Difference between revisions of "Contracts & Tasks"

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===Contract Mechanics===
===Contract Mechanics===
Offered contracts are randomly selected from a list of possible Contracts each reset. Contracts will reset every 4 in-game days.
Offered contracts are randomly selected from a list of possible Contracts each reset. Each contract is tied to a dungeon and will reset every 4 in-game days. Each elder have up to 3 contracts one after another. One of each type of [[Enemies|enemy]] factions/dungeon


Each contract is tied to a specific Dungeon on the map. When you set a contract as your active quest, the Dungeon in question will become marked with a small red X on your [[Local Map]]. Until you complete a contract by turning it in to the village elder, you can enter the Dungeon as many times as you want. Completing the contract will seal the respective dungeon's entrance, so you will be unable to enter until the reset.
Each contract is tied to a specific Dungeon on the map. When you set a contract as your active quest, the Dungeon in question will become marked with a small red X on your [[Local Map]]. Until you complete a contract by turning it in to the village elder, you can enter the Dungeon as many times as you want. Completing the contract will seal the respective dungeon's entrance, so you will be unable to enter until the reset.  


* Elder in Osbrook will offer up to 4 contracts per reset cycle.
* Elder in Mannshire will offer up to 3 contracts per reset cycle.




Line 114: Line 112:


===List of Tasks===
===List of Tasks===
* [[A "Fee" for the Official]]
The following Tasks can be found in [[Osbrook]]:
* [[Bert the Merchant's Request]]
{| class="stoneshard sortable" style="margin: auto; text-align: center;"
* [[Bribing the Bailiff]]
! width="3%"; align='left' | Task
* [[City of Gold & Corruption]]
! width= 7%| Steps
* [[Dietrich the Smith's Request]]
! width= 10% | Description
* [[Fate of the Brewery]]
! width="2%" data-sort-type="number" | Reward
* [[Frid the Herbalist's Request]]
|-
* [[Gerlot the Merchant's Request]]
{{:Bert the Merchant's Request}}
* [[Governor's Contract]]
|-
* [[Hold the Tailor's Request]]
{{:Frid the Herbalist's Request}}
* [[Important Report]]
|-
* [[Jebar the Smith's Request]]
{{:Hold the Tailor's Request}}
* [[Ram the Drunkard's Request]]
|-
* [[Troll Hunt]]
{{:Important Report}}
|-
{{:Jebar the Smith's Request}}
|-
{{:Ram the Drunkard's Request}}
|}


The following Tasks can be found in [[Mannshire]]:
{| class="stoneshard sortable" style="margin: auto; text-align: center;"
! width="3%"; align='left' | Task
! width= 7%| Steps
! width= 10% | Description
! width="2%" data-sort-type="number" | Reward
|-
{{:Dietrich the Smith's Request}}
|-
{{:Gerlot the Merchant's Request}}
|-
{{:Governor's Contract}}
|-
{{:Herbalist for Mannshire}}
|-
{{:Troll Hunt}}
|}


The following Tasks can be found in [[Brynn]]:
{| class="stoneshard sortable" style="margin: auto; text-align: center;"
! width="3%"; align='left' | Task
! width= 7%| Steps
! width= 10% | Description
! width="2%" data-sort-type="number" | Reward
|-
{{:A "Fee" for the Official}}
|-
{{:Bribing the Bailiff}}
|-
{{:City of Gold & Corruption}}
|}


{{Template:Navigation||plain}}
{{Template:Navigation||plain}}
[[Category:Contracts|*]]
[[Category:Contracts|*]]
[[Category:Tasks|*]]
[[Category:Tasks|*]]

Latest revision as of 13:25, 16 October 2022

Contracts & Tasks are quests in the world of Stoneshard. All Quests are automatically tracked by the game, you can check their status in your Journal at any time. Clicking an entry in your Journal will set it as your active Quest and the current objective step will be displayed in the top left section of the screen while adventuring.



Main Quest

Main quests track your progress through the game's story. Your character starts the game with the main quest already active. There are currently two main quests in the Early Access version of the game.

Escape the Dungeon is the main quest for the Prologue.

Gathering the Caravan is the main quest for the story for the Adventure Mode.


Contracts

Village Contracts are the "official business" type of quests.

  • They are always tied to a specific village or town and only provided by the village elder.
  • Village Contracts have a time limit in which you have to complete it.
  • If you fail to complete the contract in the time limit, the contract is voided, you get no rewards and you lose some Reputation with the village.
  • Contracts must be turned in to the village elder who issued it after completion.
  • Completing a contract raises your Reputation with the village and always comes with a fixed reward in Crowns.

The objective may require you free a captive person, bring back a stolen item, or simply clear out a Dungeon. Sometimes you will be required to bring a proof of your deed.


Contract Mechanics

Offered contracts are randomly selected from a list of possible Contracts each reset. Each contract is tied to a dungeon and will reset every 4 in-game days. Each elder have up to 3 contracts one after another. One of each type of enemy factions/dungeon

Each contract is tied to a specific Dungeon on the map. When you set a contract as your active quest, the Dungeon in question will become marked with a small red X on your Local Map. Until you complete a contract by turning it in to the village elder, you can enter the Dungeon as many times as you want. Completing the contract will seal the respective dungeon's entrance, so you will be unable to enter until the reset.


List of Village Contracts

These four contracts can only be obtained from Odar in Osbrook:

Contract Steps Description Reward
Hapless Peasant Checkbox.png Head to the Bastion
Checkbox.png Kill the Brigand Leader
Checkbox.png Rescue the Peasant
Checkbox.png Claim the Reward
The elder of Osbrook asked me to find the Bastion and rescue the peasant, who is being held ransom. Disposing of the bandit leader is also part of the contract. 355 Crowns.png
300 Reputation
Food and/or Medicine items
Captured Merchant Checkbox.png Head to the Bastion
Checkbox.png Kill the Brigand Leader
Checkbox.png Rescue the Merchant
Checkbox.png Claim the Reward
The elder of Osbrook asked me to find the Bastion and rescue the merchant, who was caught by the brigands. Disposing of the bandit leader is also a part of the contract. 405 Crowns.png
400 Reputation
1 random Ring
Captive Emissary Checkbox.png Head to the Bastion
Checkbox.png Kill the Brigand Leader
Checkbox.png Rescue the Emissary
Checkbox.png Claim the Reward
The elder of Osbrook asked me to find the Bastion and rescue the emissary, who was caught by the brigands. Disposing of the bandit leader is also part of the contract. 455 Crowns.png
400 Reputation
1 Heraldic Note
Stolen Goods Checkbox.png Head to the Bastion
Checkbox.png Kill the Brigand Leader
Checkbox.png Find the Stolen Grain
Checkbox.png Bring the Grain Back to the Elder
The elder of Osbrook complained that a gang of brigands took residence in the Bastion, pillaging surrounding trade routes. I need to kill their leader and return the stolen goods. 405 Crowns.png
400 Reputation

These contracts are generic and can be obtained from the elder of any village or town:

Contract Steps Description Reward
Alchemy Kit Checkbox.png Head to the Bastion
Checkbox.png Kill the Brigand Leader
Checkbox.png Find the Alchemy Kit
Checkbox.png Bring the Alchemy Kit Back to the Contractor
The Contractor of Settlement passed me the contract from the merchant, who was robbed by the bandits residing in the Bastion. The merchant had an alchemy kit with him, and it's on me to find and return it. 455 - 560 Crowns.png
300 Reputation
Bandit's Den Checkbox.png Head to the Bastion
Checkbox.png Kill the Brigand Leader
Checkbox.png Claim the Reward
The Contractor of Settlement wants me to deal with the band of unruly brigands, who turned the Bastion into their den. I need to get there and kill their leader. 405 - 510 Crowns.png
300 Reputation
Captain of Deserters Checkbox.png Head to the Bastion
Checkbox.png Kill the Deserters' Leader
Checkbox.png Claim the Reward
The Settlement Contractor offered me a generous reward for finding my way inside the Bastion and getting rid of the deserters' leader. 1455 Crowns.png
600 Reputation
Forgotten Tome Checkbox.png Head to the Catacombs
Checkbox.png Kill the Cult Leader
Checkbox.png Find the Old Census Records
Checkbox.png Claim the Reward
The Contractor of Settlement is offering a reward for recovering old census records from the ruins of Catacombs. 555 - 660 Crowns.png
400 Reputation
Fugitive's Hand Checkbox.png Head to the Bastion
Checkbox.png Kill the Brigand Leader
Checkbox.png Take a Trophy
Checkbox.png Bring the Trophy to the Contractor
The Contractor of Settlement passed me the bounty on Name's head. I need to find my way to the Bastion, kill him, and bring his hand to the Contractor. 455 - 560 Crowns.png
400 Reputation
Hero's Fate Checkbox.png Head to the Crypt
Checkbox.png Kill the Skeleton Kingsguard
Checkbox.png Claim the Reward
The Contractor of Settlement put up a bounty on an undead knight, Name. I need to descend into the Crypt and put him down once and for all. 1455 Crowns.png
600 Reputation
Infested Catacombs Checkbox.png Head to the Catacombs
Checkbox.png Kill the Cult Leader
Checkbox.png Claim the Reward
The Settlement Contractor informed me that the city clerics are offering a sizable reward to anyone who will delve deep into the catacombs below the Catacombs and return back with a report. 1450 Crowns.png
600 Reputation
Intercepted Reports Checkbox.png Head to the Bastion
Checkbox.png Kill the Brigand Leader
Checkbox.png Find the Reports
Checkbox.png Bring the Reports Back to the Contractor
The bandits from Bastion killed the Magistrate's messenger and stole his reports. The Contractor of Settlement hired me to kill their leader and retrieve the important papers. 455 - 560 Crowns.png
400 Reputation
Lost Relic Checkbox.png Head to the Crypt
Checkbox.png Kill the Necromancer
Checkbox.png Find the Figurine
Checkbox.png Bring the Figurine to the Contractor
The necromancer found his way into the Crypt and defiled the grave of the local saint. The Contractor of Settlement is ready to pay me for killing him and bringing back the stolen relic. 505 - 680 Crowns.png
400 Reputation
Monastery Records Checkbox.png Head to the Catacombs
Checkbox.png Kill the Cult Leader
Checkbox.png Find the Monastery Chronicles
Checkbox.png Claim the Reward
The Contractor of Settlement is offering a reward for investigating the Catacombs and finding clues that can reveal the reasons behind its desolation. 660 - 800 Crowns.png
400 Reputation
Mysterious Disappearances Checkbox.png Head to the Catacombs
Checkbox.png Kill the Cult Leader
Checkbox.png Claim the Reward
The Contractor of Settlement told me that people started disappearing around the Catacombs. I need to get there and find out who is behind it. 505 - 610 Crowns.png
400 Reputation
Mysterious Glow Checkbox.png Head to the Crypt
Checkbox.png Kill the Necromancer
Checkbox.png Find the Source of Light
Checkbox.png Claim the Reward
The Contractor of Settlement told me about the mysterious light coming from Crypt at night. I need to get there and find out what's causing it. 505 - 680 Crowns.png
300 Reputation
Ominous Ruins Checkbox.png Head to the Catacombs
Checkbox.png Kill the Cult Leader
Checkbox.png Claim the Reward
The Contractor of Settlement offered me a hefty sum for dealing with the source of troubling rumors surrounding the Catacombs. 555 - 660 Crowns.png
400 Reputation
Restless Crypt Checkbox.png Head to the Crypt
Checkbox.png Kill the Warlock
Checkbox.png Claim the Reward
The Settlement Contractor is willing to pay me for clearing out the Crypt and disposing of yet another warlock and his minions. 930 Crowns.png
250 Reputation
Return of the Necromancer Checkbox.png Head to the Crypt
Checkbox.png Kill the Necromancer
Checkbox.png Recover the Phylactery
Checkbox.png Bring the Phylactery to the Contractor
The immortal necromancer pesters Settlement and its people. The Contractor asked me to head to the Crypt, kill him once again, and discover the talisman, which keeps on bringing him back to life. 405 Crowns.png
300 Reputation
Source of Corruption Checkbox.png Head to the Catacombs
Checkbox.png Kill the Cult Leader
Checkbox.png Find the Amulet
Checkbox.png Bring the Amulet to the Contractor
According to the Contractor of Settlement, the Catacombs attracts cultists and necromancers. I need to get there and discover the source of this blight. 505 - 610 Crowns.png
300 Reputation
Stolen Grimoire Checkbox.png Head to the Crypt
Checkbox.png Kill the Necromancer
Checkbox.png Find the Grimoire
Checkbox.png Bring the Grimoire to the Contractor
The Contractor of Settlement passed me the contract: some necromancer stole an occult grimoire from the Magistrate's nobleman. I need to kill him and bring the book back to the Contractor, so that he would send it back to its owner. 505 - 680 Crowns.png
300 Reputation
Stolen Reliquary Checkbox.png Head to the Bastion
Checkbox.png Kill the Brigand Leader
Checkbox.png Find the Reliquary
Checkbox.png Bring the Reliquary back to the Contractor
The Contractor of Settlement told me about the band of blasphemers, who took shelter in the Bastion after raiding one of the local abbeys. I need to kill their leader and bring the stolen reliquary back to the Settlement. 455 - 560 Crowns.png
300 Reputation
Unholy Ritual Checkbox.png Head to the Crypt
Checkbox.png Kill the Necromancer
Checkbox.png Interrupt the Ritual - 3/3
Checkbox.png Claim the Reward
The Contractor of Settlement told me about the cultist, who settled in the Crypt, using it as a place to perfom his unholy rituals. I need to get there, kill him, and interrupt the ritual. 505 - 680 Crowns.png
400 Reputation

Tasks

Individual NPCs might offer you quests specific to their own life.

  • The rewards for these requests can vary, from Crowns to Consumables and other items.
  • Tasks have no time limit.
  • Completing Tasks raises your Reputation with the Quest Giver's respective town or village.


Task Mechanics

Offered tasks are always the same. All tasks can only be completed once.

  • When you select a task as your active quest, no marker will be displayed on your map.
  • When you accept the Troll Hunt task, the Signal Tower Point of Interest will be permanently marked on your map until you complete it, even if you don't have Troll Hunt selected as your active quest.
  • Some tasks might require finding items that can be only acquired as random drops, therefore completing some tasks might take a long time.


List of Tasks

The following Tasks can be found in Osbrook:

Task Steps Description Reward
Bert the Merchant's Request Checkbox.png Find Bison Pelt and Horns Bert the Merchant from Osbrook asked me to bring him a bison pelt and a pair of horns. 700 Crowns.png
100 Reputation
Frid the Herbalist's Request Checkbox.png Gather the Required Herbs Frid the Herbalist from Osbrook asked me to bring him Agrimony, Fleawort and Spearmint, one tuft of each. 100 Reputation
2 Healing Salves
Hold the Tailor's Request Checkbox.png Find a Bear Pelt Hold the Tailor from Osbrook asked me to bring him a bear pelt. 750 Crowns.png
100 Reputation
Important Report Checkbox.png Find Governor Weber
Checkbox.png Return to Rickerd
Emissar Rickerd tasked me with bringing a report from Osbrook to Governor Weber in Mannshire. It's a matter of state importance - he told me not to break the seal under any circumstances, or I'll get in trouble. 120 Crowns.png
Jebar the Smith's Request Checkbox.png Find Old Falchions, Cleavers, and Home-Made Swords Jebar the Smith from Osbrook asked me to bring him three crude falchions, battle cleavers, or home-made swords. 250 Crowns.png
100 Reputation
Ram the Drunkard's Request Checkbox.png Find a bottle of brandy Ram the Drunkard from Osbrook asked me to bring him a bottle of brandy. 25 Reputation
rare Fang Amulet

The following Tasks can be found in Mannshire:

Task Steps Description Reward
Dietrich the Smith's Request Checkbox.png Find Iron Ingots Dietrich the Smith from Mannshire asked me to bring him five iron ingots. 300 Crowns.png
100 Reputation
Gerlot the Merchant's Request Checkbox.png Find Moose and Deer Antlers Gerlot the Merchant from Mannshire asked me to bring him moose and deer antlers, one pair of each. 450 Crowns.png
100 Reputation
Governor's Contract

Checkbox.png Talk to the Governor of Mannshire

The governor of Mannshire needs a mercenary for some special contract. I don't know any details yet, so it would be a good idea to head to Mannshire Castle and discuss it in person. No reward, just leads the player to the Troll Hunt task.
Herbalist for Mannshire Checkbox.png Find the Hermit's Hut
Checkbox.png Claim Your Reward
Josh the Priest would like Mannshire to have its own herbalist. Luckily, there's one living in the nearby woods, so Josh needs me to try and persuade him to move into the village. 150 Crowns.png
150 Reputation
Josh now sells Herbs, has more stock size and better sell prices.
Troll Hunt Checkbox.png Head to the Signal Tower
Checkbox.png Kill the Ancient Troll
Checkbox.png Claim Your Reward
Weber vir Lecri, the Mannshire governor, offers a reward for the head of an ancient troll, a dangerous monster that made a lair out of the nearby signal tower.

Most of the Mannshire garrison perished during a desperate attempt to liberate the tower - if the news of it reaches Brynn, Weber is done for.

Right now his only hope is that I somehow manage to kill the beast on my own. The chances are slim, but I'm feeling lucky.

4000 Crowns.png
1000 Reputation
Jousting Cloak

The following Tasks can be found in Brynn:

Task Steps Description Reward
A "Fee" for the Official

Checkbox.png Earn Two Thousand Crowns
Checkbox.png Return to Keremit in the Evening

Bribery was invented in Brynn, or so the saying goes. Seems plausible: Keremit Lawe, the Guild's bailiff at the leatherworks, is willing to sell me some under the counter gear, but only after I pay him two thousand crowns. You can buy leatherworks from him in the evening.
Task Steps Description Reward
Bribing the Bailiff

Checkbox.png Find a Ruby
Checkbox.png Return to Noel in the Evening

Some Brynn officials have grown so complacent that they refuse to take bribes in gold.

Noel vir Roan, the bailiff at the carpentry workshop, will not settle for less than a precious gem: a good-sized ruby should get me access to some of the gear they make for the city.

You can buy woodworks from him in the evening.
City of Gold & Corruption

Checkbox.png Find the Required Items
Checkbox.png Return to Giles

Giles vir Ivet, the Guild's bailiff at the blacksmithing workshop, was agreeable enaugh to promise me access to some of the... surplus goods.

All I have to do in return is to find a few items to liven up his desk: a gold candelabrum and an ornate inkpot. I'll also need to bring a bottle of elven ice wine to sweeten the deal.
You can buy blacksmithing goods from him in the evening.

Page last edited during patch: 0.8.0.17