Enchantments
Enchantments are the result of applying an Enchantment Scroll onto a Common piece of equipment. Currently, using an Enchantment Scroll on a Common item always produces a Rare item with two bonuses selected randomly from a list of possible bonuses. The bonus values are also randomly selected from a certain range. Using Enchantment Scroll on an Uncommon or Rare item will "reroll" the item, removing any previous enchantments and applying new ones. Unique items cannot be enchanted. Curses, a special type of Enchantments cannot be obtained from using the Enchantment Scroll.
You can enchant these item types:
Weapons | ||
---|---|---|
Enchantment | Bonus | Bonus on Cursed items |
Accuracy | +(1-5)% | +(2-7)% |
Armor Damage | +(10-25)% | +(13-33)% |
Armor Penetration | +(5-10)% | +(7-13)% |
Bleed Chance | +(1-5)% | +(2-7)% |
Block Chance | +(1-3)% | +(2-4)% |
Block Power | +(1-[ITEMLVL]) | +(2-[ITEMLVL*1.3]) rounded up |
Bodypart Damage | +(10-25)% | +(13-33)% |
Caustic Damage | +(1-2) | +(2-3) |
Cooldowns Duration | -(1-5)% | -(2-7)% |
Counter Chance | +(1-3)% | +(2-4)% |
Crit Chance | +(1-3)% | +(2-4)% |
Crit Efficiency | +(10-25)% | +(13-33)% |
Daze Chance | +(1-5)% | +(2-7)% |
Energy Drain | +(3-10)% | +(4-13)% |
Fire Damage | +(1-2) | +(2-3) |
Frost Damage | +(1-2) | +(2-3) |
Fumble Chance | -(2-5)% | -(3-7)% |
Knockback Chance | +(1-5)% | +(2-7)% |
Life Drain | +(3-10)% | +(4-13)% |
Magic Power | +(3-10)% | +(4-13)% |
Poison Damage | +(1-2) | +(2-3) |
Shock Damage | +(1-2) | +(2-3) |
Skills Energy Cost | -(3-10)% | -(4-13)% |
Spells Energy Cost | -(3-10)% | -(4-13)% |
Stun Chance | +(1-3)% | +(2-4)% |
Weapon Damage | +(5-10)% | +(7-13)% |
Armor and Jewelry | ||
---|---|---|
Enchantment | Bonus | Bonus on Cursed items |
Arcane Resistance | +(1-5)% | +(2-7)% |
Bleed Resistance | +(1-5)% | +(2-7)% |
Block Power | +(1-[ITEMLVL]) | +(2-[ITEMLVL*1.3]) rounded up |
Caustic Resistance | +(1-5)% | +(2-7)% |
Crushing Resistance | +(1-5)% | +(2-7)% |
Damage Reflection | +(3-5)% | +(4-7)% |
Dodge Chance | +(1-3)% | +(2-4)% |
Energy | +(2-10) | +(3-13) |
Energy Restoration | +(2-5)% | +(3-7)% |
Fire Resistance | +(1-5)% | +(2-7)% |
Fortitude | +(5-10)% | +(7-13)% |
Frost Resistance | +(1-5)% | +(2-7)% |
Healing Efficiency | +(5-10)% | +(7-13)% |
Health | +(1-5) | +(2-7) |
Health Restoration | +(1-3)% | +(2-4)% |
Hunger Resistance | +(1-5)% | +(2-7)% |
Intoxication Resistance | +(1-5)% | +(2-7)% |
Knockback Resistance | +(1-5)% | +(2-7)% |
Magic Resistance | +(1-5)% | +(2-7)% |
Nature Resistance | +(1-5)% | +(2-7)% |
Noise Produced | -(5-15)% | -(7-20)% |
Pain Resistance | +(1-5)% | +(2-7)% |
Physical Resistance | +(1-3)% | +(2-4)% |
Piercing Resistance | +(1-5)% | +(2-7)% |
Poison Resistance | +(1-5)% | +(2-7)% |
Psionic Resistance | +(1-5)% | +(2-7)% |
Rending Resistance | +(1-5)% | +(2-7)% |
Shock Resistance | +(1-5)% | +(2-7)% |
Slashing Resistance | +(1-5)% | +(2-7)% |
Stun Resistance | +(1-5)% | +(2-7)% |
Unholy Resistance | +(1-5)% | +(2-7)% |
Further research into enchantments is required to confirm:
- if and which enchantments cannot appear together with other enchantments
- if and which enchantments are linked to certain enchantment names (like Steady, Merciless, etc.)
- more information about Curses
Old data gathered by players, may be inaccurate
Enchantement | Range | Items |
---|---|---|
Accuracy | +1 to +5% | Weapon |
Armor Penetration | +4 to +10% | Weapon |
Armor Damage | +10 to 23% | Weapon |
Weapon Damage | +3 to +10% | Weapon |
Bodypart Damge | +22 to +23% | Weapon |
Energy Drain | +5 to +9% | Weapon |
Life Drain | +5 to +10% | Weapon |
Magic Power | +4 to +10% | Weapon |
XXX Damage | +1 to +2 | Weapon |
Bleed Chance | +2 to +5% | Weapon |
Crit Chance | +1 to +3% | Weapon |
Crit Efficiency | +10 to +25% | Weapon |
Daze Chance | +1 to +5% | Weapon |
Stun Chance | +1 to +3% | Weapon |
Knockback Chance | +2 to +5% | Weapon |
Skill Energy Cost | -4 to -10% | Weapon |
Spell Energy Cost | -3 to -10% | Weapon |
Fumble Chance | -1 to -4% | Weapon |
Cooldown Reduction | +1 to +5% | Weapon |
Dodge Chance | +1 to +3% | Armors and Accessories |
Health | +2 to +10 | Armors and Accessories |
Energy | +2 to +10 | Armors and Accessories |
XXX Resistance | +2 to +5% | Armors and Accessories |
Health restoration | +1 to +5% | Armors and Accessories |
Energy restoration | +1 to +5% | Armors and Accessories |
Healing Efficiency | +4 to +10% | Armors and Accessories |
Damage Reflection | +2 to +5% | Armors and Accessories |
Fortitude | +6 to +10% | Armors and Accessories |
Noise Produced | -5 to -14% | Armors and Accessories |
Vision | +1 to +2 | Armors and Accessories |
Block Chance | +2 to +4% | Weapon |
Block power | +1 to +20 | Any |
Counter Chance | +1 to +4% | Any |
Curse | Bonus | Malus | Known items |
---|---|---|---|
Curse of Gnawmaw | 20-40% Life Drain | 5% chance to increase Hunger and Thirst each turn. | ring, dagger, staff, bow |
Curse of Soulstealer | 11-15% Energy Drain | 5% chance to lose 4% max energy each turn. | ring, dagger |
Curse of Everfear | 6-7 Unholy Damage | 5% chance to lose Morale each turn. | ring, axe |
Curse of Loudmouth | 4-8 Psionic Damage | 5% chance to make noise each turn. | ring, greatsword, dagger, helmet |
Curse of Sufferjoy | 14% Crit Chance | 5% chance to increase pain each turn. | ring, amulet, greatsword, dagger |
Curse of Gorelust | 10-15% Weapon Damage | 5% chance to lose 3% Max Health each turn.
Kill enemies to reduce the chance. |
amulet, ring, greatsword |
Notes
1) Different item tier may affect the chance to roll higher max value. Especially on HP and EN.
2) javijuji said "The formula is weird. I've rolled my rings over 300 times. You can get 7 HP and 9 energy or 5 and 11. Seems like they always have to add up to 16. Same thing happens with all the items. You cannot get max hp and max energy. Its a combination of both that always adds up to the same number.".
Credits
1) Me, feindyslappy who compile this enchant list
2) javijuji (Reddit) who told me the correct max value of Armor Pen and Acc. Plus, HP/EN formula.
3) lol (Steam) who told me the correct max value of Crit Efficiency.
4) Hawke: (Steam) who told me the correct max value of Fortitude, Healing Efficientcy, Health and Counter chance.
5) Pháp sư cưỡi chim đỏ (Steam) who told me the correct max value of Energy.
6) icyterror7777, who didn't do much but supported me along the way
7) Sogreth (Steam), Added more correct values and added more effects (Cooldown, Armor Damage, Stun, Knockback). And spelling errors.
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