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When travelling through the world of Stoneshard, you will explore various areas. Thick forests, peaceful fields, flowing rivers, rocky mountains and more.
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When travelling through the world of Stoneshard, you will explore various enviroments. Thick forests, peaceful fields, flowing rivers, windy steppes, beachy coasts and rocky mountains.
 
== Biomes ==
Biomes are map tiles that always appear with specific features unique to them. Biomes on the [[Global Map]] are randomly generated, but follow a certain gradient - the south will be warm steppe, and the north will be cold forests. These tiles can generate with certain features like Lakes or Rivers. Biomes can combine the features of other, adjoining Biomes which will be represented on the corners and sides of the tile.


Currently present biomes are;


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=== Field ===
<gallery mode="nolines">
File:Field.png|thumb|
</gallery>
Fields are wide open areas with small groupings of bushes. This Biome is a good source of [[Herbs]] and [[Food|Berries]]. Getting ambushed in an open Field is dangerous. Fields located closer to the north and Pine Forests have a unique variants of [[Food|Berries]].
 
Harmless Animals:
* [[Enemies#Birds|Birds]]
* [[Rabbit]]
 
Hostile Animals:
* [[Forest Viper]]
* [[Feral Dog]]
 
=== Forest ===
[[File:Nest.png|thumb|Jorgrim the Nest Robber]]
<gallery mode="nolines">
File:Leaf Forest.png|thumb|
File:Pine Forest.png|thumb|
</gallery>
'''Leaf''' and '''Pine''' Forests are currently the most varied Biome. A labyrinth of trees makes for an interesting place to hunt or fight within.
 
Forests are full of [[Herbs]], various types of [[Ingredients|Mushrooms]] and [[Food|Berries]], along with [[Pine Cone]]s and [[Acorn]]s (in their respective forest variants) and [[Stick|Sticks]]. Sometimes there may be nests of forest birds, from which the mercenary can take [[Egg|Eggs]]. There are also [[Claw Trap|Claw Traps]] scattered throughout the forests which a prudent mercenary should avoid, and a shrewd one should take for his own use.
 
Forests are home to a wide variety of fauna, and are where the respective animal's [[Points of Interest|Hunting Grounds]] will be located.


Harmless Animals:
* [[Enemies#Birds|Birds]]
* [[Hedgehog]]
* [[Squirrel]]
* [[Fox]]
* [[Deer]]


== Biomes ==
Hostile Animals:
Biomes are map tiles that always appear with certain specifics to them. Biomes on the [[Local Map]] are randomly generated. There are currently only three Biomes:
* [[Forest Viper]]
* [[Boar]]
* [[Wolf]]
* [[Moose]]
* [[Bear]]
* [[Young Troll]]


* Roads
=== Steppe ===
* Fields
Steppes are a warmer variant of fields. Different types of [[Herbs]] can be found exclusively in the steppe, as well as unique variants of [[Food|Berries]]. In addition, dry bushes in the Steppes can be broken to obtain [[Stick|Sticks]].
* Forests


Harmless Animals:
* [[Enemies#Birds|Birds]]
* [[Saiga]]
Hostile Animals:
* [[Bison]]
* [[Gulon]]
* [[Harpy]]


=== Roads ===
=== Coast ===
All Biomes can currently spawn with a road variant. A Biome with Road combines the features of another Biome which are moved to the corners and sides. The middle of the map tile is filled with an actual road leading through the Biome, usually connecting [[Towns]] with nearby [[Dungeons]]. There are several road types:
Coastal tiles feature a strip of sandy beach with waves. [[Stick|Sticks]] can be found on the beach among other flotsam and debris, as well as occasional shells. Also on the coasts a mercenary can find seagull nests hidden in the rocks.


* Straight road (either top-bottom or left-right, never a diagonal road)
Coasts feature everything a mercenary requires to survive - sea water to drink, crabs to eat, and [[Stick|Sticks]] to cook said crabs.
* Curved road
* T-shaped road split
* 4-way road crossing


Harmless Animals:
* [[Seagull]]
* [[Gray Crab]]


Road-specific features include:
=== Mountains ===
* Abandoned graveyard cart with caskets and dead bodies
Mountains are ragged, impassable tiles, and cannot be entered.
* Abandoned merchant cart with randomly generated loot
* Recently ambushed cart with arrows sticking out of the cart
* A statue representing one of the Hands, which can be used to pray to The Host
* A small religious [[Shrine]], which can be used to pray to The Host


=== Sea ===
Sea tiles are linked to Coasts, and similliarly to Mountains they are impassable and cannot be entered.


=== Fields ===
=== Swamp ===
Fields are wide open areas with small amounts of bushes, sometimes with a single tree. This Biome is a good source of [[Herbs]] and berry bushes. The biome can spawn inhabited by different Animals - [[Rabbit]]s, [[Saiga]]s and [[Bison]]s. Getting ambushed in an open Field can also be potentially deadly.
In development...


== Features ==
Each tile on a map can contain certain features:


Fields don't have any specific doodads or features.
=== Minor Features ===
Minor Features are not marked on the [[Global Map]].
[[File:Grave.png|thumb|Jonna the Grave Robber]]
* '''[[Graves|Grave]]''' is a lonely burial site that can be looted with a [[Shovel]].
<gallery mode="nolines">
File:Grave2.png|thumb|
</gallery>
* '''Apiary''' is a few beehives or a honey storage. Up to 5 [[Honeycomb|Honeycombs]] can be found inside.
<gallery mode="nolines">
File:BeeHive2.webp|thumb|
File:Apiary3.webp|thumb|
File:Beeholder.png|thumb|
</gallery>
* '''Pond''' is a tiny shallow body of water from which a mercenary can quench their [[Hunger, Thirst & Intoxication|Thirst]].
<gallery mode="nolines">
File:Pond.webp|thumb|
</gallery>
* '''Lumber''' is a small felling site in the forest. A [[Beverages#Water|Barrel of water]], [[Lumberjack Axe]] and some [[Materials]] can be found here.
<gallery mode="nolines">
File:Lumber1.png|thumb|
</gallery>
* '''Hunting Tower''' - A ruined wooden tower, next to which a [[Barrels|Barrel]] and a [[Travel Pot]] can be found.
* '''Caravan Remains''' - remain at the previous location of the Caravan Camp after its move. Apart from the extinguished fire pit, garbage and stumps, there is nothing interesting left here.


=== Forests ===
=== Roads ===
Forests are currently the most varied Biome. A labyrinth of trees makes for an interesting place to hunt or fight. Forests are commonly filled with some Herbs, multiple types of Mushrooms and Berries, along with [[Pine Cone]]s and [[Acorn]]s. The fauna is varied aswell - from peaceful [[Hedgehog]]s, [[Squirrel]]s, [[Fox]]es and [[Deer]] to [[Forest Viper]]s, [[Boar]]s, [[Wolf|Wolves]], [[Moose]] and [[Bear]]s.
Roads can be randomly pathed through most of the Biome variants, except for the mountains, coasts and the sea. They connect [[Factions & Settlements#Settlements]] with each other, their [[Contracts & Tasks|Contract]] [[Dungeons]] and certains [[Points of Interest]]. Roads always go through the middle of a tile, and connect to the middle of their respective edges.


There are several road variants:


Forests don't have any specific doodads or features.
* Straight roads (only in cardinal directions)
* Curved roads
* T junctions; forks
* X junctions; crossings


==== Roadside Features ====


== Biomes in City of Gold ==
* [[Shrine|Roadside Altar]]
The City of Gold update is expected to bring several new Biomes into play. The [[Development roadmap]] directly mentions Lakes, Rivers and Swamps as examples.
* [[Carts|Abandoned Cart]]


=== Rivers ===
Rivers are several tiles wide, and sometimes have shallows on the banks. Crossing a river requires the player and any other entity to swim.


===Swamp===
==== River Features ====
* A development screenshot was shared on [https://www.reddit.com/r/stoneshard/comments/nbz7ci/what_the_swamp_biomes_will_look_like_in_the_next/ Stoneshard Reddit], featuring a Swamp-like Biome.
* [[Camp|River Camps]]
* An old screenshot from the development version features the players standing in a swamp-like map surrounded by flying bug-type enemies.
* River mouth (where a River meets the Sea via a Coast tile, a small delta with several islands will be generated)
* A recent [https://i.imgur.com/zFPRsFt.png teaser shared via Discord] also shows several giant wasp-like hive structures.
* River Crossings:
** Ford - forces the player to get wet, but is shallow enough to not require swimming
** Bridge - allows dry crossing of the River, can be wooden or stone, and is a few tiles wide. However, the bridge may be broken - and then mercenary will still have to get his feet wet.


There is little information about the specifics of Rivers and Lakes Biomes.
=== Lakes ===
Lakes fill up most of the interior of their respective tile, and are roughly circular in shape, with a shallow region on its edge, and deep water in the middle.


==See Also==
* [[Global Map]]
* [[Factions & Settlements]]
* [[Points of Interest]]


{{Navigation}}
{{Template:Navigation||plain}}
[[Category:Stoneshard]]
[[Category:Stoneshard]]

Revision as of 10:39, 26 March 2025

When travelling through the world of Stoneshard, you will explore various enviroments. Thick forests, peaceful fields, flowing rivers, windy steppes, beachy coasts and rocky mountains.

Biomes

Biomes are map tiles that always appear with specific features unique to them. Biomes on the Global Map are randomly generated, but follow a certain gradient - the south will be warm steppe, and the north will be cold forests. These tiles can generate with certain features like Lakes or Rivers. Biomes can combine the features of other, adjoining Biomes which will be represented on the corners and sides of the tile.

Currently present biomes are;

Field

Fields are wide open areas with small groupings of bushes. This Biome is a good source of Herbs and Berries. Getting ambushed in an open Field is dangerous. Fields located closer to the north and Pine Forests have a unique variants of Berries.

Harmless Animals:

Hostile Animals:

Forest

Jorgrim the Nest Robber

Leaf and Pine Forests are currently the most varied Biome. A labyrinth of trees makes for an interesting place to hunt or fight within.

Forests are full of Herbs, various types of Mushrooms and Berries, along with Pine Cones and Acorns (in their respective forest variants) and Sticks. Sometimes there may be nests of forest birds, from which the mercenary can take Eggs. There are also Claw Traps scattered throughout the forests which a prudent mercenary should avoid, and a shrewd one should take for his own use.

Forests are home to a wide variety of fauna, and are where the respective animal's Hunting Grounds will be located.

Harmless Animals:

Hostile Animals:

Steppe

Steppes are a warmer variant of fields. Different types of Herbs can be found exclusively in the steppe, as well as unique variants of Berries. In addition, dry bushes in the Steppes can be broken to obtain Sticks.

Harmless Animals:

Hostile Animals:

Coast

Coastal tiles feature a strip of sandy beach with waves. Sticks can be found on the beach among other flotsam and debris, as well as occasional shells. Also on the coasts a mercenary can find seagull nests hidden in the rocks.

Coasts feature everything a mercenary requires to survive - sea water to drink, crabs to eat, and Sticks to cook said crabs.

Harmless Animals:

Mountains

Mountains are ragged, impassable tiles, and cannot be entered.

Sea

Sea tiles are linked to Coasts, and similliarly to Mountains they are impassable and cannot be entered.

Swamp

In development...

Features

Each tile on a map can contain certain features:

Minor Features

Minor Features are not marked on the Global Map.

Jonna the Grave Robber
  • Grave is a lonely burial site that can be looted with a Shovel.
  • Apiary is a few beehives or a honey storage. Up to 5 Honeycombs can be found inside.
  • Pond is a tiny shallow body of water from which a mercenary can quench their Thirst.
  • Hunting Tower - A ruined wooden tower, next to which a Barrel and a Travel Pot can be found.
  • Caravan Remains - remain at the previous location of the Caravan Camp after its move. Apart from the extinguished fire pit, garbage and stumps, there is nothing interesting left here.

Roads

Roads can be randomly pathed through most of the Biome variants, except for the mountains, coasts and the sea. They connect Factions & Settlements#Settlements with each other, their Contract Dungeons and certains Points of Interest. Roads always go through the middle of a tile, and connect to the middle of their respective edges.

There are several road variants:

  • Straight roads (only in cardinal directions)
  • Curved roads
  • T junctions; forks
  • X junctions; crossings

Roadside Features

Rivers

Rivers are several tiles wide, and sometimes have shallows on the banks. Crossing a river requires the player and any other entity to swim.

River Features

  • River Camps
  • River mouth (where a River meets the Sea via a Coast tile, a small delta with several islands will be generated)
  • River Crossings:
    • Ford - forces the player to get wet, but is shallow enough to not require swimming
    • Bridge - allows dry crossing of the River, can be wooden or stone, and is a few tiles wide. However, the bridge may be broken - and then mercenary will still have to get his feet wet.

Lakes

Lakes fill up most of the interior of their respective tile, and are roughly circular in shape, with a shallow region on its edge, and deep water in the middle.

See Also

Page last edited during patch: 0.9.2.3