Difference between revisions of "Herbs"

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old>Pumasky2
(style > template)
old>Pumasky2
(Added: Fleawort, Henbane | Updated: Agrimony, Bogbean, Burdock, Horsetail, Mindwort, Spearmint, Poppy, Thyme | Renamed: Peppermint > Spearmint)
Line 11: Line 11:
| 10
| 10
|
|
Max Mana Resistance: {{Positive|+5%}}
Intoxication: {{Positive|-3%}}<br>
 
Health Restoration: {{Positive|+2%}} (30 t)<br>
Mana Restoration: {{Positive|+1%}}
Bleed Resistance: {{Positive|+5%}} (30 t)
 
| Agrimony has been valued for its healing qualities since olden times.
Health Restoration: {{Positive|+0.5%}}
 
Immunity: {{Positive|+1%}}
 
Duration: 45
|Agrimony has been valued for its healing qualities since olden times.
|-
|-


Line 26: Line 20:
| 10
| 10
|
|
Toxicity Change: {{Positive|-0.2%}}
Hunger Change: {{Negative|+0.30%}} (30 t)<br>
Intoxication Change: {{Positive|-0.30%}} (30 t)
| Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
|-


Pain Resistance: {{Positive|+5%}}
|'''[[Burdock]]'''[[File:Burdock.png|alt=|center]]
| 6
|
Health Restoration: {{Positive|+1%}} (30 t)<br>
Healing Efficiency: {{Positive|+10%}} (30 t)
| This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
|-


Pain Change: {{Positive|-0.5%}}
|'''[[Fleawort]]'''[[File:Fleawort.png|alt=|center]]
| 6
|
Health Replenishment: {{Positive|+1%}}<br>
Healing Efficiency: {{Positive|+15%}} (30 t)<br>
Injury Treatment: {{Positive|+2}}<br>
Bleed Resistance: {{Positive|+10%}} (30 t)


Morale Change: {{Positive|+0.1%}}
Is used on a selected body part.
 
| Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene.
Bleeding Resistance: {{Positive|+3%}}
 
Duration: 45
|Also known as buckbean, this plant can easily be found around swamps. It's used for tonics and painkillers.
|-
|-


|'''[[Burdock]]'''[[File:Burdock.png|alt=|center]]
|'''[[Henbane]]'''[[File:Henbane.png|alt=|center]]
| 6
| 6
|
|
Toxicity Change: {{Positive|-0.1%}}
Intoxication: {{Negative|+5%}}<br>
Intoxication Change: {{Negative|+1%}} (30 t)<br>
Sanity: {{Negative|-5%}}


Health Restoration: {{Positive|+0.2%}}
Causes {{Positive|Battle Rage}}.
 
| This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier.
Immunity: {{Positive|+5%}}
 
Duration: 45
|This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
|-
|-


Line 56: Line 59:
| 6
| 6
|
|
Toxicity Change: {{Negative|0.01%}}
Intoxication Change: {{Negative|+0.20%}} (30 t)<br>
 
Physical Resistance: {{Positive|+3%}} (30 t)<br>
Health Restoration: {{Positive|+0.25%}}
Bleeding Resistance: {{Positive|+12%}} (30 t)
 
| Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
Healing Recieved: {{Positive|+5%}}
 
Bleeding Resistance: {{Positive|+5%}}
 
Duration: 45
|Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
|-
|-


Line 71: Line 68:
| 12
| 12
|
|
Sanity: {{Positive|+1%}}
Sanity: {{Positive|+4%}}<br>
 
Sanity Change: {{Positive|+0.20%}} (30 t)<br>
Sanity Change: {{Positive|+0.1%}}
Morale: {{Positive|+2%}}<br>
 
Psionic Resistance: {{Positive|+5%}} (30 t)
Morale: {{Positive|+1%}}
 
Morale Change: {{Positive|+0.2%}}
 
Psionic Resistance: {{Positive|+5%}}
 
{{Positive|Removes}} the effects of {{Negative|bad trip}} and being {{Negative|drunk}}.


