Difference between revisions of "Status Effects"

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=== Status Effect types ===
=== Status Effect types ===
*{{C|Physical}} - these affect your physical body and its functions, like [[Sturdy]] or [[Bleeding]]
*{{C|Physical}} - these affect your physical body and its functions, like [[Sturdiness]]
**{{C|Physical|Wound}} - a subcategory of physical Status Effects that only appears on [[Injuries]]
**{{C|Physical|Wound}} - a subcategory of physical Status Effects that only appears on [[Injuries & Pain|Injuries]]
*{{C|Magical}} - these are magical in nature and can have various effects, like [[Stone Skin]] or [[Cursed]]
*{{C|Physical|Lingering}} - a subcategory of physical Status Effects that only appears on [[Bleeding]]
*{{C|Mental}} - these affect your mind and can also have various effects, like [[Vigorous]] or [[Sleep]]
*{{C|Magical}} - these are magical in nature and can have various effects, like [[Stone Skin]] or [[Seal of Power (Condition)|Seal of Power]]
*{{C|Mental}} - these affect your mind and can also have various effects, like [[Vigor]] or [[Sleep]]
*{{C|State}} - these represent your current state of mind, like [[Optimism]] or [[Despair]]
*{{C|State}} - these represent your current state of mind, like [[Optimism]] or [[Despair]]
*{{C|Condition}} - these represent your vitals, like [[Satiety]] or [[Dehydration]]
*{{C|Condition}} - these represent your vitals, like [[Satiety]] or [[Terrible Thirst]]


Condition type is only important for certain effects, for example [[Coma]] prevents any {{C|Mental}} conditions from being applied.
Condition type is only important for certain effects, for example [[Coma]] prevents any {{C|Mental}} conditions from being applied.
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=== Status Effect mechanics ===
=== Status Effect mechanics ===
*Some Status Effects are tied to their corresponding [[Attributes]] which can change automatically each turn, like Hunger or Thirst.
*Some Status Effects are tied to their corresponding [[Attributes & Stats]] which can change automatically each turn, like Hunger or Thirst.
*Some Status Effects require certain criteria being met before appearing, like the Psyche Status Effects.
*Some Status Effects require certain criteria being met before appearing, like the Psyche Status Effects.
*Some Status Effects will only appear as an extra result from another action. For example stepping into a burning tile can cause [[Burning]].
*Some Status Effects will only appear as an extra result from another action. For example stepping into a burning tile can cause [[Burning]].
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! colspan="3" | {{cl|Consumables}}
! colspan="3" | {{cl|Consumables}}
|-
|-
|'''[[Hunger]]'''
|'''[[Hunger,_Thirst_%26_Intoxication#Hunger|Hunger]]'''
|'''[[Thirst]]'''
|'''[[Hunger,_Thirst_%26_Intoxication#Thirst|Thirst]]'''
|'''[[Pain]]'''
|'''[[Injuries_%26_Pain#Pain|Pain]]'''
|'''[[Injury]]'''
|'''[[Injuries_%26_Pain#Injuries|Injury]]'''
|'''[[Intoxication]]'''
|'''[[Hunger,_Thirst_%26_Intoxication#Intoxication|Intoxication]]'''
|'''[[Psyche]]'''
|'''[[Psyche]]'''
|'''[[Maladies]]'''
|'''[[Maladies]]'''
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|'''[[Skills#Enemy_skills|Enemy skills]]'''
|'''[[Skills#Enemy_skills|Enemy skills]]'''
|'''[[Rain]]'''
|'''[[Rain]]'''
|'''Fire'''
|'''[[Burning|Fire]]'''
|'''[[Altars]]'''
|'''[[Blessing]]'''
|'''[[Potions]]'''
|'''[[Potions]]'''
|'''[[Medicine]]'''
|'''[[Medicine]]'''
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|-
|-
|[[File:Hunger.png|alt=|center|54px]]
|[[File:Hunger.png|alt=|center|54px]]
|[[File:Dehydration.png|alt=|center|54px]]
|[[File:Light Thirst.png|alt=|center|54px]]
|[[File:Pain.png|alt=|center|54px]]
|[[File:Pain.png|alt=|center|54px]]
|[[File:Severe Leg Injury.png|alt=|center|54px]]
|[[File:Severe Leg Injury.png|alt=|center|54px]]
|[[File:Fatal Intoxication.png|alt=|center|54px]]
|[[File:Intoxication.png|alt=|center|54px]]
|[[File:Optimism.png|alt=|center|54px]]
|[[File:Optimism.png|alt=|center|54px]]
|[[File:Apathy.png|alt=|center|54px]]
|[[File:Apathy.png|alt=|center|54px]]
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|}
|}


===List of all Status Effects in the game===
=== List of Status Effects ===
These are extracted from game files, but some were missing (for example Psyche Status Effects) so this list may be incomplete.
*[[Abasa]]
 
*[[Acid Bath]]
 
*[[Adrenaline Rush (Condition)|Adrenaline Rush]]
{| class="stoneshard" border="1px solid" style="text-align: center; margin: auto;"
*[[Against the Odds (Condition)|Against the Odds]]
!Hunger Status Effects
*[[Al'qud Aftermath]]
!Thirst Status Effects
*[[Al'qud (Condition)|Al'qud]]
!Pain Status Effects
*[[Bad Trip Aftermath]]
!Intoxication Status Effects
*[[Bad Trip]]
!Psyche Status Effects
*[[Battle Rage]]
!Other health Status Effects
*[[Bestial Rage]]
!Injury Status Effects
*[[Binding Sigil]]
|-
*[[Bleeding]]
|[[Satiety]]
*[[Blessing]]
 
*[[Blindness]]
[[Hunger (Condition)|Hunger]]
*[[Blood Craze]]
 
*[[Blood Oath]]
[[Terrible Hunger]]
*[[Body Aches]]
 
*[[Brace for Impact! (Condition)|Brace for Impact!]]
[[Starvation]]
*[[Burning]]
|[[Light Dehydration]]
*[[Clear Vision]]
 
*[[Coma]]
[[Dehydration]]
*[[Concentration]]
 
*[[Confusion]]
[[Deadly Dehydration]]
*[[Coughing]]
 
*[[Covered in Alcohol]]
|[[Pain (Condition)|Pain]]
*[[Covered in Oil]]
 
*[[Crimson Gift]]
[[Strong Pain]]
*[[Curse of Agony (Condition)|Curse of Agony]]
 
*[[Curse of Decay (Condition)|Curse of Decay]]
[[Pain Shock]]
*[[Daze]]
|[[Intoxication (Condition)|Intoxication]]
*[[Dead or Alive (Condition)|Dead or Alive]]
 
*[[Deadly Intoxication]]
[[Severe Intoxication]]
*[[Deadly Premonition (Condition)|Deadly Premonition]]
 
*[[Defensive Tactic (Condition)|Defensive Tactic]]
[[Fatal Intoxication]]
*[[Drunkenness]]
|[[Megalomania]]
*[[Elusiveness (Condition)|Elusiveness]]
 
*[[Energy Drain]]
[[Masochism]]
*[[Enough for Everyone]]
 
*[[Exceptional Precision]]
[[Frenzy]]
*[[Exhaustion]]
 
*[[Feast of Steel (Condition)|Feast of Steel]]
[[Sadism]]
*[[Fencer's Stance (Condition)|Fencer's Stance]]
 
*[[Freezing Stiff]]
[[Optimism]]
*[[Gaping Wound (Condition)|Gaping Wound]]
 
*[[Hammer and Anvil (Condition)|Hammer and Anvil]]
[[Heroism]]
*[[Hangover]]
 
*[[Hold the Line! (Condition)|Hold the Line!]]
[[Second Wind]]
*[[Hornet Honey Aftermath]]
 
*[[Hornet Honey (Condition)|Hornet Honey]]
[[Prudence]]
*[[Hunger_(Condition)|Hunger]]
 
