Difference between revisions of "Ingredients"

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old>Yuweee
old>Pumasky2
m (added link to effect for hover)
Line 21: Line 21:
| Mushroom
| Mushroom
|  
|  
Hunger: {{c|+|-1%}}<br>
[[Hunger]]: {{c|+|-1%}}<br>
Intoxication: {{c|-|+100%}}
[[Intoxication]]: {{c|-|+100%}}
| 1
| 1
| It claimed many lives of careless mushroomers.
| It claimed many lives of careless mushroomers.
Line 32: Line 32:
| Mushroom
| Mushroom
|
|
Hunger: {{c|+|-1%}}<br>
[[Hunger]]: {{c|+|-1%}}<br>
Intoxication: {{c|-|+30%}}<br>
[[Intoxication]]: {{c|-|+30%}}<br>
Pain: {{c|+|-15%}}<br>
[[Pain]]: {{c|+|-15%}}<br>
Pain Resistance: {{c|+|+60%}} (30 x)<br>
[[Pain Resistance]]: {{c|+|+60%}} (30 x)<br>
Sanity: {{c|-|-10%}}<br>
[[Sanity]]: {{c|-|-10%}}<br>
| 1
| 1
| Not as deceptive as a death cap, it's easily recognizable by its bright colors.
| Not as deceptive as a death cap, it's easily recognizable by its bright colors.
Line 46: Line 46:
| Herb
| Herb
|
|
Thirst {{Color|-|+18%}}<br>
[[Thirst]]: {{Color|-|+18%}}<br>
Intoxication: {{Color|+|-3%}}<br>
[[Intoxication]]: {{Color|+|-3%}}<br>
Health Restoration: {{Color|+|+2%}} (30 t)<br>
Health Restoration: {{Color|+|+2%}} (30 t)<br>
Bleed Resistance: {{Color|+|+5%}} (30 t)  
Bleed Resistance: {{Color|+|+5%}} (30 t)  
Line 59: Line 59:
| Herb
| Herb
|
|
[[Thirst]]: {{Color|-|+16%}}<br>
Hunger Change: {{Color|-|+0.30%}} (30 t)<br>
Hunger Change: {{Color|-|+0.30%}} (30 t)<br>
Thirst {{Color|-|+16%}}<br>
[[Intoxication Change]]: {{Color|+|-0.30%}} (30 t)
Intoxication Change: {{Color|+|-0.30%}} (30 t)
| 1
| 1
| Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
| Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
Line 71: Line 71:
| Herb
| Herb
|
|
Thirst {{Color|-|+16%}}<br>
[[Thirst]]: {{Color|-|+16%}}<br>
Health Restoration: {{Color|+|+1%}} (30 t)<br>
Health Restoration: {{Color|+|+1%}} (30 t)<br>
Healing Efficiency: {{Color|+|+10%}} (30 t)
[[Healing Efficiency]]: {{Color|+|+10%}} (30 t)
| 1
| 1
| This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
| This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
Line 83: Line 83:
| Herb
| Herb
|
|
Thirst: {{Color|-|+18%}}<br>
[[Thirst]]: {{Color|-|+18%}}<br>
Pain Resistance: {{Color|+|+5%}} (30 t)<br>
[[Pain Resistance]]: {{Color|+|+5%}} (30 t)<br>
Healing Efficiency: {{Color|+|+5%}} (30 t)<br>
Healing Efficiency: {{Color|+|+5%}} (30 t)<br>
Bleed Resistance: {{Color|+|+15%}} (30 t)
Bleed Resistance: {{Color|+|+15%}} (30 t)
Line 97: Line 97:
|
|
Health Replenishment: {{Color|+|+1%}}<br>
Health Replenishment: {{Color|+|+1%}}<br>
Healing Efficiency: {{Color|+|+15%}} (30 t)<br>
[[Healing Efficiency]]: {{Color|+|+15%}} (30 t)<br>
Injury Treatment: {{Color|+|+2}}<br>
Injury Treatment: {{Color|+|+2}}<br>
Bleed Resistance: {{Color|+|+10%}} (30 t)  
Bleed Resistance: {{Color|+|+10%}} (30 t)  
Line 111: Line 111:
| Herb
| Herb
|
|
Thirst {{Color|-|+20%}}<br>
[[Thirst]]: {{Color|-|+20%}}<br>
Intoxication: {{Color|-|+5%}}<br>
[[Intoxication]]: {{Color|-|+5%}}<br>
Intoxication Change: {{Color|-|+1%}} (30 t)<br>
[[Intoxication Change]]: {{Color|-|+1%}} (30 t)<br>
Sanity: {{Color|-|-5%}}
[[Sanity]]: {{Color|-|-5%}}


