Daggers
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This article is about a weapon class. For the corresponding skill tree, see Daggers (skill tree). |
Sneaky, sneaky. Pointy, pointy. Stabby, stabby. These are for you, if you like to do it from behind.
All daggers occupy 1×2 inventory slots.
Critical Hit Bonus
Upon dealing Critical Damage, daggers have +50% Crit Efficiency, and burn 10% of target's Max Energy (but no more than 20 Energy).
Daggers
Tier | Item | Rarity | Damage![]() |
Durability![]() |
Price![]() |
Properties |
---|---|---|---|---|---|---|
Tier 1 | Kitchen Knife | Common | Piercing: 9 |
25 | 10 | Armor Penetration: -20% Fumble Chance: +15% |
Tier 1 | Shiv | Common | Piercing: 13 |
25 | 25 | Armor Penetration: +5% Bleed Chance: +4% Accuracy: +2% |
Tier 1 | Commoner Dagger | Common | Piercing: 13 |
35 | 50 | Armor Penetration: +5% Bleed Chance: +4% Accuracy: +4% Crit Chance: +2% |
Tier Data does not exist. | Short Dagger | Common | ||||
Tier Data does not exist. | Travelling Dagger | Common | ||||
Tier Data does not exist. | Brigand Dagger | Common | ||||
Tier 2 | Dirk | Common | Piercing: 15 |
50 | 275 | Armor Penetration: +5% Bleed Chance: +11% Accuracy: +5% Crit Chance: +3% Fumble Chance: +1% |
Tier 3 | Rondel | Common | Piercing: 17 |
60 | 750 | Armor Penetration: +10% Bleed Chance: +12% Accuracy: +6% Crit Chance: +4% |
Tier 3 | Baselard | Common | Piercing: 17 |
60 | 750 | Armor Penetration: +10% Bleed Chance: +12% Accuracy: +6% Crit Chance: +1% Counter Chance: +3% |
Tier 2 | Bollock Dagger | Common | Piercing: 15 |
50 | 275 | Armor Penetration: +5% Bleed Chance: +8% Accuracy: +5% Crit Chance: +3% |
Tier 5 | Parrying Dagger | Common | Piercing: 21 |
110 | 3050 | Armor Penetration: +15% Bleed Chance: +12% Block Chance: +13% Block Power: +11 Counter Chance: +13% |
Tier 4 | Misericorde | Common | Piercing: 19 |
70 | 1700 | Armor Penetration: +10% Bleed Chance: +16% Accuracy: +7% Crit Chance: +5% |
Tier Data does not exist. | Elven Stiletto | Common | ||||
Tier 4 | Ornate Dagger | Unique | Piercing: 19 |
65 | 1700 | Armor Penetration: +10% Bleed Chance: +16% Accuracy: +9% Crit Chance: +5% Skills Energy Cost: -4% Spells Energy Cost: -4% |
Page last edited during patch: 0.8.0.17
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