Difference between revisions of "Herbs"
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Herbs can be commonly found growing on the [[Plains]] or bought from [[Fried]], the herbalist. Most herbs provide beneficial effects for a limited amount of time. | Herbs can be commonly found growing on the [[Plains]] or bought from [[Fried]], the herbalist. Most herbs provide beneficial effects for a limited amount of time. | ||
All herbs occupy 1{{x}}2 inventory slots. | |||
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Revision as of 13:37, 15 May 2020
Herbs can be commonly found growing on the Plains or bought from Fried, the herbalist. Most herbs provide beneficial effects for a limited amount of time.
All herbs occupy 1×2 inventory slots.
Item | Price | Properties | Description |
---|---|---|---|
Agrimony | 10 |
Intoxication: -3% |
Agrimony has been valued for its healing qualities since olden times. |
Bogbean | 10 |
Hunger Change: +0.30% (30 t) |
Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics. |
Burdock | 6 |
Health Restoration: +1% (30 t) |
This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties. |
Fleawort | 6 |
Health Replenishment: +1% Is used on a selected body part. |
Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene. |
Henbane | 6 |
Intoxication: +5% Causes Battle Rage. |
This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier. |
Horsetail | 6 |
Intoxication Change: +0.20% (30 t) |
Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning. |
Mindwort | 12 |
Sanity: +4% Removes the effects of bad trip and being drunk. |
Mindwort is used as a potent sedative, helpful in recovery from major shocks. |
Spearmint | 6 |
Intoxication Change: -0.10% (30 t) |
Spearmint is famous for a variety of beneficial properties. A great addition to every tincture. |
Poppy | 10 |
Intoxication Change: +0.30% (30 t) May put to sleep or cause bad trip. |
Village healers often include poppy into their herbal infusions for its sedative qualities. |
Thyme | 10 |
Sanity: +1% |
Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions. |
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