Difference between revisions of "Daggers"
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Sneaky, sneaky. Pointy, pointy. Stabby, stabby. These are for you, if you like to do it from behind. | Sneaky, sneaky. Pointy, pointy. Stabby, stabby. These are for you, if you like to do it from behind. | ||
All daggers occupy 1{{x}}2 inventory slots. | |||
== Critical Hit Bonus == | == Critical Hit Bonus == | ||
Upon dealing [[Critical Damage]], daggers | Upon dealing [[Combat_Formulas#Critical_Hit_/_Miracle|Critical Damage]], daggers have +50% {{C|Light Brown|{{#tip-text: Crit Efficiency| {{:Crit Efficiency}}}}}}, and burn 10% of target's Max [[Energy]] (but no more than 25 Energy). | ||
== Daggers == | == Daggers == | ||
{{WeaponTable/head}} | |||
{{WeaponTable/row|Kitchen Knife}} | |||
{{WeaponTable/row|Shiv}} | |||
{{WeaponTable/row|Commoner Dagger}} | |||
{{WeaponTable/row|Short Dagger}} | |||
{{WeaponTable/row|Traveling Dagger}} | |||
{{WeaponTable/row|Brigand Dagger}} | |||
{{WeaponTable/row|Dirk}} | |||
{{WeaponTable/row|Rondel}} | |||
{{WeaponTable/row|Baselard}} | |||
{{WeaponTable/row|Bollock Dagger}} | |||
{{WeaponTable/row|Parrying Dagger}} | |||
{{WeaponTable/row|Misericorde}} | |||
{{WeaponTable/row|Elven Stiletto}} | |||
{{WeaponTable/row|Ornate Dagger}} | |||
|} | |} | ||
Latest revision as of 14:33, 18 September 2023
This article is about a weapon class. For the corresponding skill tree, see Daggers (skill tree). |
Sneaky, sneaky. Pointy, pointy. Stabby, stabby. These are for you, if you like to do it from behind.
All daggers occupy 1×2 inventory slots.
Critical Hit Bonus
Upon dealing Critical Damage, daggers have +50% Crit Efficiency, and burn 10% of target's Max Energy (but no more than 25 Energy).
Daggers
Item | Rarity | Damage | Durability | Price | Properties |
---|---|---|---|---|---|
Kitchen Knife | Common | Piercing: 8 |
25 | 15 | |
Shiv | Common | Piercing: 12 |
50 | 38 | Armor Penetration: +10% Bleed Chance: +2% |
Commoner Dagger | Common | Piercing: 14 |
75 | 131 | Armor Penetration: +10% Bleed Chance: +2% Counter Chance: +2% |
Short Dagger | Common | Piercing: 15 |
100 | 488 | Armor Penetration: +20% Bleed Chance: +4% Accuracy: +2% |
Traveling Dagger | Common | Piercing: 14 |
100 | 281 | Armor Penetration: +15% Block Chance: +2% Block Power: +4 Counter Chance: +2% |
Brigand Dagger | Common | Piercing: 14 |
75 | 281 | Armor Penetration: +20% Bodypart Damage: +5% Crit Chance: +2% Counter Chance: +2% |
Dirk | Common | Piercing: 14 |
75 | 131 | Armor Penetration: +15% Counter Chance: +4% |
Rondel | Common | Piercing: 17 |
150 | 1088 | Armor Penetration: +20% Bodypart Damage: +15% Bleed Chance: +5% Crit Chance: +1% Crit Efficiency: +20% |
Baselard | Common | Piercing: 18 |
200 | 1500 | Armor Penetration: +20% Crit Chance: +4% Counter Chance: +4% |
Bollock Dagger | Common | Piercing: 16 |
125 | 750 | Armor Penetration: +20% Bodypart Damage: +10% Bleed Chance: +2% Crit Chance: +3% |
Parrying Dagger | Common | Piercing: 19 |
300 | 1988 | Armor Penetration: +25% Block Chance: +4% Block Power: +8 Counter Chance: +4% |
Misericorde | Common | Piercing: 20 |
225 | 3188 | Armor Penetration: +25% Bodypart Damage: +25% Crit Chance: +6% Crit Efficiency: +10% Fumble Chance: -5% |
Elven Stiletto | Common | Piercing: 21 |
275 | 3938 | Armor Penetration: +25% Bleed Chance: +10% Crit Chance: +3% Crit Efficiency: +20% Fumble Chance: -3% |
Ornate Dagger | Unique | Piercing: 19 |
200 | 3315 | Armor Penetration: +25% Bleed Chance: +5% Crit Chance: +5% Fumble Chance: -5% Magic Power: +4% |
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