Egg

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Revision as of 21:10, 15 April 2025 by Kaleb (talk | contribs) (Created page with "<includeonly>{{#switch: {{{1}}} |ItemType = Food |Subcategory = Organic |InventoryWidth = 1 |InventoryHeight = 1 |Properties1 = Hunger|Values1 = {{c|+|-2%}} |Freshness = 120 |Uses = 1 |Properties4 = Poisoning Chance|Values4 = {{c|-|+5%}} |Properties5 = Healing Efficiency|Values5 = {{c|+|+1%}} (30 t) |Properties6 = Fatigue Change|Values6 = {{c|+|-0.01%}} (30 t) |Properties7 = Immunity|Values7 = {{c|+|+0.02%}} (30 t) |PropertyText = |Description = It's not all that great...")
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Egg
Food
Hunger:
-2%
Poisoning Chance:
+5%
Healing Efficiency:
+1% (30 t)
Fatigue Change:
-0.01% (30 t)
Immunity:
+0.02% (30 t)

Will spoil in 5 days.

It's not all that great without a garnish.
Price5

Egg
One reason why village tykes enjoy climbing trees.

Acquired From

Page last edited during patch: 0.9.2.3