*[[Hunter's Mark (Condition)|Hunter's Mark]]
[[Hypochondria]]
*[[Immobilization]]
 
*[[Impulse (Condition)|Impulse]]
[[Apathy]]
*[[Initiative Loss]]
 
*[[Intoxication_(Condition)|Intoxication]]
[[Anxiety]]
*[[Leech Therapy]]
 
*[[Life Drain]]
[[Despair]]
*[[Mark of the Feast]]
|[[Bad Trip]]
*[[Massacre (Condition)|Massacre]]
 
*[[Medium Hand Injury (Stabilized)]]
[[Bleeding]]
*[[Medium Hand Injury]]
 
*[[Medium Head Injury (Stabilized)]]
[[Coma]]
*[[Medium Head Injury]]
 
*[[Medium Leg Injury (Stabilized)]]
[[Confusion]]
*[[Medium Leg Injury]]
 
*[[Medium Paw Injury (Stabilized)]]
[[Coughing]]
*[[Medium Paw Injury]]
 
*[[Medium Torso Injury (Stabilized)]]
[[Daze]]
*[[Medium Torso Injury]]
 
*[[Mighty Swing (Condition)|Mighty Swing]]
[[Drunk]]
*[[Minor Hand Injury (Stabilized)]]
 
*[[Minor Hand Injury]]
[[Leech Therapy]]
*[[Minor Head Injury (Stabilized)]]
 
*[[Minor Head Injury]]
[[Nausea]]
*[[Minor Leg Injury (Stabilized)]]
 
*[[Minor Leg Injury]]
[[Stagger]]
*[[Minor Paw Injury (Stabilized)]]
 
*[[Minor Paw Injury]]
[[Stun]]
*[[Minor Torso Injury (Stabilized)]]
 
*[[Minor Torso Injury]]
[[Vigorous]]
*[[Mountain of Flesh]]
|rowspan="3"|
*[[Murk]]
[[Mild Hand Injury]]
*[[Net]]
 
*[[Nikkaf Aftermath]]
[[Hand Injury]]
*[[Nikkaf (Condition)|Nikkaf]]
 
*[[Offensive Tactic (Condition)|Offensive Tactic]]
[[Severe Hand Injury]]
*[[Pain Shock]]
 
*[[Pain]]
[[Mild Leg Injury]]
*[[Painful Stabs (Condition)|Painful Stabs]]
 
*[[Paregoric Aftermath]]
[[Leg Injury]]
*[[Paregoric (Condition)|Paregoric]]
 
*[[Parry (Condition)|Parry]]
[[Severe Leg Injury]]
*[[Petrification (Condition)|Petrification]]
 
*[[Pikeman Stance (Condition)|Pikeman Stance]]
[[Mild Head Injury]]
*[[Place of Power]]
 
*[[Poisoning]]
[[Head Injury]]
*[[Rampage (Condition)|Rampage]]
 
*[[Rapid Restoration]]
[[Severe Head Injury]]
*[[Receptiveness]]
 
*[[Regroup (Condition)|Regroup]]
[[Mild Torso Injury]]
*[[Resonance]]
 
*[[Runic Empowerment]]
[[Torso Injury]]
*[[Sacrificial Blood]]
 
*[[Satiety]]
[[Severe Torso Injury]]
*[[Seal of Electromancy]]
 
*[[Seal of Finesse (Condition)|Seal of Finesse]]
[[Mild Hand Injury (Stabilized)]]
*[[Seal of Geomancy]]
 
*[[Seal of Power (Condition)|Seal of Power]]
[[Hand Injury (Stabilized)]]
*[[Seal of Pyromancy]]
 
*[[Seal of Reflection]]
[[Severe Hand Injury (Stabilized)]]
*[[Seal of Shackles]]
 
*[[Seized Initiative]]
[[Mild Leg Injury (Stabilized)]]
*[[Severe Hand Injury (Stabilized)]]
 
*[[Severe Hand Injury]]
[[Leg Injury (Stabilized)]]
*[[Severe Head Injury (Stabilized)]]
 
*[[Severe Head Injury]]
[[Severe Leg Injury (Stabilized)]]
*[[Severe Intoxication]]
 
*[[Severe Leg Injury (Stabilized)]]
[[Mild Head Injury (Stabilized)]]
*[[Severe Leg Injury]]
 
*[[Severe Paw Injury (Stabilized)]]
[[Head Injury (Stabilized)]]
*[[Severe Paw Injury]]
 
*[[Severe Torso Injury (Stabilized)]]
[[Severe Head Injury (Stabilized)]]
*[[Severe Torso Injury]]
 
*[[Shield Raised]]
[[Mild Torso Injury (Stabilized)]]
*[[Sic!]]
 
*[[Sleep]]
[[Torso Injury (Stabilized)]]
*[[Soul Sacrifice]]
 
*[[Spectral Haunting]]
[[Severe Torso Injury (Stabilized)]]
*[[Stagger]]
 
*[[Stardust (Condition)|Stardust]]
|-
*[[Starvation]]
!Player skill conditions
*[[Static Field (Condition)|Static Field]]
!Enemy skill conditions
*[[Stolen Essence]]
!Environment conditions
*[[Stone Armor (Condition)|Stone Armor]]
!Potion effects
*[[Stone Skin]]
!Unused effects
*[[Striker Stance (Condition)|Striker Stance]]
!Unknown source
*[[Strong Pain]]
|-
*[[Stun]]
|[[Defensive Stance (Condition)|Defensive Stance]]
*[[Sturdiness]]
 
*[[Suppression]]
[[Massacre (Condition)|Massacre]]
*[[Taking Aim]]
 
*[[Terrible Hunger]]
[[Hammer and Anvil (Condition)|Hammer and Anvil]]
*[[Terrible Thirst]]
 
*[[Thirst for Battle]]
[[Feast of Steel (Condition)|Feast of Steel]]
*[[Thirst_(Condition)|Thirst]]
 
*[[Thrill of the Hunt]]
[[Parry (Condition)|Parry]]
*[[Tiredness]]
 
*[[Troll Regeneration]]
[[Unwavering Stance (Condition)|Unwavering Stance]]
*[[Unholy Blessing]]
 
*[[Unwavering Stance]]
[[Taking Aim (Condition)|Taking Aim]]
*[[Unyielding Defense (Condition)|Unyielding Defense]]
 
*[[Vampiric Blood]]
[[Suppression (Condition)|Suppression]]
*[[Vigor]]
 
*[[Vomiting]]
[[Painful Stabs (Condition)|Painful Stabs]]
*[[Wanted: Attacked on Sight]]
 
*[[Wanted: Fine or Jail]]
[[Hunter's Mark (Condition)|Hunter's Mark]]
*[[Weakness]]
 
*[[Weariness]]
[[Fencer's Stance (Condition)|Fencer's Stance]]
*[[Web]]
 
*[[Wetness]]
[[Stone Armor (Condition)|Stone Armor]]
*[[Will to Survive (Condition)|Will to Survive]]
 
*[[Willing Sacrifice]]
[[Runic Empowerment]]
 
[[Petrification (Condition)|Petrification]]
 
[[Shield Raised]]
 
[[Weakness]]
 
[[Immobilization]]
 
[[Gaping Wound (Condition)|Gaping Wound]]
 
[[Against The Odds (Condition)|Against The Odds]]
 
[[Adrenaline Rush (Condition)|Adrenaline Rush]]
 
[[Defensive Tactic (Condition)|Defensive Tactic]]
 
[[Offensive Tactic (Condition)|Offensive Tactic]]
 
[[Thirst for Battle (Condition)|Thirst for Battle]]
 
[[Seized Initiative]]
 
[[Initiative Loss]]
 
[[Concentration (Condition)|Concentration]]
 
[[Pikeman's Stance (Condition)|Pikeman's Stance]]
 
[[Maneuver (Condition)|Maneuver]]
 
[[Slaughter (Condition)|Slaughter]]
 
[[Rampage (Condition)|Rampage]]
 
