Headgear

From Stoneshard wiki
Revision as of 19:58, 11 January 2025 by Charles Flyingpad (talk | contribs) (Changed Forester Hat to Gamekeeper Hat, Footman Barbute to Barbute and Barbute to Captain Barbute (pedantism moment))
Jump to navigation Jump to search

List of all headgear in the game.


Tier Item Rarity ProtectionProtectionColumn.png Class DurabilityDurabilityColumn.png PriceGold.png Properties
Tier 1 Crimson Headband
Crimson Headband
Common 0 Light 15 20
Crit Chance: +1%
Fumble Chance: -1%
Backfire Chance: -1%
Miracle Chance: +1%
 
Tier 1 Peasant Cap
Peasant Cap
Common 2 Light 60 25
Physical Resistance: +6%
 
Slashing Resistance: +3%
Rending Resistance: +3%
 
Bleed Resistance: +8%
Control Resistance: +4%
 
Dodge Chance: +1%
 
Tier 2 Hood
Hood
Common 2 Light 40 200
Physical Resistance: +4%
 
Bleed Resistance: +6%
Control Resistance: +4%
 
Crit Chance: +2%
Fumble Chance: -1%
Dodge Chance: +4%
 
Tier 1 Peasant Hat
Peasant Hat
Common 1 Light 30 25
Physical Resistance: +2%
 
Crushing Resistance: +3%
Rending Resistance: +3%
 
Bleed Resistance: +4%
Control Resistance: +2%
 
Dodge Chance: +3%
 
Energy Restoration: +2%
 
Tier 3 Gamekeeper Hat
Gamekeeper Hat
Common 4 Light 50 500
Physical Resistance: +6%
 
Bleed Resistance: +8%
Control Resistance: +6%
 
Accuracy: +4%
Crit Chance: +3%
Dodge Chance: +6%
 
Tier 1 Broad-Brimmed Hat
Broad-Brimmed Hat
Common 1 Light 30 25
Physical Resistance: +2%
 
Bleed Resistance: +4%
Control Resistance: +2%
 
Fumble Chance: -1%
Dodge Chance: +2%
 
Fatigue Resistance: +5%
 
Tier 2 Arming Cap
Arming Cap
Common 4 Light 80 200
Physical Resistance: +8%
 
Bleed Resistance: +10%
Control Resistance: +6%
 
Dodge Chance: +2%
 
Tier 3 Padded Coif
Padded Coif
Common 6 Light 100 500
Physical Resistance: +10%
 
Bleed Resistance: +12%
Control Resistance: +8%
 
Dodge Chance: +3%
 
Tier 4 Norrheim Helmet
Norrheim Helmet
Common 7 Light 120 1325
Physical Resistance: +12%
 
Rending Resistance: +20%
 
Bleed Resistance: +21%
Control Resistance: +10%
 
Crit Chance: +1%
Dodge Chance: -2%
 
Energy: -1
 
Tier 4 Mercenary Captain Headwear
Mercenary Captain Headwear
Common 5 Light 60 1150
Physical Resistance: +8%
 
Bleed Resistance: +10%
Control Resistance: +8%
Pain Resistance: +10%
 
Crit Chance: +4%
Crit Efficiency: +5%
Dodge Chance: +8%
 
Tier 3 Mail Coif
Mail Coif
Common 8 Light 150 1025
Physical Resistance: +10%
 
Slashing Resistance: +12%
Rending Resistance: +12%
 
Bleed Resistance: +12%
Control Resistance: +8%
 
Energy: -2
 
Tier 4 Squire Mail Coif
Squire Mail Coif
Common 10 Light 180 2300
Physical Resistance: +12%
 
Slashing Resistance: +12%
Rending Resistance: +12%
 
Bleed Resistance: +14%
Control Resistance: +10%
 
Energy: -2
 
Tier 2 Cone Helmet
Cone Helmet
Common 5 Medium 100 275
Physical Resistance: +8%
 
Bleed Resistance: +10%
Control Resistance: +10%
 
Energy: -1
 
Tier 2 Guard Helmet
Guard Helmet
Common 8 Medium 120 500
Physical Resistance: +12%
 
Bleed Resistance: +17%
Control Resistance: +12%
 
Energy: -3
Energy Restoration: -1%
 
Tier 2 Skadian Helmet
Skadian Helmet
Unique 6 Medium 100 375
Physical Resistance: +10%
 
Bleed Resistance: +12%
Control Resistance: +10%
 
Energy: -1
 
Tier 2 Kettle Helmet
Kettle Helmet
Common 7 Medium 100 425
Physical Resistance: +10%
 
Bleed Resistance: +12%
Control Resistance: +10%
 
Crit Avoidance: +3%
 
Energy: -1
 
Tier 3 Open Bascinet
Open Bascinet
Common 11 Medium 150 1225
Physical Resistance: +18%
 
Bleed Resistance: +20%
Control Resistance: +16%
 
Energy: -5
Energy Restoration: -1%
 
Fortitude: +2%
 
Tier 4 Sallet
Sallet
Common 12 Medium 150 2300
Physical Resistance: +18%
 
Bleed Resistance: +18%
Control Resistance: +18%
 
Energy: -3
 
Tier 4 Wolf Ribs Bascinet
Wolf Ribs Bascinet
Common 14 Medium 180 2750
Physical Resistance: +22%
 
Bleed Resistance: +23%
Control Resistance: +20%
 
Energy: -7
Energy Restoration: -2%
 
Fortitude: +4%
 
Tier 3 Klappvisor Bascinet
Klappvisor Bascinet
Common 17 Heavy 300 1625
Physical Resistance: +27%
 
Bleed Resistance: +30%
Control Resistance: +26%
 
Accuracy: -5%
Crit Avoidance: +8%
 
Energy: -16
Energy Restoration: -5%
 
Fortitude: +10%
 
Vision: -2
 
Tier 4 Hounskull Bascinet
Hounskull Bascinet
Common 20 Heavy 360 3675
Physical Resistance: +30%
 
Bleed Resistance: +34%
Control Resistance: +30%
 
Accuracy: -6%
Crit Avoidance: +10%
 
Energy: -18
Energy Restoration: -5%
 
Fortitude: +12%
 
Vision: -2
 
Tier 5 Visored Grand Bascinet
Visored Grand Bascinet
Common 25 Heavy 460 7775
Physical Resistance: +33%
 
Bleed Resistance: +40%
Control Resistance: +36%
 
Accuracy: -9%
Crit Avoidance: +15%
 
Energy: -25
Energy Restoration: -6%
 
Fortitude: +15%
 
Vision: -3
 
Tier 4 Topfhelm
Topfhelm
Common 19 Heavy 240 3000
Physical Resistance: +27%
 
Bleed Resistance: +30%
Control Resistance: +28%
 
Accuracy: -5%
Crit Avoidance: +5%
 
Energy: -16
Energy Restoration: -4%
 
Fortitude: +5%
 
Vision: -2
 
Tier 5 Radiant Topfhelm
Radiant Topfhelm
Unique 22 Heavy 280 6325
Physical Resistance: +30%
 
Unholy Resistance: +33%
 
Bleed Resistance: +34%
Control Resistance: +37%
 
Accuracy: -3%
Crit Avoidance: +10%
Miracle Chance: +3%
 
Energy: -14
Energy Restoration: -4%
 
Fortitude: +8%
 
Vision: -2
 
Tier 4 Visored Sallet
Visored Sallet
Common 18 Heavy 240 3225
Physical Resistance: +25%
 
Bleed Resistance: +28%
Control Resistance: +26%
 
Accuracy: -4%
Crit Avoidance: +7%
 
Energy: -14
Energy Restoration: -3%
 
Fortitude: +8%
 
Vision: -1
 
Tier 4 Bellows-Visored Sallet
Bellows-Visored Sallet
Common 18 Heavy 205 3225
Physical Resistance: +21%
 
Bleed Resistance: +24%
Control Resistance: +22%
 
Accuracy: -2%
Crit Avoidance: +5%
 
Energy: -11
Energy Restoration: -3%
 
Fortitude: +5%
 
Vision: -1
 
Tier Data does not exist. Apprentice Cowl Common 0
Tier Data does not exist. Novice Cowl Common 0
Tier 4 Arcanist Cowl
Arcanist Cowl
Common 4 Light 60 2875
Physical Resistance: +4%
 
Arcane Resistance: +20%
 
Bleed Resistance: +6%
 
Dodge Chance: +4%
Backfire Chance: -6%
 
Energy: +6
Energy Restoration: +2%
Arcanistic Power: +8%
 
Energy Drain: +9%
 
Vision: +1
 
Tier 4 Pyromancer Cowl
Pyromancer Cowl
Common 4 Light 60 2875
Physical Resistance: +4%
 
Fire Resistance: +20%
 
Bleed Resistance: +6%
 
Backfire Chance: -6%
Miracle Chance: +2%
Miracle Potency: +5%
 
Energy: +6
Energy Restoration: +2%
Pyromantic Power: +8%
 
Vision: +1
 
Tier 4 Geomancer Cowl
Geomancer Cowl
Common 5 Light 80 2875
Physical Resistance: +5%
 
Arcane Resistance: +10%
 
Bleed Resistance: +6%
 
Damage Taken: -5%
Backfire Chance: -6%
 
Energy: +6
Energy Restoration: +2%
Geomantic Power: +8%
 
Fortitude: +8%
 
Vision: +1
 
Tier 4 Electromancer Cowl
Electromancer Cowl
Common 4 Light 60 2875
Physical Resistance: +4%
 
Shock Resistance: +20%
 
Bleed Resistance: +6%
 
Backfire Chance: -6%
 
Energy: +8
Energy Restoration: +3%
Spells Energy Cost: -5%
Electromantic Power: +8%
 
Vision: +1
 
Tier 5 Spellweaver Cowl
Spellweaver Cowl
Common 5 Light 70 6075
Physical Resistance: +5%
 
Bleed Resistance: +7%
 
Backfire Chance: -9%
 
Energy: +9
Energy Restoration: +3%
Spells Energy Cost: -6%
Cooldowns Duration: -5%
Magic Power: +10%
 
Vision: +1
 
Tier 4 Cryomancer Cowl
Cryomancer Cowl
Common 4 Light 60 2875
Physical Resistance: +4%
 
Frost Resistance: +25%
 
Bleed Resistance: +6%
 
Crit Avoidance: +10%
Backfire Chance: -8%
 
Energy: +6
Energy Restoration: +2%
Cryomantic Power: +8%
 
Vision: +1
 
Max Health: +5
Tier 4 Battlemage Cowl
Battlemage Cowl
Common 5 Light 70 2450
Physical Resistance: +6%
Nature Resistance: +9%
Magic Resistance: +9%
 
Bleed Resistance: +9%
 
Backfire Chance: -8%
 
Energy: +7
Energy Restoration: +3%
Magic Power: +9%
 
Vision: +1
 
Tier 3 Wanderer Cowl
Wanderer Cowl
Common 3 Light 50 1275
Physical Resistance: +3%
 
Bleed Resistance: +5%
 
Backfire Chance: -5%
 
Energy: +5
Energy Restoration: +2%
Magic Power: +6%
 
Vision: +1
 
Tier 2 Academy Circlet
Academy Circlet
Common 0 Light 20 575
Miracle Chance: +1%
Miracle Potency: +4%
 
Cooldowns Duration: -2%
Magic Power: +9%
 
Tier 3 Topaz Circlet
Topaz Circlet
Common 0 Light 35 1375
Miracle Chance: +2%
Miracle Potency: +6%
 
Cooldowns Duration: -3%
Magic Power: +11%
 
Tier 3 Gilded Circlet
Gilded Circlet
Common 0 Light 20 1825
Backfire Chance: -1%
Miracle Chance: +2%
Miracle Potency: +6%
 
Cooldowns Duration: -3%
Magic Power: +13%
 
Tier 4 Dwarven Circlet
Dwarven Circlet
Common 0 Light 60 4150
Physical Resistance: +7%
Nature Resistance: +7%
Magic Resistance: +7%
 
