Contracts & Tasks
Contracts & Tasks are quests in the world of Stoneshard. All Quests are automatically tracked by the game, you can check their status in your Journal at any time. Clicking an entry in your Journal will set it as your active Quest and the current objective step will be displayed in the top left section of the screen while adventuring.
Main Quest
Main quests track your progress through the game's story. Your character starts the game with the main quest already active. There are currently two main quests in the Early Access version of the game.
Escape the Dungeon is the main quest for the Prologue.
Gathering the Caravan is the main quest for the story for the Adventure Mode.
Contracts
Village Contracts are the "official business" type of quests.
- They are always tied to a specific village or town and only provided by the village elder.
- Village Contracts have a time limit in which you have to complete it.
- If you fail to complete the contract in the time limit, the contract is voided, you get no rewards and you lose some Reputation with the village.
- Contracts must be turned in to the village elder who issued it after completion.
- Completing a contract raises your Reputation with the village and always comes with a fixed reward in Crowns.
The objective may require you free a captive person, bring back a stolen item, or simply clear out a Dungeon. Sometimes you will be required to bring a proof of your deed.
Contract Mechanics
Offered contracts are randomly selected from a list of possible Contracts each reset. Contracts will reset every 4 in-game days.
Each contract is tied to a specific Dungeon on the map. When you set a contract as your active quest, the Dungeon in question will become marked with a small red X on your Local Map. Until you complete a contract by turning it in to the village elder, you can enter the Dungeon as many times as you want. Completing the contract will seal the respective dungeon's entrance, so you will be unable to enter until the reset.
- Elder in Osbrook will offer up to 4 contracts per reset cycle.
- Elder in Mannshire will offer up to 3 contracts per reset cycle.
List of Village Contracts
These four contracts can only be obtained from Odar in Osbrook:
Contract | Steps | Description | Reward |
---|---|---|---|
Hapless Peasant | Head to the Bastion Kill the Brigand Leader Rescue the Peasant Claim the Reward |
The elder of Osbrook asked me to find the Bastion and rescue the peasant, who is being held ransom. Disposing of the bandit leader is also part of the contract. | 355 300 Reputation Food and/or Medicine items |
Captured Merchant | Head to the Bastion Kill the Brigand Leader Rescue the Merchant Claim the Reward |
The elder of Osbrook asked me to find the Bastion and rescue the merchant, who was caught by the brigands. Disposing of the bandit leader is also a part of the contract. | 405 400 Reputation 1 random Ring |
Captive Emissary | Head to the Bastion Kill the Brigand Leader Rescue the Emissary Claim the Reward |
The elder of Osbrook asked me to find the Bastion and rescue the emissary, who was caught by the brigands. Disposing of the bandit leader is also part of the contract. | 455 400 Reputation 1 Heraldic Note |
Stolen Goods | Head to the Bastion Kill the Brigand Leader Find the Stolen Grain Bring the Grain Back to the Elder |
The elder of Osbrook complained that a gang of brigands took residence in the Bastion, pillaging surrounding trade routes. I need to kill their leader and return the stolen goods. | 405 400 Reputation |
These contracts are generic and can be obtained from the elder of any village or town:
Contract | Steps | Description | Reward |
---|---|---|---|
Alchemy Kit | Head to the Bastion Kill the Brigand Leader Find the Alchemy Kit Bring the Alchemy Kit Back to the Contractor |
The Contractor of Settlement passed me the contract from the merchant, who was robbed by the bandits residing in the Bastion. The merchant had an alchemy kit with him, and it's on me to find and return it. | 455 - 560 300 Reputation |
Bandit's Den | Head to the Bastion Kill the Brigand Leader Claim the Reward |
The Contractor of Settlement wants me to deal with the band of unruly brigands, who turned the Bastion into their den. I need to get there and kill their leader. | 405 - 510 300 Reputation |
Captain of Deserters | Head to the Bastion Kill the Deserters' Leader Claim the Reward |
The Settlement Contractor offered me a generous reward for finding my way inside the Bastion and getting rid of the deserters' leader. | 1455 600 Reputation |
Forgotten Tome | Head to the Catacombs Kill the Cult Leader Find the Old Census Records Claim the Reward |
The Contractor of Settlement is offering a reward for recovering old census records from the ruins of Catacombs. | 555 - 660 400 Reputation |
Fugitive's Hand | Head to the Bastion Kill the Brigand Leader Take a Trophy Bring the Trophy to the Contractor |
The Contractor of Settlement passed me the bounty on Name's head. I need to find my way to the Bastion, kill him, and bring his hand to the Contractor. | 455 - 560 400 Reputation |
Hero's Fate | Head to the Crypt Kill the Skeleton Kingsguard Claim the Reward |
The Contractor of Settlement put up a bounty on an undead knight, Name. I need to descend into the Crypt and put him down once and for all. | 1455 600 Reputation |
