Difference between revisions of "Rings"
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{| | {{ArmorTable/head|type=Jewelry|width=50%}} | ||
{{ArmorTable/row|Copper Ring}} | |||
{{ArmorTable/row|Silver Ring}} | |||
{{ArmorTable/row|Golden Ring}} | |||
{{ArmorTable/row|Silver Ruby Ring}} | |||
{{ArmorTable/row|Gold Sapphire Ring}} | |||
| | {{ArmorTable/row|Gold Ruby Ring}} | ||
{{ArmorTable/row|Silver Aquamarine Ring}} | |||
{{ArmorTable/row|Silver Amethyst Ring}} | |||
{{ArmorTable/row|Bronze Amethyst Ring}} | |||
{{ArmorTable/row|Silver Topaz Ring}} | |||
{{ArmorTable/row|Carved Gold Ring}} | |||
{{ArmorTable/row|Exquisite Gold Ring}} | |||
{{ArmorTable/row|Verren's Ring}} | |||
{{ArmorTable/row|Velmir's Ring}} | |||
{{ArmorTable/row|Magnar's Eye}} | |||
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Revision as of 15:53, 7 October 2020
List of all rings.
Item | Rarity | Durability | Price | Properties |
---|---|---|---|---|
Copper Ring | Common | 35 | 25 | Health Restoration: +2% Healing Efficiency: +10% |
Silver Ring | Common | 50 | 150 | Max Health: +5 |
Golden Ring | Common | |||
Silver Ruby Ring | Common | 35 | 1200 | Damage Taken: -5% Max Health: +7 |
Gold Sapphire Ring | Common | 20 | 1500 | Energy: +6 Magic Power: +10% |
Gold Ruby Ring | Common | 20 | 1500 | Damage Taken: -5% Energy: +8 |
Silver Aquamarine Ring | Common | 40 | 600 | Backfire Chance: -5% Max Health: +5 |
Silver Amethyst Ring | Common | 40 | 300 | Experience Gain: +5% Max Health: +5 |
Bronze Amethyst Ring | Common | 40 | 250 | Energy Restoration: +5% Experience Gain: +5% |
Silver Topaz Ring | Common | 40 | 600 | Accuracy: +5% Max Health: +5 |
Carved Gold Ring | Common | 30 | 600 | Energy: +6 Magic Power: +4% |
Exquisite Gold Ring | Common | 25 | 800 | Energy: +8 Magic Power: +6% |
Verren's Ring | Unique | 50 | 50 | Control Resistance: +5% Fumble Chance: -1% Backfire Chance: -1% |
Velmir's Ring | Unique | 50 | 50 | Pain Resistance: +10% Crit Chance: +1% |
Magnar's Eye | Common |
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