Difference between revisions of "Enchantments"

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old>Realpsojed
(Added basic info, added tables and ranges provided by spoon4peace. Keeping old data until we can verify the enchantment rules)
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Enchantments are the result of applying an [[Enchantment Scroll]] onto a Common piece of equipment. Currently, using an Enchantment Scroll on a Common item always produces a Rare item with two bonuses selected randomly from a list of possible bonuses. The bonus values are also randomly selected from a certain range. Using Enchantment Scroll on an Uncommon or Rare item will "reroll" the item, removing any previous enchantments and applying new ones. Unique items cannot be enchanted. Curses, a special type of Enchantments cannot be obtained from using the Enchantment Scroll.
 
 
You can enchant these item types:
* [[Weapons]]
* [[Armor]] (except Backpack)
* [[Jewelry]]
 
 
<div style="margin:auto;text-align:center;">Below is a list of Enchantments available for certain item types:</div>
 
 
{| border="1px solid" style="text-align:center;float:left;margin-left:15%;"
!colspan="3"|Weapons
|-
!Enchantment
!Bonus
!Bonus on Cursed items
|-
|Accuracy
| +(1-5)%
| +(2-7)%
|-
|Armor Damage
| +(10-25)%
| +(13-33)%
|-
|Armor Penetration
| +(5-10)%
| +(7-13)%
|-
|Bleed Chance
| +(1-5)%
| +(2-7)%
|-
|Block Chance
| +(1-3)%
| +(2-4)%
|-
|Block Power
| +(1-[ITEMLVL])
| +(2-[ITEMLVL*1.3])<br>rounded up
|-
|Bodypart Damage
| +(10-25)%
| +(13-33)%
|-
|Caustic Damage
| +(1-2)
| +(2-3)
|-
|Cooldowns Duration
| -(1-5)%
| -(2-7)%
|-
|Counter Chance
| +(1-3)%
| +(2-4)%
|-
|Crit Chance
| +(1-3)%
| +(2-4)%
|-
|Crit Efficiency
| +(10-25)%
| +(13-33)%
|-
|Daze Chance
| +(1-5)%
| +(2-7)%
|-
|Energy Drain
| +(3-10)%
| +(4-13)%
|-
|Fire Damage
| +(1-2)
| +(2-3)
|-
|Frost Damage
| +(1-2)
| +(2-3)
|-
|Fumble Chance
| -(2-5)%
| -(3-7)%
|-
|Knockback Chance
| +(1-5)%
| +(2-7)%
|-
|Life Drain
| +(3-10)%
| +(4-13)%
|-
|Magic Power
| +(3-10)%
| +(4-13)%
|-
|Poison Damage
| +(1-2)
| +(2-3)
|-
|Shock Damage
| +(1-2)
| +(2-3)
|-
|Skills Energy Cost
| -(3-10)%
| -(4-13)%
|-
|Spells Energy Cost
| -(3-10)%
| -(4-13)%
|-
|Stun Chance
| +(1-3)%
| +(2-4)%
|-
|Weapon Damage
| +(5-10)%
| +(7-13)%
|}
{| border="1px solid" style="text-align:center;float:right;margin-right:15%;"
!colspan="3"|Armor and Jewelry
|-
!Enchantment
!Bonus
!Bonus on Cursed items
|-
|Arcane Resistance
| +(1-5)%
| +(2-7)%
|-
|Bleed Resistance
| +(1-5)%
| +(2-7)%
|-
|Block Power
| +(1-[ITEMLVL])
| +(2-[ITEMLVL*1.3])<br>rounded up
|-
|Caustic Resistance
| +(1-5)%
| +(2-7)%
|-
|Crushing Resistance
| +(1-5)%
| +(2-7)%
|-
|Damage Reflection
| +(3-5)%
| +(4-7)%
|-
|Dodge Chance
| +(1-3)%
| +(2-4)%
|-
|Energy
| +(2-10)
| +(3-13)
|-
|Energy Restoration
| +(2-5)%
| +(3-7)%
|-
|Fire Resistance
| +(1-5)%
| +(2-7)%
|-
|Fortitude
| +(5-10)%
| +(7-13)%
|-
|Frost Resistance
| +(1-5)%
| +(2-7)%
|-
|Healing Efficiency
| +(5-10)%
| +(7-13)%
|-
|Health
| +(1-5)
| +(2-7)
|-
|Health Restoration
| +(1-3)%
| +(2-4)%
|-
|Hunger Resistance
| +(1-5)%
| +(2-7)%
|-
|Intoxication Resistance
| +(1-5)%
| +(2-7)%
|-
|Knockback Resistance
| +(1-5)%
| +(2-7)%
|-
|Magic Resistance
| +(1-5)%
| +(2-7)%
|-
|Nature Resistance
| +(1-5)%
| +(2-7)%
|-
|Noise Produced
| -(5-15)%
| -(7-20)%
|-
|Pain Resistance
| +(1-5)%
| +(2-7)%
|-
|Physical Resistance
| +(1-3)%
| +(2-4)%
|-
|Piercing Resistance
| +(1-5)%
| +(2-7)%
|-
|Poison Resistance
| +(1-5)%
| +(2-7)%
|-
|Psionic Resistance
| +(1-5)%
| +(2-7)%
|-
|Rending Resistance
| +(1-5)%
| +(2-7)%
|-
|Shock Resistance
| +(1-5)%
| +(2-7)%
|-
|Slashing Resistance
| +(1-5)%
| +(2-7)%
|-
|Stun Resistance
| +(1-5)%
| +(2-7)%
|-
|Unholy Resistance
| +(1-5)%
| +(2-7)%
|}
{{Clear}}
 
 
Further research into enchantments is required to confirm:
* if and which enchantments cannot appear together with other enchantments
* if and which enchantments are linked to certain enchantment names (like Steady, Merciless, etc.)
* more information about Curses
 
 
==Old data gathered by players, may be inaccurate==
<span id="Curses"></span>
{| class="wikitable" style="margin:10px;display:inline-block;float:left;"
|+
|+
!Enchantement
!Enchantement
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|Any
|Any
|}
|}
 
</div>
== Curses ==
{| class="wikitable" style="margin:10px;display:inline-block;"
 
{| class="wikitable"
|+
|+
!Curse
!Curse
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{{Clear}}
 
{{Template:Item navbox}}
{{Template:Item navbox}}
[[Category:Items]]
[[Category:Items]]

Revision as of 19:58, 6 May 2020

Enchantments are the result of applying an Enchantment Scroll onto a Common piece of equipment. Currently, using an Enchantment Scroll on a Common item always produces a Rare item with two bonuses selected randomly from a list of possible bonuses. The bonus values are also randomly selected from a certain range. Using Enchantment Scroll on an Uncommon or Rare item will "reroll" the item, removing any previous enchantments and applying new ones. Unique items cannot be enchanted. Curses, a special type of Enchantments cannot be obtained from using the Enchantment Scroll.


You can enchant these item types:


Below is a list of Enchantments available for certain item types:


Weapons
Enchantment Bonus Bonus on Cursed items
Accuracy +(1-5)% +(2-7)%
Armor Damage +(10-25)% +(13-33)%
Armor Penetration +(5-10)% +(7-13)%
Bleed Chance +(1-5)% +(2-7)%
Block Chance +(1-3)% +(2-4)%
Block Power +(1-[ITEMLVL]) +(2-[ITEMLVL*1.3])
rounded up
Bodypart Damage +(10-25)% +(13-33)%
Caustic Damage +(1-2) +(2-3)
Cooldowns Duration -(1-5)% -(2-7)%
Counter Chance +(1-3)% +(2-4)%
Crit Chance +(1-3)% +(2-4)%
Crit Efficiency +(10-25)% +(13-33)%
Daze Chance +(1-5)% +(2-7)%
Energy Drain +(3-10)% +(4-13)%
Fire Damage +(1-2) +(2-3)
Frost Damage +(1-2) +(2-3)
Fumble Chance -(2-5)% -(3-7)%
Knockback Chance +(1-5)% +(2-7)%
Life Drain +(3-10)% +(4-13)%
Magic Power +(3-10)% +(4-13)%
Poison Damage +(1-2) +(2-3)
Shock Damage +(1-2) +(2-3)
Skills Energy Cost -(3-10)% -(4-13)%
Spells Energy Cost -(3-10)% -(4-13)%
Stun Chance +(1-3)% +(2-4)%
Weapon Damage +(5-10)% +(7-13)%
Armor and Jewelry
Enchantment Bonus Bonus on Cursed items
Arcane Resistance +(1-5)% +(2-7)%
Bleed Resistance +(1-5)% +(2-7)%
Block Power +(1-[ITEMLVL]) +(2-[ITEMLVL*1.3])
rounded up
Caustic Resistance +(1-5)% +(2-7)%
Crushing Resistance +(1-5)% +(2-7)%
Damage Reflection +(3-5)% +(4-7)%
Dodge Chance +(1-3)% +(2-4)%
Energy +(2-10) +(3-13)
Energy Restoration +(2-5)% +(3-7)%
Fire Resistance +(1-5)% +(2-7)%
Fortitude +(5-10)% +(7-13)%
Frost Resistance +(1-5)% +(2-7)%
Healing Efficiency +(5-10)% +(7-13)%
Health +(1-5) +(2-7)
Health Restoration +(1-3)% +(2-4)%
Hunger Resistance +(1-5)% +(2-7)%
Intoxication Resistance +(1-5)% +(2-7)%
Knockback Resistance +(1-5)% +(2-7)%
Magic Resistance +(1-5)% +(2-7)%
Nature Resistance +(1-5)% +(2-7)%
Noise Produced -(5-15)% -(7-20)%
Pain Resistance +(1-5)% +(2-7)%
Physical Resistance +(1-3)% +(2-4)%
Piercing Resistance +(1-5)% +(2-7)%
Poison Resistance +(1-5)% +(2-7)%
Psionic Resistance +(1-5)% +(2-7)%
Rending Resistance +(1-5)% +(2-7)%
Shock Resistance +(1-5)% +(2-7)%
Slashing Resistance +(1-5)% +(2-7)%
Stun Resistance +(1-5)% +(2-7)%
Unholy Resistance +(1-5)% +(2-7)%