Crit Avoidance: +5%
Miracle Chance: +5%
Miracle Potency: +10%
 
Cooldowns Duration: -4%
Magic Power: +14%
 
Tier 4 Battlemage Circlet
Battlemage Circlet
Common 0 Light 30 3450
Miracle Chance: +3%
Miracle Potency: +8%
 
Energy: +6
Energy Restoration: +3%
Cooldowns Duration: -4%
Magic Power: +15%
 
Tier 5 Ruby Circlet
Ruby Circlet
Common 0 Light 45 7300
Miracle Chance: +3%
Miracle Potency: +10%
 
Spells Energy Cost: -5%
Cooldowns Duration: -8%
Magic Power: +16%
 
Tier 5 Court Mage Diadem
Court Mage Diadem
Common 0 Light 20 8375
Magic Resistance: +10%
 
Miracle Chance: +4%
Miracle Potency: +15%
 
Cooldowns Duration: -5%
Magic Power: +20%
 
Tier 5 Hermit Wreath
Hermit Wreath
Unique 0 Light 35 7300
Nature Resistance: +15%
 
Miracle Chance: +4%
Miracle Potency: +10%
 
Energy: +4
Energy Restoration: +2%
Cooldowns Duration: -5%
Magic Power: +18%
 
Health Restoration: +2%
 
Vision: +1
 
Max Health: +4
Tier 2 Witch Hat
Witch Hat
Unique 2 Light 20 575
Physical Resistance: +2%
 
Bleed Resistance: +4%
 
Miracle Chance: +3%
Miracle Potency: +6%
 
Magic Power: +6%
 
Tier 2 Hired Blade Cowl
Hired Blade Cowl
Unique 2 Light 50 225
Physical Resistance: +4%
 
Bleed Resistance: +6%
Control Resistance: +4%
 
Crit Chance: +2%
Fumble Chance: -2%
Dodge Chance: +3%
 
Tier 5 Gryphon Sallet
Gryphon Sallet
Common 21 Heavy 280 6800
Physical Resistance: +28%
 
Bleed Resistance: +38%
Control Resistance: +40%
 
Accuracy: -7%
Crit Avoidance: +10%
 
Energy: -16
Energy Restoration: -5%
 
Fortitude: +10%
 
Vision: -2
 
Tier 2 Cervelliere
Cervelliere
Common 6 Medium 100 375
Physical Resistance: +10%
 
Bleed Resistance: +12%
Control Resistance: +12%
 
Energy: -1
 
Tier 3 Mail Cervelliere
Mail Cervelliere
Common 10 Medium 150 1175
Physical Resistance: +14%
 
Slashing Resistance: +15%
Rending Resistance: +15%
 
Bleed Resistance: +15%
Control Resistance: +14%
 
Energy: -3
Energy Restoration: -1%
 
Tier 5 Barbute
Barbute
Common 15 Medium 175 4850
Physical Resistance: +22%
 
Bleed Resistance: +21%
Control Resistance: +22%
 
Energy: -4
 
Tier 2 Pot Helmet
Pot Helmet
Common 7 Medium 100 400
Physical Resistance: +10%
 
Bleed Resistance: +15%
Control Resistance: +12%
 
Energy: -6
Energy Restoration: -1%
 
Tier 3 War Hat
War Hat
Common 9 Medium 125 1025
Physical Resistance: +14%
 
Bleed Resistance: +16%
Control Resistance: +14%
 
Crit Avoidance: +6%
 
Energy: -2
 
Tier 3 Visored Pot Helmet
Visored Pot Helmet
Common 16 Heavy 200 1325
Physical Resistance: +25%
 
Bleed Resistance: +26%
Control Resistance: +24%
 
Accuracy: -4%
Crit Avoidance: +3%
 
Energy: -14
Energy Restoration: -4%
 
Fortitude: +3%
 
Vision: -2
 
Tier 5 Captain Barbute
Captain Barbute
Common 17 Medium 210 5825
Physical Resistance: +24%
 
Bleed Resistance: +26%
Control Resistance: +24%
 
Energy: -9
Energy Restoration: -2%
 
Fortitude: +6%
 
Vision: -1
 
Tier 3 Visored Cervelliere
Visored Cervelliere
Common 15 Heavy 200 1425
Physical Resistance: +22%
 
Bleed Resistance: +24%
Control Resistance: +22%
 
Accuracy: -3%
Crit Avoidance: +5%
 
Energy: -12
Energy Restoration: -3%
 
Fortitude: +6%
 
Vision: -1
 
Tier 4 Visored Barbute
Visored Barbute
Common 19 Heavy 265 3225
Physical Resistance: +25%
 
Bleed Resistance: +32%
Control Resistance: +30%
 
Accuracy: -5%
Crit Avoidance: +8%
 
Energy: -18
Energy Restoration: -4%
 
Fortitude: +6%
 
Vision: -1
 
Tier 5 Pig-Faced Bascinet
Pig-Faced Bascinet
Common 23 Heavy 420 7775
Physical Resistance: +33%
 
Bleed Resistance: +38%
Control Resistance: +34%
 
Accuracy: -7%
Crit Avoidance: +14%
 
Energy: -20
Energy Restoration: -5%
 
Fortitude: +15%
 
Vision: -2
 
Tier 2 Plague Doctor Mask
Plague Doctor Mask
Unique 4 Light 80 200
Physical Resistance: +5%
 
Poison Resistance: +65%
 
Bleed Resistance: +10%
Control Resistance: +6%
 
Health Restoration: +5%
Healing Efficiency: +15%
 
Vision: -2
 
Tier 3 Cervelliere with Ear Guards
Cervelliere with Ear Guards
Unique 8 Medium 115 1225
Physical Resistance: +14%
 
Slashing Resistance: +5%
Rending Resistance: +5%
 
Bleed Resistance: +15%
Control Resistance: +18%
 
Energy: -2
 
Fortitude: +8%
 
Tier 5 Ornate Barbute
Ornate Barbute
Unique 17 Medium 210 5825
Physical Resistance: +24%
 
Bleed Resistance: +26%
Control Resistance: +24%
 
Accuracy: +4%
 
Energy: -9
Energy Restoration: -2%
Magic Power: +5%
 
Fortitude: +8%
 
Vision: -1
 
Tier 4 Ornate Sallet
Ornate Sallet
Unique 18 Heavy 240 3225
Physical Resistance: +25%
Magic Resistance: +5%
 
Unholy Resistance: +10%
 
Bleed Resistance: +28%
Control Resistance: +26%
 
Accuracy: -4%
Crit Avoidance: +14%
 
Energy: -14
Energy Restoration: -3%
 
Fortitude: +16%
 
Vision: -1
 
Tier 5 Luxurious Sallet
Luxurious Sallet
Unique 21 Heavy 310 6800
Physical Resistance: +28%
 
Bleed Resistance: +32%
Control Resistance: +30%
 
Accuracy: -7%
Dodge Chance: +5%
Crit Avoidance: +10%
 
Energy: -16
Energy Restoration: -5%
Magic Power: +5%
 
Experience Gain: +5%
Fortitude: +10%
 
Vision: -1
 
Tier 4 Jousting Topfhelm
Jousting Topfhelm
Unique 19 Heavy 215 3000
Physical Resistance: +27%
 
Bleed Resistance: +30%
Control Resistance: +28%
 
Block Chance: +4%
Accuracy: -5%
Crit Avoidance: +5%
Damage Taken: -5%
 
Energy: -16
Energy Restoration: -4%
 
Fortitude: +5%
 
Vision: -2
 
Tier 3 Jousting Bascinet
Jousting Bascinet
Unique 17 Heavy 270 1625
Physical Resistance: +27%
 
Bleed Resistance: +30%
Control Resistance: +26%
 
Block Chance: +4%
Accuracy: -5%
Crit Avoidance: +8%
Damage Taken: -5%
 
Energy: -16
Energy Restoration: -5%
 
Fortitude: +10%
 
Vision: -2
 


Page last edited during patch: 0.9.1.11