Difference between revisions of "Spiked Warclub"

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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Weapon Parser V 1.13 -->
|WeaponType = Two-Handed Mace
|Damage1 = 2 |DamageType1 = Piercing
|Damage2 = 25 |DamageType2 = Crushing
|Properties1 = Armor Damage |Values1 = {{pos|+20%}}
|Properties2 = Bleed Chance |Values2 = {{pos|+4%}}
|Properties3 = Daze Chance |Values3 = {{pos|+8%}}
|Properties4 = Accuracy |Values4 = {{pos|+1%}}
|Properties5 = Fumble Chance |Values5 = {{neg|+13%}}
|Properties6 = Skills Energy Cost |Values6 = {{neg|+35%}}
|Properties7 = Spells Energy Cost |Values7 = {{neg|+35%}}
|Durability = 200
|Description = It's best to avoid being hit by this warclub - its strikes not only shatter bones, but leave deep puncture wounds.
|Price = 750
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{ {{{1|Tooltip hover box}}}|title= {{Weapon}}}}</div>
{{Quote|It's best to avoid being hit by this warclub - its strikes not only shatter bones, but leave deep puncture wounds.}}
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==Acquired From==
==Acquired From==
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* [[Weapons]]
* [[Weapons]]


{{Clear}}
 
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{{Template:Item navbox}}
[[Category:Weapons]]
[[Category:Weapons]]
</noinclude>

Revision as of 17:00, 11 October 2022


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Spiked Warclub
Common Two-handed Mace
2 Piercing Damage
20 Crushing Damage

Armor Penetration: +15%
Armor Damage: +35%
 
Bleed Chance: +4%
Stun Chance: +4%
 
 
Skills Energy Cost: +30%
Spells Energy Cost: +30%
 
Durability: 150/150

It's best not to find yourself on the receiving end of this warclub - its strikes not only shatter bones but also leave deep puncture wounds.
Price431

Spiked Warclub
It's best not to find yourself on the receiving end of this warclub - its strikes not only shatter bones but also leave deep puncture wounds.

Acquired From

Can be sold by :

See also