Harpy
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Harpy
Level 10 Beast
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Harpy
Level 10 Beast

Health: 90
Energy: 150
Damage
28 Rending
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 20%
Slashing 20%
Piercing 35%
Crushing 20%
Rending 20%
Fire 50%
Frost 50%
Poison 50%
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 75%
Control Res. 75%
Dodge Chance 60%
Move Res. 75%
Move Res. 75%
Offensive stats
Crit Chance 20%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Crit Efficiency ×1
Bleed Chance 33%
Daze Chance 33%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 33%
Daze Chance 33%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 30%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 35%
Fumble Chance 30%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 35%
Attributes
STR: 5
AGL: 5
PRC: 5
VIT: 5
WIL: 2
Miscellaneous
Faction: carnivore
Size: medium
XP: 85
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Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.
“ | Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Rapid Flight | Type: Target Tile Range: 7 Energy: 20 Cooldown: 20 | Rushes towards a targeted tile, receiving +25% Dodge Chance for 2 turns. This skill doesn't go on cooldown if the harpy's wings aren't injured. |
Peck | Type: Target Object Range: 1 Energy: 6 Cooldown: 10 | Performs an attack with +50% Bodypart Damage, +25% Crit Chance, and +50% Bleed Chance. If this attack hits the head and deals at least 4% of the target Max Health as damage, applies the target with Blindness for 2 turns. |
Baleful Scream (harpy) | Type: Target Object Range: 6 Energy: 13 Cooldown: 9 | Lets out a scream, dealing 7 Psionic Damage to its target. Has 75% chance to Daze its target for 2 turns or to Stagger for 4 turns. |
Unbearable Stench | Has 33% chance to provoke Coughing in all adjacent enemies. This effect from multiple harpies doesn't stack. | |
Elusive Predators | Grants +50% Dodge Chance and 25% Counter Chance. Allows to escape from the battlefield 2 turns after beginning to Retreat. |
See also