Difference between revisions of "Electromancy (skill tree)"
Jump to navigation
Jump to search
Line 26: | Line 26: | ||
{{TooltipImage|Static Field|176|197|62}} | {{TooltipImage|Static Field|176|197|62}} | ||
{{TooltipImage|Potential Difference|250|197|62}} | {{TooltipImage|Potential Difference|250|197|62}} | ||
{{TooltipImage|Chain Lighting|176| | {{TooltipImage|Chain Lighting|176|309|62}} | ||
{{TooltipImage|Unlimited Power|252|309|62}} | {{TooltipImage|Unlimited Power|252|309|62}} | ||
{{TooltipImage|Conductivity|62|309|62}} | {{TooltipImage|Conductivity|62|309|62}} | ||
{{TooltipImage|Ball Lightning|138|309|62}} | {{TooltipImage|Ball Lightning|138|309|62}} | ||
{{TooltipImage|Chain Reaction|214| | {{TooltipImage|Chain Reaction|214|421|62}} | ||
{{TooltipImage|Resonance Cascade|62|421|62}} | {{TooltipImage|Resonance Cascade|62|421|62}} | ||
{{TooltipImage|Tempest|138|421|62}} | {{TooltipImage|Tempest|138|421|62}} |
Revision as of 20:38, 16 August 2022
This page shows all of the Electromancy Skills
“ | Harness lightning energies to both weaken the enemies and strengthen your attacks | „ |
Main Focus:
Crowd Control, Weakening Effects, Area Damage
Electromancy Spells deal Shock Damage scaling multiplicatively from Magic Power and Electromantic Power.
Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Electromantic_Power/100)
Page last edited during patch: 0.8.0.11
|
|