Difference between revisions of "Herbs"

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old>Phoe nixx
old>Pumasky2
(Added: Nettle, Rhubarb | Updated: Positive, Negative to Color template)
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! width="10%" | Description
! width="10%" | Description
|-
|-
|'''[[Agrimony]]'''[[File:Agrimony.png|alt=|center]]
|'''[[Agrimony]]'''[[File:Agrimony.png|alt=|center]]
| 10
| 10
|
|
Intoxication: {{Positive|-3%}}<br>
Intoxication: {{Color|+|-3%}}<br>
Health Restoration: {{Positive|+2%}} (30 t)<br>
Health Restoration: {{Color|+|+2%}} (30 t)<br>
Bleed Resistance: {{Positive|+5%}} (30 t)  
Bleed Resistance: {{Color|+|+5%}} (30 t)  
| Agrimony has been valued for its healing qualities since olden times.
| Agrimony has been valued for its healing qualities since olden times.
|-
|-
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| 10
| 10
|
|
Hunger Change: {{Negative|+0.30%}} (30 t)<br>
Hunger Change: {{Color|-|+0.30%}} (30 t)<br>
Intoxication Change: {{Positive|-0.30%}} (30 t)
Intoxication Change: {{Color|+|-0.30%}} (30 t)
| Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
| Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
|-
|-
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| 4
| 4
|
|
Health Restoration: {{Positive|+1%}} (30 t)<br>
Health Restoration: {{Color|+|+1%}} (30 t)<br>
Healing Efficiency: {{Positive|+10%}} (30 t)
Healing Efficiency: {{Color|+|+10%}} (30 t)
| This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
| This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
|-
|-
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| 6
| 6
|
|
Health Replenishment: {{Positive|+1%}}<br>
Health Replenishment: {{Color|+|+1%}}<br>
Healing Efficiency: {{Positive|+15%}} (30 t)<br>
Healing Efficiency: {{Color|+|+15%}} (30 t)<br>
Injury Treatment: {{Positive|+2}}<br>
Injury Treatment: {{Color|+|+2}}<br>
Bleed Resistance: {{Positive|+10%}} (30 t)  
Bleed Resistance: {{Color|+|+10%}} (30 t)  


Is used on a selected body part.
Is used on a selected body part.
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| 7
| 7
|
|
Intoxication: {{Negative|+5%}}<br>
Intoxication: {{Color|-|+5%}}<br>
Intoxication Change: {{Negative|+1%}} (30 t)<br>
Intoxication Change: {{Color|-|+1%}} (30 t)<br>
Sanity: {{Negative|-5%}}
Sanity: {{Color|-|-5%}}


Causes {{Positive|Battle Rage}}.
Causes {{Color|+|Battle Rage}}.
| This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier.
| This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier.
|-
|-
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| 6
| 6
|
|
Intoxication Change: {{Negative|+0.20%}} (30 t)<br>
Intoxication Change: {{Color|-|+0.20%}} (30 t)<br>
Physical Resistance: {{Positive|+3%}} (30 t)<br>
Physical Resistance: {{Color|+|+3%}} (30 t)<br>
Bleeding Resistance: {{Positive|+12%}} (30 t)
Bleeding Resistance: {{Color|+|+12%}} (30 t)
| Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
| Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
|-
|-
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| 12
| 12
|
|
Sanity: {{Positive|+4%}}<br>
Sanity: {{Color|+|+4%}}<br>
Sanity Change: {{Positive|+0.20%}} (30 t)<br>
Sanity Change: {{Color|+|+0.20%}} (30 t)<br>
Morale: {{Positive|+2%}}<br>
Morale: {{Color|+|+2%}}<br>
Psionic Resistance: {{Positive|+5%}} (30 t)
Psionic Resistance: {{Color|+|+5%}} (30 t)


Removes the effects of {{Positive|bad trip}} and being {{Positive|drunk}}.
Removes the effects of {{Color|+|bad trip}} and being {{Color|+|drunk}}.
| Mindwort is used as a potent sedative, helpful in recovery from major shocks.
| Mindwort is used as a potent sedative, helpful in recovery from major shocks.
|-
|'''[[Nettle]]'''[[File:Nettle.png|alt=|center]]
| 6
|
Intoxication Change: {{Color|+|-0.10%}} (30 t)<br>
Health Restoration: {{Color|+|+1%}} (30 t)<br>
Bleeding Resistance: {{Color|+|+10%}} (30 t)
| Despite its prickly nature, this plant is undeniably beneficial - its leaves and stems are edible and are used by herbalists all over Aldor.
|-
|-


