Difference between revisions of "Electromancy (skill tree)"
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rect 108 685 281 858 [[Potential Difference]] | rect 108 685 281 858 [[Potential Difference]] | ||
rect 384 911 557 1084 [[Chain | rect 384 911 557 1084 [[Chain Lightning]] | ||
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{{TooltipImage|Chain | {{TooltipImage|Chain Lightning|24|309|62}} | ||
{{TooltipImage|Unlimited Power|100|309|62}} | {{TooltipImage|Unlimited Power|100|309|62}} | ||
{{TooltipImage|Conductivity|176|309|62}} | {{TooltipImage|Conductivity|176|309|62}} |
Revision as of 20:49, 16 August 2022
This page shows all of the Electromancy Skills
“ | Harness lightning energies to both weaken the enemies and strengthen your attacks | „ |
Main Focus:
Crowd Control, Weakening Effects, Area Damage
Electromancy Spells deal Shock Damage scaling multiplicatively from Magic Power and Electromantic Power.
Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Electromantic_Power/100)
Page last edited during patch: 0.8.0.11
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