Difference between revisions of "Shields Treatise I"

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old>Rilandas71309
old>Realpsojed
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<div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>
<includeonly>{{#switch: {{{1}}}
|BookAuthor=Written by Jens Dalen
|BookName=The Nistrian Warfare, its History, and its Distinctions From the Warfare of Aldor
|LearnText=Allows you to learn the following shield abilities:
|ActiveSkill1=Raise Shield
|PassiveSkill1=Moment of Retribution
|Description=War always changes, and so do the armies. Though one thing remains constant through centuries - a shield wall. The Nistrians are the most aware of this fact.
|Price=300
|Image=
|#default = }}</includeonly><noinclude><div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>


== Description ==
== Description ==
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{{Item navbox}}
[[Category:Treatises]]
[[Category:Treatises]]</noinclude>

Revision as of 13:32, 9 October 2020

Shields Treatise I/Tooltip

Description

Allows to learn some shield abilities.

Effect

Teaches :

Acquired From


Book content

...Alchemical powders and poisons, whether they are applied on a dagger or on a concealed blade, are prohibited. Curses, enchantments, or any other magic is prohibited.

If a combatant prefers to use a shield or a buckler instead of a dagger, the following rules apply:

Spikes and blades are allowed. Magical enhancements are prohibited. Striking with shields is allowed, be it with a shield boss, edge, or flat. Shield strikes are allowed to be delivered to any part of the body including the head and the neck. If a duel is conducted to the first blood, a wound caused by a shield strike doesn't stop the duel. The first blood condition only applies to sword and dagger wounds, unless the shield strike itself rendered the opponent incapacitated.

Bucklers larger than one and a half feet in diameter or shields wider than two feet are prohibited. A set of exclusive rules is applied to two-handed and full-sized dueling shields. Such shields can only be used in a duel with the consent of both combatants. If a combatant manages to knock their opponent down with a shield bash, the opponent is allowed to get back on their feet and continue to fight. The duel concludes upon the second knockdown or if the opponent fails to recover after the first fall....


See also