Difference between revisions of "Status Effects"

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(compiled list of all status effects (buffs and debuffs) that have an icon)
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=== Status Effect types ===
=== Status Effect types ===
*{{C|Physical}} - these affect your physical body and its functions, like [[Sturdiness]] or [[Bleeding]]
*{{C|Physical}} - these affect your physical body and its functions, like [[Sturdiness]]
**{{C|Physical|Wound}} - a subcategory of physical Status Effects that only appears on [[Injuries & Pain|Injuries]]
**{{C|Physical|Wound}} - a subcategory of physical Status Effects that only appears on [[Injuries & Pain|Injuries]]
*{{C|Magical}} - these are magical in nature and can have various effects, like [[Stone Skin]] or [[Cursed]]
*{{C|Physical|Lingering}} - a subcategory of physical Status Effects that only appears on [[Bleeding]]
*{{C|Magical}} - these are magical in nature and can have various effects, like [[Stone Skin]] or [[Seal of Power (Condition)|Seal of Power]]
*{{C|Mental}} - these affect your mind and can also have various effects, like [[Vigorous]] or [[Sleep]]
*{{C|Mental}} - these affect your mind and can also have various effects, like [[Vigorous]] or [[Sleep]]
*{{C|State}} - these represent your current state of mind, like [[Optimism]] or [[Despair]]
*{{C|State}} - these represent your current state of mind, like [[Optimism]] or [[Despair]]
*{{C|Condition}} - these represent your vitals, like [[Satiety]] or [[Dehydration]]
*{{C|Condition}} - these represent your vitals, like [[Satiety]] or [[Terrible Thirst]]


Condition type is only important for certain effects, for example [[Coma]] prevents any {{C|Mental}} conditions from being applied.
Condition type is only important for certain effects, for example [[Coma]] prevents any {{C|Mental}} conditions from being applied.
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*[[Abasa]]
*[[Abasa]]
*[[Acid Bath]]
*[[Acid Bath]]
*[[Adrenaline Rush]]
*[[Adrenaline Rush (Condition)|Adrenaline Rush]]
*[[Against the Odds]]
*[[Against the Odds (Condition)|Against the Odds]]
*[[Al'qud Aftermath]]
*[[Al'qud Aftermath]]
*[[Al'qud]]
*[[Al'qud (Condition)|Al'qud]]
*[[Bad Trip Aftermath]]
*[[Bad Trip Aftermath]]
*[[Bad Trip]]
*[[Bad Trip]]
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*[[Blood Oath]]
*[[Blood Oath]]
*[[Body Aches]]
*[[Body Aches]]
*[[Brace for Impact!]]
*[[Brace for Impact! (Condition)|Brace for Impact!]]
*[[Burning]]
*[[Burning]]
*[[Clear Vision]]
*[[Clear Vision]]
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*[[Covered in Oil]]
*[[Covered in Oil]]
*[[Crimson Gift]]
*[[Crimson Gift]]
*[[Curse of Agony]]
*[[Curse of Agony (Condition)|Curse of Agony]]
*[[Curse of Decay]]
*[[Curse of Decay (Condition)|Curse of Decay]]
*[[Daze]]
*[[Daze]]
*[[Dead or Alive]]
*[[Dead or Alive (Condition)|Dead or Alive]]
*[[Deadly Intoxication]]
*[[Deadly Intoxication]]
*[[Deadly Premonition]]
*[[Deadly Premonition (Condition)|Deadly Premonition]]
*[[Defensive Tactic]]
*[[Defensive Tactic (Condition)|Defensive Tactic]]
*[[Drunkenness]]
*[[Drunkenness]]
*[[Elusiveness]]
*[[Elusiveness (Condition)|Elusiveness]]
*[[Energy Drain]]
*[[Energy Drain]]
*[[Enough for Everyone]]
*[[Enough for Everyone]]
*[[Exceptional Precision]]
*[[Exceptional Precision]]
*[[Exhaustion]]
*[[Exhaustion]]
*[[Feast of Steel]]
*[[Feast of Steel (Condition)|Feast of Steel]]
*[[Fencer's Stance]]
*[[Fencer's Stance (Condition)|Fencer's Stance]]
*[[Freezing Stiff]]
*[[Freezing Stiff]]
*[[Gaping Wound]]
*[[Gaping Wound (Condition)|Gaping Wound]]
*[[Hammer and Anvil]]
*[[Hammer and Anvil (Condition)|Hammer and Anvil]]
*[[Hangover]]
*[[Hangover]]
*[[Hold the Line!]]
*[[Hold the Line! (Condition)|Hold the Line!]]
*[[Hornet Honey Aftermath]]
*[[Hornet Honey Aftermath]]
*[[Hornet Honey]]
*[[Hornet Honey (Condition)|Hornet Honey]]
*[[Hunger_(Condition)|Hunger]]
*[[Hunger_(Condition)|Hunger]]
*[[Hunter's Mark]]
*[[Hunter's Mark (Condition)|Hunter's Mark]]
*[[Immobilization]]
*[[Immobilization]]
*[[Impulse]]
*[[Impulse (Condition)|Impulse]]
*[[Initiative Loss]]
*[[Initiative Loss]]
*[[Intoxication_(Condition)|Intoxication]]
*[[Intoxication_(Condition)|Intoxication]]
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*[[Life Drain]]
*[[Life Drain]]
*[[Mark of the Feast]]
*[[Mark of the Feast]]
*[[Massacre]]
*[[Massacre (Condition)|Massacre]]
*[[Medium Hand Injury (Stabilized)]]
*[[Medium Hand Injury (Stabilized)]]
*[[Medium Hand Injury]]
*[[Medium Hand Injury]]
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*[[Medium Torso Injury (Stabilized)]]
*[[Medium Torso Injury (Stabilized)]]
*[[Medium Torso Injury]]
*[[Medium Torso Injury]]
*[[Mighty Swing]]
*[[Mighty Swing (Condition)|Mighty Swing]]
*[[Minor Hand Injury (Stabilized)]]
*[[Minor Hand Injury (Stabilized)]]
*[[Minor Hand Injury]]
*[[Minor Hand Injury]]
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*[[Net]]
*[[Net]]
*[[Nikkaf Aftermath]]
*[[Nikkaf Aftermath]]
*[[Nikkaf]]
*[[Nikkaf (Condition)|Nikkaf]]
*[[Offensive Tactic]]
*[[Offensive Tactic (Condition)|Offensive Tactic]]
*[[Pain Shock]]
*[[Pain Shock]]
*[[Pain]]
*[[Pain]]
*[[Painful Stabs]]
*[[Painful Stabs (Condition)|Painful Stabs]]
*[[Paregoric Aftermath]]
*[[Paregoric Aftermath]]
*[[Paregoric]]
*[[Paregoric (Condition)|Paregoric]]
*[[Parry]]
*[[Parry (Condition)|Parry]]
*[[Petrification]]
*[[Petrification (Condition)|Petrification]]
*[[Pikeman Stance]]
*[[Pikeman Stance (Condition)|Pikeman Stance]]
*[[Place of Power]]
*[[Place of Power]]
*[[Poisoning]]
*[[Poisoning]]
*[[Rampage]]
*[[Rampage (Condition)|Rampage]]
*[[Rapid Restoration]]
*[[Rapid Restoration]]
*[[Receptiveness]]
*[[Receptiveness]]
*[[Regroup]]
*[[Regroup (Condition)|Regroup]]
*[[Resonance]]
*[[Resonance]]
*[[Runic Empowerment]]
*[[Runic Empowerment]]
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*[[Satiety]]
*[[Satiety]]
*[[Seal of Electromancy]]
*[[Seal of Electromancy]]
*[[Seal of Finesse]]
*[[Seal of Finesse (Condition)|Seal of Finesse]]
*[[Seal of Geomancy]]
*[[Seal of Geomancy]]
*[[Seal of Power]]
*[[Seal of Power (Condition)|Seal of Power]]
*[[Seal of Pyromancy]]
*[[Seal of Pyromancy]]
*[[Seal of Reflection]]
*[[Seal of Reflection]]
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*[[Sleep]]
*[[Sleep]]
*[[Soul Sacrifice]]
*[[Soul Sacrifice]]
*[[Spectral Haunting]]
*[[Spectral Haunting]]
*[[Spectral Haunting]]
*[[Stagger]]
*[[Stagger]]
*[[Stardust]]
*[[Stardust (Condition)|Stardust]]
*[[Starvation]]
*[[Starvation]]
*[[Static Field]]
*[[Static Field (Condition)|Static Field]]
*[[Stolen Essence]]
*[[Stolen Essence]]
*[[Stone Armor]]
*[[Stone Armor (Condition)|Stone Armor]]
*[[Stone Skin]]
*[[Stone Skin]]
*[[Striker Stance]]
*[[Striker Stance (Condition)|Striker Stance]]
*[[Strong Pain]]
*[[Strong Pain]]
*[[Stun]]
*[[Stun]]
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*[[Unholy Blessing]]
*[[Unholy Blessing]]
*[[Unwavering Stance]]
*[[Unwavering Stance]]
*[[Unyielding Defense]]
*[[Unyielding Defense (Condition)|Unyielding Defense]]
*[[Vampiric Blood]]
*[[Vampiric Blood]]
*[[Vigor]]
*[[Vigor]]
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*[[Web]]
*[[Web]]
*[[Wetness]]
*[[Wetness]]
*[[Will to Survive]]
*[[Will to Survive (Condition)|Will to Survive]]
*[[Willing Sacrifice]]
*[[Willing Sacrifice]]


{{Template:Navigation||plain}}
{{Template:Navigation||plain}}
[[Category:Condition|*]]
[[Category:Condition|*]]

Revision as of 17:06, 5 February 2024

Status Effects are buffs and debuffs that describe the state of your character. You have to manage your character's needs, wounds from combat and his psyche so that he can continue adventuring. Character that is unhurt, well fed and healthy will perform better than a character that is hurt, hungry and ill. Status Effects can have beneficial effects, detrimental effects or both.


Status Effect types

  • Physical - these affect your physical body and its functions, like Sturdiness
    • Wound - a subcategory of physical Status Effects that only appears on Injuries
  • Lingering - a subcategory of physical Status Effects that only appears on Bleeding
  • Magical - these are magical in nature and can have various effects, like Stone Skin or Seal of Power
  • Mental - these affect your mind and can also have various effects, like Vigorous or Sleep
  • State - these represent your current state of mind, like Optimism or Despair
  • Condition - these represent your vitals, like Satiety or Terrible Thirst

Condition type is only important for certain effects, for example Coma prevents any Mental conditions from being applied.


Status Effect mechanics

  • Some Status Effects are tied to their corresponding Attributes & Stats which can change automatically each turn, like Hunger or Thirst.
  • Some Status Effects require certain criteria being met before appearing, like the Psyche Status Effects.
  • Some Status Effects will only appear as an extra result from another action. For example stepping into a burning tile can cause Burning.
  • Some Status Effects will heal themselves over time, like Injuries. Resting or sleeping in the Inn can speed up the process.
  • However, some Status Effects can also become worse on their own, namely Poison and Burning. The effect you already have will gain longer duration. If unlucky, a worsening Status Effect can lead to the death of your character, so it's important to cure bad Status Effects quickly by using Consumables.
  • Maladies are currently not in the game and will most likely be tied to the Immunity attribute.


Status Effect sources

Most Status Effects can only come from a limited amount of sources, therefore their sources are a good way to distinguish between different Status Effects. Possible Status Effect sources are listed in the table below:


Health system Skills Environment Consumables
Hunger Thirst Pain Injury Intoxication Psyche Maladies Player skills Enemy skills Rain Fire Blessing Potions Medicine Ingredients

List of Status Effects

Page last edited during patch: 0.8.1.8