Harpy

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Harpy
Level 12 Beast
Harpy
Health: 100
Energy: 160

Damage
26 Rending

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 25%
Slashing 25%
Piercing 40%
Crushing 25%
Rending 25%
Nature 35%
Fire 85%
Frost 85%
Shock 35%
Poison 85%
Caustic 35%

Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 0%
Block Power 0
Control Res. 100%
Fortitude 0%
Dodge Chance 65%
Move Res. 75%

Offensive stats
Crit Chance 20%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 10
Crit Efficiency ×1
Bleed Chance 50%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 80%
Fumble Chance 25%
Stagger Chance 50%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 33%

Attributes
STR: 5
AGL: 5
PRC: 5
VIT: 5
WIL: 2

Miscellaneous
Faction: carnivore
Size: medium
XP: 120

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Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.
Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.

Skills

SkillBasic StatsDescription
Rapid Flight
Rapid Flight
Charge
Type:
Target Tile
Range:
7
Energy:
20
Cooldown:
20
Rushes towards a targeted tile, receiving +25% Dodge Chance for 2 turns.

This skill doesn't go on cooldown if the harpy's wings aren't injured.
Peck
Peck
Attack
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
10
Performs an attack with +50% Bodypart Damage, +25% Crit Chance, and +50% Bleed Chance.

If this attack hits the head and deals at least 4% of the target Max Health as damage, applies the target with Blindness for 2 turns.
Baleful Scream (harpy)
Baleful Scream (harpy)
Maneuver
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
9
Lets out a scream, dealing 7 Psionic Damage to its target.
Has 75% chance to Daze its target for 2 turns or to Stagger for 4 turns.
Unbearable Stench
Unbearable Stench
Passive
Has 33% chance to provoke Coughing in all adjacent enemies. This effect from multiple harpies doesn't stack.
Elusive Predators
Elusive Predators
Passive
Grants +50% Dodge Chance and 25% Counter Chance.
Allows to escape from the battlefield 2 turns after beginning to Retreat.

Gallery

See also