Harpy

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Harpy
Level 10 Beast
Harpy
Health: 90
Energy: 150

Damage
28 Rending

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 20%
Slashing 20%
Piercing 35%
Crushing 20%
Rending 20%
Fire 50%
Frost 50%
Poison 50%

Defensive stats
Block Chance 0%
Bleed Res. 0%
Control Res. 75%
Block Power 0
Pain Res. 0%
Move Res. 75%
Dodge Chance 60%

Offensive stats
Crit Chance 20%
Accuracy 80%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 33%
Fumble Chance 30%
Daze Chance 33%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 35%

Attributes
STR
AGL
PRC
VIT
WIL

5
5
5
5
2

Miscellaneous
Faction:
carnivore
Size:
medium
XP:
85

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Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.
Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.

Skills

SkillBasic StatsDescription
Rapid Flight
Rapid Flight
Type:
Target Tile
Range:
7
Energy:
20
Cooldown:
20
Rushes towards a targeted tile, receiving +25% Dodge Chance for 2 turns.

This skill doesn't go on cooldown if the harpy's wings aren't injured.
Peck
Peck
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
10
Performs an attack with +50% Bodypart Damage, +25% Crit Chance, and +50% Bleed Chance.

If this attack hits the head and deals at least 4% of the target Max Health as damage, applies the target with Blindness for 2 turns.
Baleful Scream (harpy)
Baleful Scream (harpy)
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
9
Lets out a scream, dealing 7 Psionic Damage to its target.
Has 75% chance to Daze its target for 2 turns or to Stagger for 4 turns.
Unbearable Stench
Unbearable Stench
Has 33% chance to provoke Coughing in all adjacent enemies. This effect from multiple harpies doesn't stack.
Elusive Predators
Elusive Predators
Grants +50% Dodge Chance and 25% Counter Chance.
Allows to escape from the battlefield 2 turns after beginning to Retreat.

See also