Herbs

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Revision as of 13:37, 15 May 2020 by old>Phoe nixx
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Herbs can be commonly found growing on the Plains or bought from Fried, the herbalist. Most herbs provide beneficial effects for a limited amount of time.

All herbs occupy 1×2 inventory slots.

Item PriceGold.png Properties Description
Agrimony
10

Intoxication: -3%
Health Restoration: +2% (30 t)
Bleed Resistance: +5% (30 t)

Agrimony has been valued for its healing qualities since olden times.
Bogbean
10

Hunger Change: +0.30% (30 t)
Intoxication Change: -0.30% (30 t)

Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
Burdock
6

Health Restoration: +1% (30 t)
Healing Efficiency: +10% (30 t)

This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
Fleawort
6

Health Replenishment: +1%
Healing Efficiency: +15% (30 t)
Injury Treatment: +2
Bleed Resistance: +10% (30 t)

Is used on a selected body part.

Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene.
Henbane
6

Intoxication: +5%
Intoxication Change: +1% (30 t)
Sanity: -5%

Causes Battle Rage.

This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier.
Horsetail
6

Intoxication Change: +0.20% (30 t)
Physical Resistance: +3% (30 t)
Bleeding Resistance: +12% (30 t)

Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
Mindwort
12

Sanity: +4%
Sanity Change: +0.20% (30 t)
Morale: +2%
Psionic Resistance: +5% (30 t)

Removes the effects of bad trip and being drunk.

Mindwort is used as a potent sedative, helpful in recovery from major shocks.
Spearmint
6

Intoxication Change: -0.10% (30 t)
Intoxication Resistance: +5% (30 t)

Spearmint is famous for a variety of beneficial properties. A great addition to every tincture.
Poppy
10

Intoxication Change: +0.30% (30 t)
Pain Change: -0.25% (30 t)
Morale Change: +0.15% (30 t)

May put to sleep or cause bad trip.

Village healers often include poppy into their herbal infusions for its sedative qualities.
Thyme
10

Sanity: +1%
Energy Replenishment: +7%

Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions.