Ingredients
Ingredients are items intended to be used for crafting. As the latter is not implemented in game yet, all ingredients are able of being used only as consumables.
- Herbs can be commonly found growing on the Plains or bought from Frid, the herbalist. Most herbs provide beneficial effects for a limited amount of time. All herbs occupy 1×2 inventory slots.
- Mushrooms can be commonly found near trees in the Forests. Mushrooms classified as Ingredients are usually poisonous and shouldn't be eaten raw. Edible mushrooms are classified as Food.
List of ingredients
The following table includes all ingredients.
Item | Inv. slots | Price | Subcategory | Properties | Description |
---|---|---|---|---|---|
Death Cap | 1×1 | 3 | Mushroom |
Hunger: -1% |
It claimed many lives of careless mushroomers. |
Fly Agaric | 1×1 | 4 | Mushroom |
Hunger: -1% |
Not as deceptive as a death cap, it's easily recognizable by its bright colors. |
Agrimony | 2×1 | 10 | Herb |
Intoxication: -3% |
Agrimony has been valued for its healing qualities since olden times. |
Bogbean | 2×1 | 10 | Herb |
Hunger Change: +0.30% (30 t) |
Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics. |
Burdock | 2×1 | 4 | Herb |
Health Restoration: +1% (30 t) |
This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties. |
Fleawort | 2×1 | 6 | Herb |
Health Replenishment: +1% Is used on a selected body part. |
Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene. |
Henbane | 2×1 | 7 | Herb |
Intoxication: +5% Causes Battle Rage. |
This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier. |
Horsetail | 2×1 | 6 | Herb |
Intoxication Change: +0.20% (30 t) |
Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning. |
Mindwort | 2×1 | 12 | Herb |
Sanity: +4% Removes the effects of bad trip and being drunk. |
Mindwort is used as a potent sedative, helpful in recovery from major shocks. |
Nettle | 2×1 | 6 | Herb |
Intoxication Change: -0.10% (30 t) |
Despite its prickly nature, this plant is undeniably beneficial - its leaves and stems are edible and are used by herbalists all over Aldor. |
Spearmint | 2×1 | 6 | Herb |
Intoxication Change: -0.10% (30 t) |
Spearmint is famous for a variety of beneficial properties. A great addition to every tincture. |
Poppy | 2×1 | 10 | Herb |
Intoxication Change: +0.30% (30 t) May put to sleep or cause bad trip. |
Village healers often include poppy into their herbal infusions for its sedative qualities. |
Rhubarb | 2×1 | 8 | Herb |
Hunger Change: -0.10% (30 t) |
Rhubarb stems are nutritious and benefit digestion. On the other hand, its leaves are to be consumed in moderation - they are quite poisonous. |
Thyme | 2×1 | 10 | Herb |
Sanity: +1% |
Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions. |
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