Duration: 45
Removes the effects of {{Positive|bad trip}} and being {{Positive|drunk}}.
|Mindwort is used as a potent sedative, helpful in recovery from major shocks.
| Mindwort is used as a potent sedative, helpful in recovery from major shocks.
|-
|-


|'''[[Peppermint]]'''[[File:Peppermint.png|alt=|center]]
|'''[[Spearmint]]'''[[File:Spearmint.png|alt=|center]]
| 6
| 6
|
|
Hunger Resistance: {{Positive|+5%}}
Intoxication Change: {{Positive|-0.10%}} (30 t)<br>
 
Intoxication Resistance: {{Positive|+5%}} (30 t)
Toxicity Resistance: {{Positive|+5%}}
| Spearmint is famous for a variety of beneficial properties. A great addition to every tincture.
 
Healing Recieved: {{Positive|+10%}}
 
Immunity: {{Positive|+2%}}
 
Duration: 45
|Peppermint is famous for a variety of beneficial properties. A great addition to every tincture.
|-
|-


Line 105: Line 88:
| 10
| 10
|
|
Toxicity Change: {{Negative|+0.25%}}
Intoxication Change: {{Negative|+0.30%}} (30 t)<br>
 
Pain Change: {{Positive|-0.25%}} (30 t)<br>
Pain Change: {{Positive|0.25%}}
Morale Change: {{Positive|+0.15%}} (30 t)
 
Sanity Change: {{Negative|-0.15%}}
 
Morale: {{Positive|+4%}}
 
Morale Change: {{Positive|+0.25%}}


May put to {{Negative|sleep}} or cause {{Negative|bad trip}}.
May put to {{Negative|sleep}} or cause {{Negative|bad trip}}.
 
| Village healers often include poppy into their herbal infusions for its sedative qualities.
Duration: 45
|Village healers often include poppy into their herbal infusions for its sedative qualities.
|-
|-


Line 124: Line 99:
| 10
| 10
|
|
Pain Resistance: {{Positive|+5%}}
Sanity: {{Positive|+1%}}<br>
 
Energy Replenishment: {{Positive|+7%}}
Max Mana Resistance: {{Positive|+1%}}
| Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions.
 
Health Restoration: {{Positive|+1%}}
 
Immunity: {{Positive|+3%}}
 
Duration: 45
|Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions.
|}
|}



Revision as of 04:12, 11 May 2020

Herbs can be commonly found growing on the Plains or bought from Fried, the herbalist. Most herbs provide beneficial effects for a limited amount of time.


Item PriceGold.png Properties Description
Agrimony
10

Intoxication: -3%
Health Restoration: +2% (30 t)
Bleed Resistance: +5% (30 t)

Agrimony has been valued for its healing qualities since olden times.
Bogbean
10

Hunger Change: +0.30% (30 t)
Intoxication Change: -0.30% (30 t)

Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
Burdock
6

Health Restoration: +1% (30 t)
Healing Efficiency: +10% (30 t)

This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
Fleawort
6

Health Replenishment: +1%
Healing Efficiency: +15% (30 t)
Injury Treatment: +2
Bleed Resistance: +10% (30 t)

Is used on a selected body part.

Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene.
Henbane
6

Intoxication: +5%
Intoxication Change: +1% (30 t)
Sanity: -5%

Causes Battle Rage.

This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier.
Horsetail
6

Intoxication Change: +0.20% (30 t)
Physical Resistance: +3% (30 t)
Bleeding Resistance: +12% (30 t)

Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
Mindwort
12

Sanity: +4%
Sanity Change: +0.20% (30 t)
Morale: +2%
Psionic Resistance: +5% (30 t)

Removes the effects of bad trip and being drunk.

Mindwort is used as a potent sedative, helpful in recovery from major shocks.
Spearmint
6

Intoxication Change: -0.10% (30 t)
Intoxication Resistance: +5% (30 t)

Spearmint is famous for a variety of beneficial properties. A great addition to every tincture.
Poppy
10

Intoxication Change: +0.30% (30 t)
Pain Change: -0.25% (30 t)
Morale Change: +0.15% (30 t)

May put to sleep or cause bad trip.

Village healers often include poppy into their herbal infusions for its sedative qualities.
Thyme
10

Sanity: +1%
Energy Replenishment: +7%

Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions.