Difference between revisions of "Ingredients"

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The following table includes all ingredients.
The following table includes all ingredients.
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Revision as of 12:01, 16 June 2020

Ingredients are items intended to be used for crafting. As the latter is not implemented in game yet, all ingredients are able of being used only as consumables.

  • Herbs can be commonly found growing on the Plains or bought from Frid, the herbalist. Most herbs provide beneficial effects for a limited amount of time. All herbs occupy 1×2 inventory slots.
  • Mushrooms can be commonly found near trees in the Forests. Mushrooms classified as Ingredients are usually poisonous and shouldn't be eaten raw. Edible mushrooms are classified as Food.

List of ingredients

The following table includes all ingredients.

Item Inv. slots PriceGold.png Subcategory Properties Uses Description
Death Cap
1×1 3 Mushroom

Hunger: -1%
Intoxication: +100%

1 It claimed many lives of careless mushroomers.
Fly Agaric
1×1 4 Mushroom

Hunger: -1%
Intoxication: +30%
Pain: -10%
Pain Resistance: +60% (30 x)
Sanity: -10%

1 Not as deceptive as a death cap, it's easily recognizable by its bright colors.
Agrimony
1×2 10 Herb

Intoxication: -3%
Health Restoration: +2% (30 t)
Bleed Resistance: +5% (30 t)

1 Agrimony has been valued for its healing qualities since olden times.
Bogbean
1×2 10 Herb

Hunger Change: +0.30% (30 t)
Intoxication Change: -0.30% (30 t)

1 Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
Burdock
1×2 4 Herb

Health Restoration: +1% (30 t)
Healing Efficiency: +10% (30 t)

1 This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
Fleawort
1×2 6 Herb

Health Replenishment: +1%
Healing Efficiency: +15% (30 t)
Injury Treatment: +2
Bleed Resistance: +10% (30 t)

Is used on a selected body part.

1 Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene.
Henbane
1×2 7 Herb

Intoxication: +5%
Intoxication Change: +1% (30 t)
Sanity: -5%

Causes Battle Rage.

1 This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier.
Horsetail
1×2 6 Herb

Intoxication Change: +0.20% (30 t)
Physical Resistance: +3% (30 t)
Bleeding Resistance: +12% (30 t)

1 Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
Mindwort
1×2 12 Herb

Sanity: +4%
Sanity Change: +0.20% (30 t)
Morale: +2%
Psionic Resistance: +5% (30 t)

Removes the effects of bad trip and being drunk.

1 Mindwort is used as a potent sedative, helpful in recovery from major shocks.
Nettle
1×2 6 Herb

Intoxication Change: -0.10% (30 t)
Health Restoration: +1% (30 t)
Bleeding Resistance: +10% (30 t)

1 Despite its prickly nature, this plant is undeniably beneficial - its leaves and stems are edible and are used by herbalists all over Aldor.
Spearmint
1×2 6 Herb

Intoxication Change: -0.10% (30 t)
Intoxication Resistance: +5% (30 t)

1 Spearmint is famous for a variety of beneficial properties. A great addition to every tincture.
Poppy
1×2 10 Herb

Intoxication Change: +0.30% (30 t)
Pain Change: -0.25% (30 t)
Morale Change: +0.15% (30 t)

May put to sleep or cause bad trip.

1 Village healers often include poppy into their herbal infusions for its sedative qualities.
Rhubarb
1×2 8 Herb

Hunger Change: -0.10% (30 t)
Hunger Resistance: +25% (30 t)
Intoxication Change: +0.10% (30 t)
Immunity: +5%

1 Rhubarb stems are nutritious and benefit digestion. On the other hand, its leaves are to be consumed in moderation - they are quite poisonous.
Thyme
1×2 10 Herb

Sanity: +1%
Energy Replenishment: +7%

1 Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions.