Difference between revisions of "Right on Target"

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(clarify how the skill works)
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* It is currently unknown if the bonuses apply to skills that perform automatic attacks.<br>These include: [[Keeping Distance]], [[Forceful Slam]]'s second hit, [[Striker Stance]] hit when Mighty Swing is active, [[Determination]], [[Peacemaker]] and [[Dual Wielding Training]].
* It is currently unknown if the bonuses apply to skills that perform automatic attacks.<br>These include: [[Keeping Distance]], [[Forceful Slam]]'s second hit, [[Striker Stance]] hit when Mighty Swing is active, [[Determination]], [[Peacemaker]] and [[Dual Wielding Training]].


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{{Template:Skill navbox}}
{{Template:Skill navbox}}
[[Category:Skills]]
[[Category:Skills]]</noinclude>

Revision as of 20:49, 11 April 2023


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Right on Target
Right on Target
Passive
Grants all Attack skills +3% Accuracy, -3% Fumble Chance, and +3% Crit Chance.

If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:

+2% Main Hand Efficiency
+5% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost

The bonus to Main Hand Efficiency depends on the number of Ability Points invested into Weaponry trees.
Grants all Attack skills +3% Accuracy, -3% Fumble Chance, and +3% Crit Chance.

If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:

+(2 + WPN_SKL)% Main Hand Efficiency
+(0.5 * AGL)% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(WIL)% Skills Energy Cost

The bonus to Main Hand Efficiency depends on the number of Ability Points invested into Weaponry trees.

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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13