[[Mighty Swing (Condition)|Mighty Swing]]
|[[Vampiric Blood (Condition)|Vampiric Blood]]
 
[[Cursed]]
 
[[Mark of the Feast (Condition)|Mark of the Feast]]
 
[[Sacrificial Blood (Condition)|Sacrificial Blood]]
 
[[Blood Craze (Condition)|Blood Craze]]
 
[[Willing Sacrifice (Condition)|Willing Sacrifice]]
 
[[Crimson Banner (Condition)|Crimson Banner]]
 
[[Blood Vow (Condition)|Blood Vow]]
 
[[Poisoning]]
 
[[Netted]]
|[[Wetness]]
 
[[Burning]]
 
[[Blessing]]
 
[[Unholy Blessing (condition)|Unholy Blessing]]
 
[[Acid Bath]]
 
[[Covered in Alcohol]]
 
[[Covered in Oil]]
|[[Receptive]]
 
[[Rapid Restoration]]
 
[[Stone Skin]]
 
[[Sturdy]]
 
[[Battle Rage]]
 
[[Elusiveness (Condition)|Elusiveness]]
 
[[Exceptional Precision]]
 
[[Life Drain (Condition)|Life Drain]]
 
[[Energy Drain (Condition)|Energy Drain]]
 
[[Blind]] (negative)
 
[[Sleep]] (negative)
 
[[Clumsy]] (negative)
 
[[Frozen]] (negative)
 
[[Frail]] (negative)
|//Golden Touch//
 
//Broken Armor//
 
//Tantrum//
 
//Agony//
|Furious
 
Possession
 
Instability
 
True Sight
 
[[Clear Vision]]
 
Lightning Enchantment
 
Lightning Reflexes
|}
 


{{Template:Navigation||plain}}
{{Template:Navigation||plain}}
[[Category:Condition|*]]
[[Category:Condition|*]]

Latest revision as of 12:14, 7 February 2024

Status Effects are buffs and debuffs that describe the state of your character. You have to manage your character's needs, wounds from combat and his psyche so that he can continue adventuring. Character that is unhurt, well fed and healthy will perform better than a character that is hurt, hungry and ill. Status Effects can have beneficial effects, detrimental effects or both.


Status Effect types

  • Physical - these affect your physical body and its functions, like Sturdiness
    • Wound - a subcategory of physical Status Effects that only appears on Injuries
  • Lingering - a subcategory of physical Status Effects that only appears on Bleeding
  • Magical - these are magical in nature and can have various effects, like Stone Skin or Seal of Power
  • Mental - these affect your mind and can also have various effects, like Vigor or Sleep
  • State - these represent your current state of mind, like Optimism or Despair
  • Condition - these represent your vitals, like Satiety or Terrible Thirst

Condition type is only important for certain effects, for example Coma prevents any Mental conditions from being applied.


Status Effect mechanics

  • Some Status Effects are tied to their corresponding Attributes & Stats which can change automatically each turn, like Hunger or Thirst.
  • Some Status Effects require certain criteria being met before appearing, like the Psyche Status Effects.
  • Some Status Effects will only appear as an extra result from another action. For example stepping into a burning tile can cause Burning.
  • Some Status Effects will heal themselves over time, like Injuries. Resting or sleeping in the Inn can speed up the process.
  • However, some Status Effects can also become worse on their own, namely Poison and Burning. The effect you already have will gain longer duration. If unlucky, a worsening Status Effect can lead to the death of your character, so it's important to cure bad Status Effects quickly by using Consumables.
  • Maladies are currently not in the game and will most likely be tied to the Immunity attribute.


Status Effect sources

Most Status Effects can only come from a limited amount of sources, therefore their sources are a good way to distinguish between different Status Effects. Possible Status Effect sources are listed in the table below:


Health system Skills Environment Consumables
Hunger Thirst Pain Injury Intoxication Psyche Maladies Player skills Enemy skills Rain Fire Blessing Potions Medicine Ingredients

List of Status Effects

Page last edited during patch: 0.8.1.8