Harpy
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Harpy
Tier 3 Beast
Health: 90
Energy: 150
Damage
26 Rending
Protection
Head 10
Body 0
Arms 0
Legs 0
Resistances
Physical 20%
Slashing 20%
Piercing 35%
Crushing 20%
Rending 20%
Nature 25%
Fire 50%
Frost 50%
Shock 25%
Poison 75%
Caustic 25%
Magic 15%
Unholy 15%
Arcane 15%
Sacred 15%
Psionic 15%
Defensive stats
Block Chance 0%
Bleed Res. 40%
Pain Res. 0%
Bleed Res. 40%
Pain Res. 0%
Block Power 0
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 45%
Move Res. 30%
Crit Avoidance 15%
Move Res. 30%
Crit Avoidance 15%
Offensive stats
Crit Chance 7%
Counter Chance 12%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 12%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 35%
Daze Chance 30%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 35%
Daze Chance 30%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 30%
Stagger Chance 35%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Fumble Chance 30%
Stagger Chance 35%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Attributes
STR: 10
AGL: 16
PRC: 12
VIT: 10
WIL: 6
Miscellaneous
Faction: carnivore
Size: medium
XP: 60
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Always ravenous, these beasts are a constant menace to livestock and solitary travelers alike.
| “ | Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Charge Type: Target Tile Range: 7 Energy: 20 Cooldown: 20 | Grants +25% Dodge Chance for 2 turns and performs a Charge towards the targeted tile. Instantly refreshes the skill's cooldown if the Harpy's wings aren't injured. |
![]() | Attack Type: Target Object Range: 1 Energy: 6 Cooldown: 10 | Performs a strike with +50% Bodypart Damage, +25% Crit Chance, and +50% Bleed Chance. If the strike hits the head and deals at least 4% of the target's Max Health as damage, applies it with "Blindness" for 2 turns. |
![]() | Maneuver Type: Target Object Range: 6 Energy: 6 Cooldown: 9 | Lets out a shriek, dealing 6 Psionic Damage. With 75% chance Dazes the target or causes it to Stagger for 2 turns. |
![]() | Passive | Each turn with 33% chance causes all adjacent enemies to Cough. This effect doesn't stack. |
![]() | Passive | Grants +50% Dodge Chance and 25% Counter Chance. Allows flying away from the battlefield 2 turns after starting to flee. Wing injuries, Stun, Immobilization, "Net", and "Covered in Oil" disable this ability. |
Possible Loot
- Harpy Feathers
- Harpy Stomach (if Huntmaster is unlocked)
Interesting Facts
- In the dungeons of the Order's Prison, the mercenary encounters the Harpy who already has the Severe Paw Injury.
- The inspiration for the Harpy was not so much the harpy from ancient Greek mythology, but the Stymphalian bird.
Gallery
-
Harpy concept-art
-
Harpy first iteration
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.4.14
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