Difference between revisions of "Graves"

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'''Graves''' are found in certain cemetery map tiles such as the Brown Crypt and Withered Burial. Single graves can also be procedurally generated in random tiles. Graves are lootable containers that do not respawn, and have a specific drop table that includes several unique items and other high tier items. As such they can be one of the best sources of loot for early game.
'''Graves''' are found in certain cemetery map tiles such as the Brown Crypt and Withered Burial. Single graves can also be procedurally generated in random tiles. Graves are lootable containers that do not reset with time and generally contain bones and other low-tier items. To access the contents of a grave, the character needs to dig it. It would take about 30 turns to dig a grave by hands, the exact number is always random. Digging manualy damages character's hands, but does not inflict wounds. The process may be boosted greatly by equipping a [[Shovel]]: one turn digging with a Shovel equals to about 10 turns digging with hands. Regardless of the means, digging graves is detrimental to the character's [[Psyche]], applying {{neg|-3%}} [[Morale]] and {{neg|-3%}} [[Sanity]] upon a successful dig.


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Revision as of 13:27, 22 October 2020

Graves
Grave 0.png
Grave Digged 6.png
Grave Digged 7.png

Graves are found in certain cemetery map tiles such as the Brown Crypt and Withered Burial. Single graves can also be procedurally generated in random tiles. Graves are lootable containers that do not reset with time and generally contain bones and other low-tier items. To access the contents of a grave, the character needs to dig it. It would take about 30 turns to dig a grave by hands, the exact number is always random. Digging manualy damages character's hands, but does not inflict wounds. The process may be boosted greatly by equipping a Shovel: one turn digging with a Shovel equals to about 10 turns digging with hands. Regardless of the means, digging graves is detrimental to the character's Psyche, applying -3% Morale and -3% Sanity upon a successful dig.

Armor

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Weapons

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Jewelry

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Consumables

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Loot

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Treatises

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