Difference between revisions of "Right on Target"
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* It is currently unknown if the bonuses apply to skills that perform automatic attacks.<br>These include: [[Keeping Distance]], [[Forceful Slam]]'s second hit, [[Striker Stance]] hit when Mighty Swing is active, [[Determination]], [[Peacemaker]] and [[Dual Wielding Training]]. | * It is currently unknown if the bonuses apply to skills that perform automatic attacks.<br>These include: [[Keeping Distance]], [[Forceful Slam]]'s second hit, [[Striker Stance]] hit when Mighty Swing is active, [[Determination]], [[Peacemaker]] and [[Dual Wielding Training]]. | ||
<noinclude> | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Revision as of 20:49, 11 April 2023
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Right on Target
Passive
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Passive
Grants all Attack skills +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+0% Main Hand Efficiency
+10% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+0% Main Hand Efficiency
+10% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
Grants all Attack skills +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+(2 * WPN_SKL)% Main Hand Efficiency
+(5 + (0.5 * AGL))% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(WIL)% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+(2 * WPN_SKL)% Main Hand Efficiency
+(5 + (0.5 * AGL))% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(WIL)% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
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- The bonuses to Weaponry skills are always active. One-handed weapon with your second slot empty condition only applies to the list of bonuses below that condition.
- The bonuses to Weaponry skills apply to all skills that perform an attack with your equipped weapon. This means:
- Shield Bash and Breakthrough are unaffected, despite belonging to the Weaponry skills category.
- Seize the Initiative, Finisher, Sudden Lunge, Flurry of Strikes, Enough for Everyone and Whirlwind are affected by this bonus, despite belonging to the Utility skills category.
- It is currently unknown if the bonuses apply to skills that perform automatic attacks.
These include: Keeping Distance, Forceful Slam's second hit, Striker Stance hit when Mighty Swing is active, Determination, Peacemaker and Dual Wielding Training.
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