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| 6
| 6
|
|
Intoxication Change: {{Positive|-0.10%}} (30 t)<br>
Intoxication Change: {{Color|+|-0.10%}} (30 t)<br>
Intoxication Resistance: {{Positive|+5%}} (30 t)
Intoxication Resistance: {{Color|+|+5%}} (30 t)
| Spearmint is famous for a variety of beneficial properties. A great addition to every tincture.
| Spearmint is famous for a variety of beneficial properties. A great addition to every tincture.
|-
|-
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| 10
| 10
|
|
Intoxication Change: {{Negative|+0.30%}} (30 t)<br>
Intoxication Change: {{Color|-|+0.30%}} (30 t)<br>
Pain Change: {{Positive|-0.25%}} (30 t)<br>
Pain Change: {{Color|+|-0.25%}} (30 t)<br>
Morale Change: {{Positive|+0.15%}} (30 t)
Morale Change: {{Color|+|+0.15%}} (30 t)


May put to {{Negative|sleep}} or cause {{Negative|bad trip}}.
May put to {{Color|-|sleep}} or cause {{Color|-|bad trip}}.
| Village healers often include poppy into their herbal infusions for its sedative qualities.
| Village healers often include poppy into their herbal infusions for its sedative qualities.
|-
|'''[[Rhubarb]]'''[[File:Rhubarb.png|alt=|center]]
| 8
|
Hunger Change: {{Color|+|-0.10%}} (30 t)<br>
Hunger Resistance: {{Color|+|+25%}} (30 t)<br>
Intoxication Change: {{Color|-|+0.10%}} (30 t)<br>
Immunity: {{Color|+|+5%}}
| Rhubarb stems are nutritious and benefit digestion. On the other hand, its leaves are to be consumed in moderation - they are quite poisonous.
|-
|-


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| 10
| 10
|
|
Sanity: {{Positive|+1%}}<br>
Sanity: {{Color|+|+1%}}<br>
Energy Replenishment: {{Positive|+7%}}
Energy Replenishment: {{Color|+|+7%}}
| Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions.
| Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions.
|}
|}

Revision as of 02:51, 5 June 2020

Herbs are ingredients that can be commonly found growing on the Plains or bought from Fried, the herbalist. Most herbs provide beneficial effects for a limited amount of time.

All herbs occupy 1×2 inventory slots.

Item PriceGold.png Properties Description
Agrimony
10

Intoxication: -3%
Health Restoration: +2% (30 t)
Bleed Resistance: +5% (30 t)

Agrimony has been valued for its healing qualities since olden times.
Bogbean
10

Hunger Change: +0.30% (30 t)
Intoxication Change: -0.30% (30 t)

Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
Burdock
4

Health Restoration: +1% (30 t)
Healing Efficiency: +10% (30 t)

This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
Fleawort
6

Health Replenishment: +1%
Healing Efficiency: +15% (30 t)
Injury Treatment: +2
Bleed Resistance: +10% (30 t)

Is used on a selected body part.

Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene.
Henbane
7

Intoxication: +5%
Intoxication Change: +1% (30 t)
Sanity: -5%

Causes Battle Rage.

This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier.
Horsetail
6

Intoxication Change: +0.20% (30 t)
Physical Resistance: +3% (30 t)
Bleeding Resistance: +12% (30 t)

Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
Mindwort
12

Sanity: +4%
Sanity Change: +0.20% (30 t)
Morale: +2%
Psionic Resistance: +5% (30 t)

Removes the effects of bad trip and being drunk.

Mindwort is used as a potent sedative, helpful in recovery from major shocks.
Nettle
6

Intoxication Change: -0.10% (30 t)
Health Restoration: +1% (30 t)
Bleeding Resistance: +10% (30 t)

Despite its prickly nature, this plant is undeniably beneficial - its leaves and stems are edible and are used by herbalists all over Aldor.
Spearmint
6

Intoxication Change: -0.10% (30 t)
Intoxication Resistance: +5% (30 t)

Spearmint is famous for a variety of beneficial properties. A great addition to every tincture.
Poppy
10

Intoxication Change: +0.30% (30 t)
Pain Change: -0.25% (30 t)
Morale Change: +0.15% (30 t)

May put to sleep or cause bad trip.

Village healers often include poppy into their herbal infusions for its sedative qualities.
Rhubarb
8

Hunger Change: -0.10% (30 t)
Hunger Resistance: +25% (30 t)
Intoxication Change: +0.10% (30 t)
Immunity: +5%

Rhubarb stems are nutritious and benefit digestion. On the other hand, its leaves are to be consumed in moderation - they are quite poisonous.
Thyme
10

Sanity: +1%
Energy Replenishment: +7%

Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions.