Difference between revisions of "NPCs"
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=== Lists of friendly NPCs === | === Lists of friendly NPCs === | ||
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! colspan=" | ! colspan="9" | [[Osbrook]] NPCs | ||
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! Occupation | ! Occupation | ||
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! Rumors | ! Rumors | ||
! Has Lore | ! Has Lore | ||
! Unique Dialogue | |||
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| Butcher | | Butcher | ||
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| [[File:Jurg.png|37px|link=Jurg]]<br>[[Jurg]] | | [[File:Jurg.png|37px|link=Jurg]]<br>[[Jurg]] | ||
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| Elder | | Elder | ||
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! colspan="8" style="text-align: left;"| 2) Sergeant actually has no Quest, but instead gives you a choice of a starting weapon. Refusing to pick any weapon awards [[Reputation]] with Osbrook. | ! colspan="8" style="text-align: left;"| 2) Sergeant actually has no Quest, but instead gives you a choice of a starting weapon. Refusing to pick any weapon awards [[Reputation]] with Osbrook. | ||
|} | |} | ||
{| class="stoneshard sortable" style="text-align: center;float: left;margin-left: 12.5%;" | {| class="stoneshard sortable" style="text-align: center;float: left;margin-left: 12.5%;" | ||
! colspan="2" | [[Mannshire]] NPCs | ! colspan="2" | [[Mannshire]] NPCs |
Revision as of 15:01, 18 October 2022
NPCs is an abbreviation for Non-Player Characters, meaning any creatures that you can meet in the world of Stoneshard, however NPC is often used as a term to describe creatures you can interact with, while creatures you fight with are more often described as Enemies. NPCs can have various roles and act according to them.
NPC roles
NPCs are friendly creatures you can talk or trade with. Most friendly NPCs are other humanoids commonly concentrated in Towns, but there are exceptions - for example, the Witch, who resides in the Witch's Hut, her solitary abode. Most friendly NPCs have a specific role or profession assigned. Most friendly NPCs are also willing to trade, usually offering few cheap items like food or weak alcohol, but usually won't buy your hard earned loot due to lack of Crowns. Below is a list of current NPC roles in the game:
Officials
There is one NPC in every Settlement that handles Contracts. In smaller villages, it usually falls to the Village Elder, while in big cities, a selected official will be the person to talk to, such as the castle's quartermaster. Selecting the corresponding talk option will give you information about available Contracts and their respective Dungeons.
They often carry a higher amount of money than other townspeople, but they are only willing to buy valuables and alcohol.
Examples:
Quest Givers
Certain NPCs will offer you Tasks that can be completed over the course of your whole playthrough, earning you various rewards. Quest Givers usually have an extra option in their talk menu, where you can ask them for work. Tasks can range from simple things like picking herbs to long-term collecting of old curios or even slaying giant beasts. See Tasks for more information.
Examples:
Traders
In every town, there are many NPCs who specialize in buying or selling various goods and services.
- Innkeepers primarily offer a way to Save your game. They also sell a wider selection of Food and Beverages, namely additional Waterskins. Inns are also a good place to ask about other townspeople and the surrounding areas.
Examples: Brukk, Arenn.
- Merchants can offer a wide selection of goods, from Mushrooms to Treatises and Scrolls, from Shovel to expensive gear. You can also recognize them by the huge amount of Crowns in their pockets. They always pay well for Valuables. Some of them pay well for a specific type of items too, but generally they will buy almost anything you bring them, if not always at a fair price.
Examples: Bert, Gerlot.
- Herbalists are the local healers and your best friends, as they will buy and sell Medicine, which is crucial for your survival. As the name suggests, they also trade in Herbs.
Examples: Frid.
- Scribe manages the Mannshire Governor's library and documents. He won't buy anything, but will happily sell you several Treatises from their collection.
Examples: Unar.
- Smiths are merchants who specialize in metal goods. Metallic weapons, armor and shields are his forte, and he will also pay better for metal goods than for anything not made of metal. Offers repairs for metal items aswell.
Examples: Jebar, Dietrich.
- Carpenters handles goods made of wood. Archers can procure Ammunition, Bows and Crossbows here, while fighters can find weapons made of wood and majority of Shields. Same as the Blacksmith, they will pay more for wooden goods and offer repairs for them.
Examples: Jurg, Dirk.
- Tailors are another specialized merchants. Robes, cloth and leather armor, all of that can be bought, sold and repaired at the Tailor's. In addition, they also sell Quivers. Tailors pay handsomely for animal skins.
Examples: Hold.
Trainers
Certain NPCs offer an additional talk option to train you with a certain skill tree. This option is only available if your character doesn't have the respective skill tree unlocked yet. For a fee of 250 Crowns, they can unlock the first row of skills in the given skill tree (similar to reading a Treatise I), which then allows you to spend skill points in that tree.
Trainers in Osbrook:
- Axes - taught by Jurg
- Maces - taught by Jebar
- Spears - taught by Osbrook Sergeant (sits in the Elder's house)
- Shields - taught by Ram
- Athletics - taught by Bran
- Ranged Weapons - taught by Bran
Trainers in Mannshire:
- Daggers - taught by Gerlot
- Swords - taught by Mannshire Sergeant (guards the castle entrance)
- Staffs - taught by Josh
- Two-Handed Axes - taught by Dirk
- Two-Handed Maces - taught by Dietrich
- Two-Handed Swords - taught by Weber
- Combat Mastery - taught by Weber
- Athletics - taught by Bran
- Ranged Weapons - taught by Bran
There are currently no trainers for Dual Wielding, Survival, Pyromancy and Geomancy skill trees.
Repairers
Crafters who offer to repair your gear. Specialized traders like Blacksmiths often offer repairs, but there are also NPCs who don't sell anything noteworthy, but still offer repairs. Pay attention to their surroundings or talk options, as their specializations still apply - a woodworker won't repair any metal items.
Examples: Jurg, Lynd, crafters in Brynn Crafters' quarter.
Transporters
NPCs that offer transportation between settlements. So far, only Ol' Tott provides such service, and Verren temporarily fits this role, until the player pays to go to Brynn.
Other townspeople
TBA
Lists of friendly NPCs
Osbrook NPCs | ||||||||
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Occupation | Name | Contracts | Personal Quest | Trader | Repairs | Rumors | Has Lore | Unique Dialogue |
Butcher | Ormond |
✓ | ✓ | |||||
Carpenter | Jurg |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |
Drunkard | Ram |
✓ | ✓ | ✓ | ||||
Elder | Odar |
✓ | ✓ | ✓ | ✓ | |||
Emissary | Rickerd |
✓¹ | ✓ | ✓ | ||||
Food Trader | Margyt |
✓ | ✓ | |||||
Fruit Trader | Gina |
✓ | ✓ | |||||
Guard (6x) | Random names | ✓ | ||||||
Herbalist | Frid |
✓ | ✓ | ✓ | ||||
Innkeeper | Brukk |
✓ | ✓ | ✓ | ✓ | |||
Innkeeper (female) | Random name |
✓ | ✓ | |||||
Merchant | Bert |
✓ | ✓ | ✓ | ✓ | ✓ | ||
Miller | File:Alan.png Alan |
✓ | ||||||
Peasant | Rona |
✓ | ||||||
Peasant | Ursa |
✓ | ||||||
Peasant (4x) | Random names |
✓ | ||||||
Sergeant | Random name | ✓² | ✓ | |||||
Smith | Jebar |
✓ | ✓ | ✓ | ✓ | |||
Stableman | Anselm |
✓ | ||||||
Tailor | Hold |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |
1) Emissary offers his Quest only after he has been kidnapped and you save him. | ||||||||
2) Sergeant actually has no Quest, but instead gives you a choice of a starting weapon. Refusing to pick any weapon awards Reputation with Osbrook. |
Mannshire NPCs | |
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Name | Occupation |
Lynd | Apprentice |
Dirk | Carpenter |
Lotar | Drunkard |
Frida | Drunkard |
Knud | Elder |
Agna | Food Trader |
Gunda | Food Trader |
Weber | Governor |
Random | Guard (2x) |
Selma | Hostess |
Arenn | Innkeeper |
Gerlot | Merchant |
Uta | Merchant's Daughter |
Hilda | Old Woman |
Celz | Peasant |
Alba | Peasant |
Josh | Priest |
Rald | Shepherd |
Unar | Scribe |
Random | Sergeant |
Dietrich | Smith |
Irma | Vegetable Trader |
Other NPCs | |
---|---|
Name | Occupation |
Bran | Trapper |
Random | Witch |
See Also
Page last edited during patch: 0.8.0.17
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