Difference between revisions of "Staves"

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{{About|a weapon class|the corresponding skill tree|Staffs (skill tree)}}
{{About|a weapon class|the corresponding skill tree|Staves (skill tree)}}


A traveler's cane, a mage's arcane focus, a priest's holy symbol, and a monk's deadly weapon. Staves can be all of these.
A traveler's cane, a mage's arcane focus, a priest's holy symbol, and a monk's deadly weapon. Staves can be all of these.


== Critical Hit Bonus ==
== Critical Hit Bonus ==
Upon dealing [[Critical Damage]], staves cleave through 3 tiles and replenish 10% of the character's Max [[Energy]].
Upon dealing [[Combat_Formulas#Critical_Hit_/_Miracle|Critical Damage]], staves cleave through 3 tiles and receive +50% {{C|Light Brown|{{#tip-text: Energy Drain| {{:Energy Drain}}}}}}.


==Staves==
==Staves==


{{WeaponTable/head}}
{{WeaponTable/head}}
|-
{{WeaponTable/row|Cammock}}
{{WeaponTable/row|Cammock}}
|-
{{WeaponTable/row|Traveling Staff}}
{{WeaponTable/row|Travelling Staff}}
|-
{{WeaponTable/row|Healer Staff}}
{{WeaponTable/row|Healer Staff}}
|-
{{WeaponTable/row|Hexer Staff}}
{{WeaponTable/row|Conjurer Staff}}
<!--{{WeaponTable/row|Goblin Staff}}-->
|-
{{WeaponTable/row|Goblin Staff}}
|-
{{WeaponTable/row|Pilgrim Staff}}
{{WeaponTable/row|Pilgrim Staff}}
|-
{{WeaponTable/row|Reinforced Staff}}
{{WeaponTable/row|Reinforced Staff}}
|-
{{WeaponTable/row|Monk Staff}}
{{WeaponTable/row|Monk Staff}}
|-
{{WeaponTable/row|Metal Staff}}
{{WeaponTable/row|Metallic Staff}}
|-
{{WeaponTable/row|Dwarven Staff}}
{{WeaponTable/row|Dwarven Staff}}
|-
<!--{{WeaponTable/row|Tribal Staff}}-->
{{WeaponTable/row|Tribal Staff}}
|-
{{WeaponTable/row|Skadian Staff}}
{{WeaponTable/row|Skadian Staff}}
|-
{{WeaponTable/row|Witch Staff}}
{{WeaponTable/row|Witch Staff}}
|-
{{WeaponTable/row|Exquisite Staff}}
{{WeaponTable/row|Exquisite Staff}}
|-
{{WeaponTable/row|Priest Staff}}
{{WeaponTable/row|Priest Staff}}
|-
{{WeaponTable/row|Court Mage Staff}}
{{WeaponTable/row|Wizard Staff}}
|-
{{WeaponTable/row|Hermit Staff}}
{{WeaponTable/row|Hermit Staff}}
|-
<!--{{WeaponTable/row|Shaman Staff}}-->
{{WeaponTable/row|Shaman Staff}}
<!--{{WeaponTable/row|Orcish Staff}}-->
|-
{{WeaponTable/row|Orcish Staff}}
|-
{{WeaponTable/row|Enchanter Staff}}
{{WeaponTable/row|Enchanter Staff}}
|-
{{WeaponTable/row|Venomancer Staff}}
{{WeaponTable/row|Venomancer Staff}}
|-
{{WeaponTable/row|Pyromancer Staff}}
{{WeaponTable/row|Pyromancer Staff}}
|-
{{WeaponTable/row|Electromancer Staff}}
{{WeaponTable/row|Electromancer Staff}}
|-
{{WeaponTable/row|Astromancer Staff}}
{{WeaponTable/row|Astromancer Staff}}
|-
{{WeaponTable/row|Cryomancer Staff}}
{{WeaponTable/row|Cryomancer Staff}}
|-
{{WeaponTable/row|Psimancer Staff}}
{{WeaponTable/row|Psimancer Staff}}
|-
{{WeaponTable/row|Arcanist Staff}}
{{WeaponTable/row|Arcanist Staff}}
|-
{{WeaponTable/row|Geomancer Staff}}
{{WeaponTable/row|Geomancer Staff}}
|-
{{WeaponTable/row|Necromancer Staff}}
{{WeaponTable/row|Necromancer Staff}}
|-
{{WeaponTable/row|Chronomancer Staff}}
{{WeaponTable/row|Chronomancer Staff}}
|-
{{WeaponTable/row|Orient Staff}}
{{WeaponTable/row|Orient Staff}}
|-
{{WeaponTable/row|Vampiric Staff}}
{{WeaponTable/row|Vampiric Staff}}
|-
{{WeaponTable/row|Relict Staff}}
{{WeaponTable/row|Relict Staff}}
|-
<!--{{WeaponTable/row|Sangvus Illumination}}-->
{{WeaponTable/row|Sangvus Illumination}}
|}
|}



Latest revision as of 14:38, 18 September 2023

Disambig.png This article is about a weapon class. For the corresponding skill tree, see Staves (skill tree).

A traveler's cane, a mage's arcane focus, a priest's holy symbol, and a monk's deadly weapon. Staves can be all of these.

Critical Hit Bonus

Upon dealing Critical Damage, staves cleave through 3 tiles and receive +50% Energy Drain.

Staves

Item Rarity DamageDamageColumn.png DurabilityDurabilityColumn.png PriceGold.png Properties
Cammock
Cammock
Common Crushing: 12
Arcane: 1
50 25
Fumble Chance: -3%
 
Traveling Staff
Traveling Staff
Common Crushing: 14
100 175
Armor Penetration: +5%
 
Block Chance: +2%
Block Power: +5
Fumble Chance: -2%
 
Healer Staff
Healer Staff
Common Crushing: 12
Sacred: 2
75 375
 
Health Restoration: +3%
Healing Efficiency: +10%
 
Hexer Staff
Hexer Staff
Common Crushing: 11
Arcane: 2
Unholy: 2
100 650
 
Energy Restoration: +1%
Magic Power: +4%
 
Pilgrim Staff
Pilgrim Staff
Common Crushing: 13
Sacred: 1
150 375
Armor Penetration: +10%
 
Block Chance: +4%
Block Power: +8
 
Reinforced Staff
Reinforced Staff
Common Crushing: 16
250 1000
Armor Penetration: +5%
 
Block Chance: +5%
Block Power: +10
Crit Chance: +2%
 
Monk Staff
Monk Staff
Common Crushing: 13
Sacred: 4
150 1450
Daze Chance: +3%
Knockback Chance: +3%
 
Block Chance: +3%
Block Power: +4
Counter Chance: +3%
 
Metal Staff
Metal Staff
Common Crushing: 17
Shock: 1
300 2000
Armor Penetration: +10%
 
Stagger Chance: +5%
 
Block Chance: +6%
Block Power: +10
 
Dwarven Staff
Dwarven Staff
Common Crushing: 12
Fire: 6
150 2000
Crit Chance: +5%
Miracle Chance: +5%
 
Cooldowns Duration: -5%
 
Skadian Staff
Skadian Staff
Common Crushing: 14
Frost: 6
200 2650
Block Chance: +7%
Block Power: +15
Fumble Chance: -3%
Backfire Chance: -3%
 
Magic Power: +4%
 
Witch Staff
Witch Staff
Unique Crushing: 8
Sacred: 4
Unholy: 4
75 3445
Backfire Chance: -3%
 
Energy Restoration: +3%
Magic Power: +3%
 
Exquisite Staff
Exquisite Staff
Common Crushing: 17
Arcane: 2
200 3400
Armor Penetration: +10%
 
Block Chance: +6%
Block Power: +12
Crit Chance: +5%
 
Magic Power: +6%
 
Priest Staff
Priest Staff
Common Crushing: 16
Sacred: 4
200 4250
Armor Penetration: +10%
 
Block Chance: +5%
Damage Taken: -5%
 
Magic Power: +5%
 
Healing Efficiency: +15%
 
Court Mage Staff
Court Mage Staff
Common Crushing: 11
Arcane: 10
250 5250
Armor Penetration: +10%
 
Miracle Chance: +5%
 
Energy Restoration: +3%
Magic Power: +15%
 
Hermit Staff
Hermit Staff
Unique Crushing: 12
Poison: 4
Sacred: 4
200 6825
 
Energy Restoration: +5%
Magic Power: +20%
 
Health Restoration: +10%
 
Enchanter Staff
Enchanter Staff
Common Crushing: 16
Fire: 2
Arcane: 2
225 4250
Armor Penetration: +10%
 
Block Chance: +4%
 
Spells Energy Cost: -5%
Magic Power: +7%
 
Venomancer Staff
Venomancer Staff
Common Crushing: 17
Poison: 2
Caustic: 2
250 5250
Armor Penetration: +10%
Armor Damage: +50%
 
Bleed Chance: +5%
 
 
Cooldowns Duration: -5%
Venomantic Power: +20%
 
Health Restoration: +5%
Life Drain: +10%
 
Pyromancer Staff
Pyromancer Staff
Common Crushing: 17
Fire: 4
250 5250
Armor Penetration: +10%
 
Crit Chance: +5%
Bonus Range: +1
 
Energy: +5
Pyromantic Power: +20%
 
Electromancer Staff
Electromancer Staff
Common Crushing: 17
Shock: 4
250 5250
Armor Penetration: +10%
 
 
Energy Restoration: +10%
Spells Energy Cost: -10%
Electromantic Power: +20%
 
Astromancer Staff
Astromancer Staff
Common Crushing: 17
Fire: 2
Sacred: 2
250 5250
Armor Penetration: +10%
 
 
Energy: +10
Energy Restoration: +5%
Astromantic Power: +20%
 
Life Drain: +5%
Energy Drain: +5%
 
Cryomancer Staff
Cryomancer Staff
Common Crushing: 17
Frost: 4
250 5250
Daze Chance: +5%
Stagger Chance: +5%
 
Accuracy: +5%
 
Energy Restoration: +5%
Cryomantic Power: +20%
 
Psimancer Staff
Psimancer Staff
Common Crushing: 17
Psionic: 4
250 5250
Stagger Chance: +5%
Immobilization Chance: +5%
 
 
Psionic Power: +20%
 
Life Drain: +10%
 
Arcanist Staff
Arcanist Staff
Common Crushing: 17
Arcane: 4
250 5250
 
Energy: +5
Magic Power: +10%
Arcanistic Power: +20%
 
Energy Drain: +10%
 
Geomancer Staff
Geomancer Staff
Common Crushing: 17
Arcane: 4
350 5250
Armor Penetration: +15%
Armor Damage: +30%
 
Daze Chance: +5%
Stun Chance: +5%
Knockback Chance: +5%
 
Block Power: +5
Damage Taken: -5%
 
Geomantic Power: +20%
 
Necromancer Staff
Necromancer Staff
Unique Crushing: 10
Unholy: 9
150 6825
 
Spells Energy Cost: -9%
Magic Power: +9%
 
Energy Drain: +9%
 
Chronomancer Staff
Chronomancer Staff
Common Crushing: 15
Arcane: 3
Psionic: 3
250 5250
Fumble Chance: -5%
Dodge Chance: +5%
 
Cooldowns Duration: -10%
Chronomantic Power: +20%
 
Orient Staff
Orient Staff
Unique Crushing: 16
Fire: 3
Shock: 3
Arcane: 3
300 10010
Armor Penetration: +10%
 
Block Chance: +7%
Crit Chance: +7%
Counter Chance: +7%
 
Magic Power: +7%
 
Vampiric Staff
Vampiric Staff
Unique Rending: 9
Unholy: 13
300 6825
Bodypart Damage: +13%
 
Bleed Chance: +13%
 
 
Healing Efficiency: +13%
Life Drain: +13%
 
Relict Staff
Relict Staff
Unique Crushing: 16
Arcane: 7
Sacred: 7
350 13975
Armor Penetration: +10%
 
Miracle Chance: +5%
Miracle Potency: +15%
 
Spells Energy Cost: -5%
Cooldowns Duration: -5%
Magic Power: +20%