Causes {{Color|+|Battle Rage}}.
Causes {{Color|+|Battle Rage}}.
Line 126: Line 126:
| Herb
| Herb
|
|
Thirst {{Color|-|+16%}}<br>
[[Thirst]]: {{Color|-|+16%}}<br>
Intoxication Change: {{Color|-|+0.20%}} (30 t)<br>
[[Intoxication Change]]: {{Color|-|+0.20%}} (30 t)<br>
Physical Resistance: {{Color|+|+3%}} (30 t)<br>
Physical Resistance: {{Color|+|+3%}} (30 t)<br>
Bleeding Resistance: {{Color|+|+12%}} (30 t)
Bleeding Resistance: {{Color|+|+12%}} (30 t)
Line 139: Line 139:
| Herb
| Herb
|
|
Thirst {{Color|-|+16%}}<br>
[[Thirst]]: {{Color|-|+16%}}<br>
Sanity: {{Color|+|+4%}}<br>
[[Sanity]]: {{Color|+|+4%}}<br>
Sanity Change: {{Color|+|+0.20%}} (30 t)<br>
Sanity Change: {{Color|+|+0.20%}} (30 t)<br>
Morale: {{Color|+|+2%}}<br>
Morale: {{Color|+|+2%}}<br>
Line 155: Line 155:
| Herb
| Herb
|
|
Thirst {{Color|-|+15%}}<br>
[[Thirst]]: {{Color|-|+15%}}<br>
Intoxication Change: {{Color|+|-0.10%}} (30 t)<br>
[[Intoxication Change]]: {{Color|+|-0.10%}} (30 t)<br>
Health Restoration: {{Color|+|+1%}} (30 t)<br>
Health Restoration: {{Color|+|+1%}} (30 t)<br>
Bleeding Resistance: {{Color|+|+10%}} (30 t)
Bleeding Resistance: {{Color|+|+10%}} (30 t)
Line 168: Line 168:
| Herb
| Herb
|
|
Thirst {{Color|-|+10%}}<br>
[[Thirst]]: {{Color|-|+10%}}<br>
Intoxication Change: {{Color|+|-0.10%}} (30 t)<br>
[[Intoxication Change]]: {{Color|+|-0.10%}} (30 t)<br>
Intoxication Resistance: {{Color|+|+5%}} (30 t)
Intoxication Resistance: {{Color|+|+5%}} (30 t)
| 1
| 1
Line 180: Line 180:
| Herb
| Herb
|
|
Thirst {{Color|-|+8%}}<br>
[[Thirst]]: {{Color|-|+8%}}<br>
Intoxication Change: {{Color|-|+0.30%}} (30 t)<br>
Intoxication Change: {{Color|-|+0.30%}} (30 t)<br>
Pain Change: {{Color|+|-0.25%}} (30 t)<br>
Pain Change: {{Color|+|-0.25%}} (30 t)<br>
Line 195: Line 195:
| Herb
| Herb
|
|
[[Thirst]]: {{Color|-|+12%}}<br>
Hunger Change: {{Color|+|-0.10%}} (30 t)<br>
Hunger Change: {{Color|+|-0.10%}} (30 t)<br>
Hunger Resistance: {{Color|+|+25%}} (30 t)<br>
Hunger Resistance: {{Color|+|+25%}} (30 t)<br>
Thirst {{Color|-|+12%}}<br>
[[Intoxication Change]]: {{Color|-|+0.10%}} (30 t)<br>
Intoxication Change: {{Color|-|+0.10%}} (30 t)<br>
Immunity: {{Color|+|+5%}}
Immunity: {{Color|+|+5%}}
| 1
| 1
Line 209: Line 209:
| Herb
| Herb
|
|
Thirst {{Color|-|+14%}}<br>
[[Thirst]]: {{Color|-|+14%}}<br>
Sanity: {{Color|+|+1%}}<br>
[[Sanity]]: {{Color|+|+1%}}<br>
Energy Replenishment: {{Color|+|+7%}}
Energy Replenishment: {{Color|+|+7%}}
| 1
| 1

Revision as of 14:25, 6 October 2020

Ingredients are items intended to be used for crafting. As the latter is not implemented in game yet, all ingredients are able of being used only as consumables.

  • Herbs can be commonly found growing on the Plains or bought from Frid, the herbalist. Most herbs provide beneficial effects for a limited amount of time. All herbs occupy 1×2 inventory slots.
  • Mushrooms can be commonly found near trees in the Forests. Mushrooms classified as Ingredients are usually poisonous and shouldn't be eaten raw. Edible mushrooms are classified as Food.

List of ingredients

The following table includes all ingredients.

Item Inv. slots PriceGold.png Subcategory Properties Uses Description
Death Cap
1×1 3 Mushroom

Hunger: -1%
Intoxication: +100%

1 It claimed many lives of careless mushroomers.
Fly Agaric
1×1 4 Mushroom

Hunger: -1%
Intoxication: +30%
Pain: -15%
Pain Resistance: +60% (30 x)
Sanity: -10%

1 Not as deceptive as a death cap, it's easily recognizable by its bright colors.
Agrimony
1×2 10 Herb

Thirst: +18%
Intoxication: -3%
Health Restoration: +2% (30 t)
Bleed Resistance: +5% (30 t)

1 Agrimony has been valued for its healing qualities since olden times.
Bogbean
1×2 10 Herb

Thirst: +16%
Hunger Change: +0.30% (30 t)
Intoxication Change: -0.30% (30 t)

1 Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
Burdock
1×2 4 Herb

Thirst: +16%
Health Restoration: +1% (30 t)
Healing Efficiency: +10% (30 t)

1 This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
Burnet
1×2 10 Herb

Thirst: +18%
Pain Resistance: +5% (30 t)
Healing Efficiency: +5% (30 t)
Bleed Resistance: +15% (30 t)

1 Burnet's medical properties are praised for a reason: it does a great job at stopping fresh wounds from bleeding and getting infected.
Fleawort
1×2 6 Herb

Health Replenishment: +1%
Healing Efficiency: +15% (30 t)
Injury Treatment: +2
Bleed Resistance: +10% (30 t)

Is used on a selected body part.

1 Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene.
Henbane
1×2 7 Herb

Thirst: +20%
Intoxication: +5%
Intoxication Change: +1% (30 t)
Sanity: -5%

Causes Battle Rage.

1 This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier.
Horsetail
1×2 6 Herb

Thirst: +16%
Intoxication Change: +0.20% (30 t)
Physical Resistance: +3% (30 t)
Bleeding Resistance: +12% (30 t)

1 Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
Mindwort
1×2 12 Herb

Thirst: +16%
Sanity: +4%
Sanity Change: +0.20% (30 t)
Morale: +2%
Psionic Resistance: +5% (30 t)

Removes the effects of bad trip and being drunk.

1 Mindwort is used as a potent sedative, helpful in recovery from major shocks.
Nettle
1×2 6 Herb

Thirst: +15%
Intoxication Change: -0.10% (30 t)
Health Restoration: +1% (30 t)
Bleeding Resistance: +10% (30 t)

1 Despite its prickly nature, this plant is undeniably beneficial - its leaves and stems are edible and are used by herbalists all over Aldor.
Spearmint
1×2 6 Herb

Thirst: +10%
Intoxication Change: -0.10% (30 t)
Intoxication Resistance: +5% (30 t)

1 Spearmint is famous for a variety of beneficial properties. A great addition to every tincture.
Poppy
1×2 10 Herb

Thirst: +8%
Intoxication Change: +0.30% (30 t)
Pain Change: -0.25% (30 t)
Morale Change: +0.15% (30 t)

May put to sleep or cause bad trip.

1 Village healers often include poppy into their herbal infusions for its sedative qualities.
Rhubarb
1×2 8 Herb

Thirst: +12%
Hunger Change: -0.10% (30 t)
Hunger Resistance: +25% (30 t)
Intoxication Change: +0.10% (30 t)
Immunity: +5%

1 Rhubarb stems are nutritious and benefit digestion. On the other hand, its leaves are to be consumed in moderation - they are quite poisonous.
Thyme
1×2 10 Herb

Thirst: +14%
Sanity: +1%
Energy Replenishment: +7%

1 Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions.