Difference between revisions of "Staves"
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old>Yuweee (→Staves) |
old>Phoe nixx (automatic data retrieval from the staves' pages) |
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! width="10%" |Properties | ! width="10%" |Properties | ||
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{{WeaponTableRow|Cammock}} | |||
{{WeaponTableRow|Travelling Staff}} | |||
{{WeaponTableRow|Healer Staff}} | |||
{{WeaponTableRow|Conjurer Staff}} | |||
{{WeaponTableRow|Goblin Staff}} | |||
| | {{WeaponTableRow|Pilgrim Staff}} | ||
{{WeaponTableRow|Reinforced Staff}} | |||
{{WeaponTableRow|Monk Staff}} | |||
{{WeaponTableRow|Metallic Staff}} | |||
{{WeaponTableRow|Dwarven Staff}} | |||
{{WeaponTableRow|Tribal Staff}} | |||
{{WeaponTableRow|Skadian Staff}} | |||
{{WeaponTableRow|Witch Staff}} | |||
{{WeaponTableRow|Exquisite Staff}} | |||
{{WeaponTableRow|Priest Staff}} | |||
{{WeaponTableRow|Wizard Staff}} | |||
{{WeaponTableRow|Hermit Staff}} | |||
{{WeaponTableRow|Shaman Staff}} | |||
{{WeaponTableRow|Orcish Staff}} | |||
{{WeaponTableRow|Enchanter Staff}} | |||
{{WeaponTableRow|Venomancer Staff}} | |||
{{WeaponTableRow|Pyromancer Staff}} | |||
{{WeaponTableRow|Electromancer Staff}} | |||
{{WeaponTableRow|Astromancer Staff}} | |||
{{WeaponTableRow|Cryomancer Staff}} | |||
{{WeaponTableRow|Psimancer Staff}} | |||
{{WeaponTableRow|Arcanist Staff}} | |||
{{WeaponTableRow|Geomancer Staff}} | |||
{{WeaponTableRow|Necromancer Staff}} | |||
| | {{WeaponTableRow|Chronomancer Staff}} | ||
{{WeaponTableRow|Orient Staff}} | |||
{{WeaponTableRow|Vampiric Staff}} | |||
{{WeaponTableRow|Relict Staff}} | |||
{{WeaponTableRow|Sangvus Illumination}} | |||
| | |||
|} | |} | ||
Revision as of 19:54, 4 October 2020
This article is about a weapon class. For the corresponding skill tree, see Staffs (skill tree). |
A traveler's cane, a mage's arcane focus, a priest's holy symbol, and a monk's deadly weapon. Staves can be all of these.
Critical Hit Bonus
Upon dealing Critical Damage, staves cleave through 3 tiles and replenish 10% of the character's Max Energy.
Staves
Template:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowTemplate:WeaponTableRowItem | Damage | Durability | Price | Properties |
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