Infested Catacombs | Head to the Catacombs Kill the Cult Leader Claim the Reward |
The Settlement Contractor informed me that the city clerics are offering a sizable reward to anyone who will delve deep into the catacombs below the Catacombs and return back with a report. | 1450 600 Reputation |
Intercepted Reports | Head to the Bastion Kill the Brigand Leader Find the Reports Bring the Reports Back to the Contractor |
The bandits from Bastion killed the Magistrate's messenger and stole his reports. The Contractor of Settlement hired me to kill their leader and retrieve the important papers. | 455 - 560 400 Reputation |
Lost Relic | Head to the Crypt Kill the Necromancer Find the Figurine Bring the Figurine to the Contractor |
The necromancer found his way into the Crypt and defiled the grave of the local saint. The Contractor of Settlement is ready to pay me for killing him and bringing back the stolen relic. | 505 - 680 400 Reputation |
Monastery Records | Head to the Catacombs Kill the Cult Leader Find the Monastery Chronicles Claim the Reward |
The Contractor of Settlement is offering a reward for investigating the Catacombs and finding clues that can reveal the reasons behind its desolation. | 660 - 800 400 Reputation |
Mysterious Disappearances | Head to the Catacombs Kill the Cult Leader Claim the Reward |
The Contractor of Settlement told me that people started disappearing around the Catacombs. I need to get there and find out who is behind it. | 505 - 610 400 Reputation |
Mysterious Glow | Head to the Crypt Kill the Necromancer Find the Source of Light Claim the Reward |
The Contractor of Settlement told me about the mysterious light coming from Crypt at night. I need to get there and find out what's causing it. | 505 - 680 300 Reputation |
Ominous Ruins | Head to the Catacombs Kill the Cult Leader Claim the Reward |
The Contractor of Settlement offered me a hefty sum for dealing with the source of troubling rumors surrounding the Catacombs. | 555 - 660 400 Reputation |
Restless Crypt | Head to the Crypt Kill the Warlock Claim the Reward |
The Settlement Contractor is willing to pay me for clearing out the Crypt and disposing of yet another warlock and his minions. | 930 250 Reputation |
Return of the Necromancer | Head to the Crypt Kill the Necromancer Recover the Phylactery Bring the Phylactery to the Contractor |
The immortal necromancer pesters Settlement and its people. The Contractor asked me to head to the Crypt, kill him once again, and discover the talisman, which keeps on bringing him back to life. | 405 300 Reputation |
Source of Corruption | Head to the Catacombs Kill the Cult Leader Find the Amulet Bring the Amulet to the Contractor |
According to the Contractor of Settlement, the Catacombs attracts cultists and necromancers. I need to get there and discover the source of this blight. | 505 - 610 300 Reputation |
Stolen Grimoire | Head to the Crypt Kill the Necromancer Find the Grimoire Bring the Grimoire to the Contractor |
The Contractor of Settlement passed me the contract: some necromancer stole an occult grimoire from the Magistrate's nobleman. I need to kill him and bring the book back to the Contractor, so that he would send it back to its owner. | 505 - 680 300 Reputation |
Stolen Reliquary | Head to the Bastion Kill the Brigand Leader Find the Reliquary Bring the Reliquary back to the Contractor |
The Contractor of Settlement told me about the band of blasphemers, who took shelter in the Bastion after raiding one of the local abbeys. I need to kill their leader and bring the stolen reliquary back to the Settlement. | 455 - 560 300 Reputation |
Unholy Ritual | Head to the Crypt Kill the Necromancer Interrupt the Ritual - 3/3 Claim the Reward |
The Contractor of Settlement told me about the cultist, who settled in the Crypt, using it as a place to perfom his unholy rituals. I need to get there, kill him, and interrupt the ritual. | 505 - 680 400 Reputation |
Tasks
Individual NPCs might offer you quests specific to their own life.
- The rewards for these requests can vary, from Crowns to Consumables and other items.
- Tasks have no time limit.
- Completing Tasks raises your Reputation with the Quest Giver's respective town or village.
Task Mechanics
Offered tasks are always the same. All tasks can only be completed once.
- When you select a task as your active quest, no marker will be displayed on your map.
- When you accept the Troll Hunt task, the Signal Tower Point of Interest will be permanently marked on your map until you complete it, even if you don't have Troll Hunt selected as your active quest.
- Some tasks might require finding items that can be only acquired as random drops, therefore completing some tasks might take a long time.
List of Tasks
- A "Fee" for the Official
- Bert the Merchant's Request
- Bribing the Bailiff
- City of Gold & Corruption
- Dietrich the Smith's Request
- Fate of the Brewery
- Frid the Herbalist's Request
- Gerlot the Merchant's Request
- Governor's Contract
- Hold the Tailor's Request
- Important Report
- Jebar the Smith's Request
- Ormond the Tailor's Request
- Ram the Drunkard's Request
- Troll Hunt
Page last edited during patch: 0.7.0.27
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