250 Crowns, they can unlock the first row of skills in the given skill tree (similar to reading a Treatise I), which then allows you to spend skill points in that tree.

List of Trainers:

TBA

There are currently no trainers for Dual Wielding, Survival, Pyromancy and Geomancy skill trees.


Repairers

Crafters who don't sell anything noteworthy, but offer to repair your gear. Pay attention to their surroundings or talk options, as their specializations still apply - a woodworker won't repair any metal items.
Examples: Lynd, crafters in Brynn Crafters' quarter.


Other townspeople

TBA


Lists of friendly NPCs

Prologue NPCs
Name
Ahruz
Darrel
Rynward
Osbrook NPCs
Name Occupation
Ormond Butcher
Jurg Carpenter
Ram Drunkard
Odar Elder
Rickerd Emissary
Margyt Food Trader
Gina Fruit Trader
Random Guard (6x)
Frid Herbalist
Brukk Innkeeper
Random Innkeeper (female)
Alan Miller
Bert Merchant
Rona Peasant
Ursa Peasant
Random Peasant (4x)
Random Sergeant
Jebar Smith
Anselm Stableman
Hold Tailor
Mannshire NPCs
Name Occupation
Lynd Apprentice
Dirk Carpenter
Lotar Drunkard
Frida Drunkard
Knud Elder
Agna Food Trader
Gunda Food Trader
Weber Governor
Random Guard (2x)
Selma Hostess
Arenn Innkeeper
Gerlot Merchant
Uta Merchant's Daughter
Hilda Old Woman
Celz Peasant
Alba Peasant
Josh Priest
Rald Shepherd
Unar Scribe
Random Sergeant
Dietrich Smith
Irma Vegetable Trader
Other NPCs
Name Occupation
Bran Trapper
Random Witch


See Also


Page last edited during patch: 0.7.0.27