Difference between revisions of "Warfare Treatise III"

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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title= {{Book}}}}</div>
|BookAuthor=Written by Sares Gaard
|BookName=How Fjall Remained Unconquered. The Monograph.
|LearnText=Allows you to learn the following combat mastery abilities:
|ActiveSkill1=Against the Odds
|ActiveSkill2=Finisher
|PassiveSkill1=Stance Training
|Description=This substantial research by the established Brynnian academician attempts to explain the reasons behind military failures of Aldor and Skadia during their confrontations with the dwarves of Fjall.
|Price=2000
|Image=
|#default = }}</includeonly><noinclude><div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>


== Description ==
== Description ==
{{quote|How Fjall Remained Unconquered. The Monograph.}}
{{quote}}


==Effect==
==Effect==
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==Book content==
==Book content==
( . . . )
{{:Book data|{{ROOTPAGENAME}} Content}}
 
Despite what many Aldorians tend to believe, the unbridled nature of dwarves and their remarkable resilience on the battlefield don't really stem from their love for mushroom infusions and mead (even though there's a grain of truth to it).
 
Many humans are openly wary of having any dealings with the dwarves. The exception is some particularly avaricious merchants who are willing to travel to Fjall in hopes of getting rich.. Upon returning from the seaside settlements of the Ska'ar clan, they usually share tales about sea leviathans before eventually mentioning peculiar dwarven customs.
 
All dwarves, be it whalers or berserkers, live by a simple principle - "all or nothing". Freedom or death, wealth or ruin, glory or dishonor... Their distaste for compromises comes with mother's milk, and once combined with a cult of weaponry and warfare, makes Fjall rather troublesome for its more civilized neighbors.
 
When dwarves loot and raid, they do it with bestial greed. When they protect their homes - it's bestial fury. This primal savagery unsettles even the seasoned veterans, and only a well organized line of defense can stand up against the dwarven onslaught.
 
Fully aware of the aforementioned fact, the dwarves tend to attack only when they know that their victim can't offer much resistance. For instance, when a neighboring country is weakened by war and can no longer afford the necessary number of patrols.
 
( . . . )




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[[Category:Treatises]]</noinclude>
[[Category:Treatises]]

Revision as of 17:14, 21 June 2023

Warfare Treatise III
Written by Quartermaster Garus
"Maaf Shadows. A Reminder to the Commanders in Service of His Majesty"

Allows you to learn the following Warfare abilities:

Against the Odds
Finisher
Tactical Advantage

Reading this book grants some Experience.
This text was written during the last war between Aldor and the Maaf Empire, an unsuccessful attempt at keeping military governors and commanders safe.
Price750

Warfare Treatise III

Description

This text was written during the last war between Aldor and the Maaf Empire, an unsuccessful attempt at keeping military governors and commanders safe.

Effect

Teaches :

Acquired From

Book content

...Other than horse archers and the ever-present threat of ambushes, the Maaf Empire has prepared yet another nasty surprise for us. Akin to venomous beasts, which crawl into the tents of careless soldiers, maaf assassins prey on oblivious leaders.

The locals call these thugs the Shadows, the name reflecting their dastardly nature perfectly. And, just like their namesakes, they're never far behind from our high-ranking military officials and garrison commanders.

The Shadows strike only upon gathering full information about their mark's routine. Unlike common spies and assassins, who are fond of poisons and crossbows, the maaf Shadows always get close and personal.

More often than not, they disguise themselves as commoners or merchants in order to attack in the middle of a busy street. Once they get close to their victim, they kill it with a single well-placed strike and then disappear in the resulting commotion. The only protection against such tactics is a sizable escort and the utmost vigilance.

Even if discovered in time, the Shadows remain extremely dangerous. They charge towards their target, attempting to fight their way through the guards, quickly disposing of the unwary in a whirlwind of steel and magic. Even when mortally wounded, they sometimes manage to reach their mark and, upon murdering it, proceed sowing death among the remaining retinue...


See also