Further research into enchantments is required to confirm:

  • if and which enchantments cannot appear together with other enchantments
  • if and which enchantments are linked to certain enchantment names (like Steady, Merciless, etc.)
  • more information about Curses


Old data gathered by players, may be inaccurate

Enchantement Range Items
Accuracy +1 to +5% Weapon
Armor Penetration +4 to +10% Weapon
Armor Damage +10 to 23% Weapon
Weapon Damage +3 to +10% Weapon
Bodypart Damge +22 to +23% Weapon
Energy Drain +5 to +9% Weapon
Life Drain +5 to +10% Weapon
Magic Power +4 to +10% Weapon
XXX Damage +1 to +2 Weapon
Bleed Chance +2 to +5% Weapon
Crit Chance +1 to +3% Weapon
Crit Efficiency +10 to +25% Weapon
Daze Chance +1 to +5% Weapon
Stun Chance +1 to +3% Weapon
Knockback Chance +2 to +5% Weapon
Skill Energy Cost -4 to -10% Weapon
Spell Energy Cost -3 to -10% Weapon
Fumble Chance -1 to -4% Weapon
Cooldown Reduction +1 to +5% Weapon
Dodge Chance +1 to +3% Armors and Accessories
Health +2 to +10 Armors and Accessories
Energy +2 to +10 Armors and Accessories
XXX Resistance +2 to +5% Armors and Accessories
Health restoration +1 to +5% Armors and Accessories
Energy restoration +1 to +5% Armors and Accessories
Healing Efficiency +4 to +10% Armors and Accessories
Damage Reflection +2 to +5% Armors and Accessories
Fortitude +6 to +10% Armors and Accessories
Noise Produced -5 to -14% Armors and Accessories
Vision +1 to +2 Armors and Accessories
Block Chance +2 to +4% Weapon
Block power +1 to +20 Any
Counter Chance +1 to +4% Any
Curse Bonus Malus Known items
Curse of Gnawmaw 20-40% Life Drain 5% chance to increase Hunger and Thirst each turn. ring, dagger, staff, bow
Curse of Soulstealer 11-15% Energy Drain 5% chance to lose 4% max energy each turn. ring, dagger
Curse of Everfear 6-7 Unholy Damage 5% chance to lose Morale each turn. ring, axe
Curse of Loudmouth 4-8 Psionic Damage 5% chance to make noise each turn. ring, greatsword, dagger, helmet
Curse of Sufferjoy 14% Crit Chance 5% chance to increase pain each turn. ring, amulet, greatsword, dagger
Curse of Gorelust 10-15% Weapon Damage 5% chance to lose 3% Max Health each turn.

Kill enemies to reduce the chance.

amulet, ring, greatsword

Notes

1) Different item tier may affect the chance to roll higher max value. Especially on HP and EN.

2) javijuji said "The formula is weird. I've rolled my rings over 300 times. You can get 7 HP and 9 energy or 5 and 11. Seems like they always have to add up to 16. Same thing happens with all the items. You cannot get max hp and max energy. Its a combination of both that always adds up to the same number.".

Credits

1) Me, feindyslappy who compile this enchant list

2)  javijuji (Reddit) who told me the correct max value of  Armor Pen and Acc. Plus, HP/EN formula.

3)  lol (Steam) who told me the correct max value of Crit Efficiency.                                                                   

4)  Hawke: (Steam) who told me the correct max value of Fortitude, Healing Efficientcy, Health and Counter chance.  

5)  Pháp sư cưỡi chim đỏ (Steam) who told me the correct max value of Energy.

6) icyterror7777, who didn't do much but supported me along the way

7) Sogreth (Steam), Added more correct values and added more effects (Cooldown, Armor Damage, Stun, Knockback). And spelling errors.