Difference between revisions of "Warfare Treatise I"

From Stoneshard wiki
Jump to navigation Jump to search
Line 1: Line 1:
<includeonly>{{#switch: {{{1}}}
<div style="float: right">{{ {{{1|Tooltip hover box}}}|title= {{Book}}}}</div>
|BookAuthor=Written by Black Lars
|BookName=The History of the Trollslayers, Their Victories, And Defeats, Witnessed First-Hand
|LearnText=Allows you to learn the following combat mastery abilities:
|ActiveSkill1=Seize the Initiative
|ActiveSkill2=War Cry
|PassiveSkill1=Opportune Moment
|PassiveSkill2=Setup
|Description=The memoirs by the retired sergeant of the Trollslayers, a legendary free company which, in spite of its own name, has never encountered a single troll.
|Price=250
|Image=
|#default = }}</includeonly><noinclude><div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>


== Description ==
== Description ==
{{quote|The Art of Strategy}}
{{quote}}


==Effect==
==Effect==
Line 28: Line 17:


==Book content==
==Book content==
( . . . )
{{:Book data|{{ROOTPAGENAME}} Content}}
 
All those minor nobles who work in chanceries as well as pampered tradesmen draw their knowledge about warfare exclusively from chivalric romances. Ignoramuses like them tend to assume that battles are won with personal skill and valor of each individual soldier, the so called heroes.
 
This line of thinking is complete rubbish. Yes, a personal skill will undoubtedly save your hide if you get into a tavern brawl or decide to duel for the honor of your dame, it's hard to argue with that. However, the moment two war parties clash on the battlefield, the importance of it falls off. A battle is no place for dueling rules or codes of honor.
 
A month of drills under an experienced commander is all it takes for a mob of yesterday's peasants to hold their ground against bandits, who may individually be more skilled, yet incapable of forming a line. Battles aren't won with superior numbers or better equipment, but rather with good plans and the ability to execute them.
 
The understanding of when to attack, when to turtle up, and when to press the advantage, preventing the enemy from regrouping and gathering their wits - these things are what truly separate a sloppy duelist or a yesterdays' thug from a real soldier.
 
( . . . )




Line 49: Line 28:


{{Item navbox}}
{{Item navbox}}
[[Category:Treatises]]</noinclude>
[[Category:Treatises]]

Revision as of 17:10, 21 June 2023

Warfare Treatise I
Written by Black Lars
"The History of the Trollslayers, Their Victories and Defeats, Witnessed First-Hand"

Allows you to learn the following Warfare abilities:

Seize the Initiative
War Cry
Opportune Moment
Setup

Reading this book grants some Experience.
The memoirs by the retired sergeant of the Trollslayers, a legendary free company which, in spite of its own name, has never encountered a single troll.
Price100

Warfare Treatise I

Description

The memoirs by the retired sergeant of the Trollslayers, a legendary free company which, in spite of its own name, has never encountered a single troll.

Effect

Teaches :

Acquired From

Book content

...The pampered clerks and merchants that never leave the city walls draw their knowledge about warfare exclusively from chivalric romances. Such buffoons tend to assume that battles are won with skill and valor of a few individual soldiers, the so-called heroes.

This line of thinking is complete rubbish. Yes, personal skill will undoubtedly save your hide if you get into a tavern brawl or decide to duel for the honor of your dame, it's hard to argue with that. However, the moment two war parties clash on the battlefield, the importance of it falls off. A battle is no place for dueling rules or codes of honor.

A month of drills under an experienced commander is all it takes for a mob of yesterday's peasants to hold their ground against bandits, who may be more skilled individually, yet incapable of forming a line. Battles aren't won with superior numbers or better equipment but rather with good plans and the ability to execute them.

Understanding when to attack, when to turtle up, and when to press the advantage, preventing the enemy from regrouping and gathering their wits - this is what truly separates a sloppy duelist or a yesterdays' thug from a real soldier.


See also