Harpy

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Harpy
Tier 3 Beast
Harpy
Health: 90
Energy: 150

Damage
27 Rending

Protection
Head 10
Body 0
Arms 0
Legs 0

Resistances
Physical 20%
Slashing 20%
Piercing 35%
Crushing 20%
Rending 20%
Nature 25%
Fire 50%
Frost 50%
Shock 25%
Poison 75%
Caustic 25%
Magic 15%
Unholy 15%
Arcane 15%
Sacred 15%
Psionic 15%

Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 0%
Block Power 0
Control Res. 60%
Fortitude 0%
Dodge Chance 60%
Move Res. 60%
Crit Avoidance 33%

Offensive stats
Crit Chance 15%
Counter Chance 25%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 40%
Daze Chance 30%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 25%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 20%

Attributes
STR: 10
AGL: 16
PRC: 12
VIT: 10
WIL: 6

Miscellaneous
Faction: carnivore
Size: medium
XP: 60

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Originally, harpies inhabited only the ridges of the Aldorian foothills, but now they can be found across the entire realm. Their habits, however, haven't changed in the slightest: these perpetually ravenous beasts still remain a constant nuisance, attacking livestock and lonely travelers.
Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.

Skills

SkillBasic StatsDescription
Rapid Flight
Rapid Flight
Rapid Flight
Charge
Type:
Target Tile
Range:
7
Energy:
20
Cooldown:
20
Grants +25% Dodge Chance for 2 turns and performs a Charge towards the targeted tile.

Instantly refreshes the skill's cooldown if the Harpy's wings aren't injured.
Peck
Peck
Peck
Attack
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
10
Performs a strike with +50% Bodypart Damage, +25% Crit Chance, and +50% Bleed Chance.

If the strike hits the head and deals at least 4% of the target's Max Health as damage, applies it with "Blindness" for 2 turns.
Baleful Scream (harpy)
Baleful Scream (harpy)
Baleful Scream (harpy)
Maneuver
Type:
Target Object
Range:
6
Energy:
6
Cooldown:
9
Lets out a shriek, dealing 6 Psionic Damage.
With 75% chance Dazes the target or causes it to Stagger for 2 turns.
Unbearable Stench
Unbearable Stench
Unbearable Stench
Passive
Each turn with 33% chance causes all adjacent enemies to Cough.

This effect doesn't stack.
Elusive Predators
Elusive Predators
Elusive Predators
Passive
Grants +50% Dodge Chance and 25% Counter Chance.
Allows flying away from the battlefield 2 turns after starting to flee.

Wing injuries, Stun, Immobilization, "Net", and "Covered in Oil" disable this ability.

Possible Loot

Butchering:

Interesting Facts

  • In the dungeons of the Order's Prison, the mercenary encounters the Harpy who already has the Severe Paw Injury.
  • The inspiration for the Harpy was not so much the harpy from ancient Greek mythology, but the Stymphalian bird.

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9