Slings

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Slings, the weapon of choice for peasants and knights alike, useful for both brief skirmishes before engaging in melee and delivering devastating hits from trained hands.

Critical Hit Bonus

Upon dealing Critical Damage, slings have +50% Stagger Chance.

Slings

Tier Item Rarity Damage Durability Range Price Properties
Tier 1 Makeshift Sling
Makeshift Sling
Common Crushing: 9
65 7 50
Armor Penetration: +5%
 
Daze Chance: +15%
Stagger Chance: +10%
 
Accuracy: -70%
Crit Chance: +2%
Range: 7
 
Skills Energy Cost: +5%
Cooldowns Duration: -5%
 
Tier 1 Wilder Sling
Wilder Sling
Common Crushing: 9
45 7 50
Armor Penetration: +5%
Bodypart Damage: +5%
 
Stagger Chance: +18%
 
Accuracy: -70%
Crit Chance: +2%
Range: 7
 
Skills Energy Cost: +5%
Cooldowns Duration: -5%
 
Tier 2 Militia Sling
Militia Sling
Common Crushing: 11
90 7 250
Armor Penetration: +5%
 
Daze Chance: +20%
Stagger Chance: +15%
 
Accuracy: -65%
Crit Chance: +4%
Range: 7
 
Skills Energy Cost: +5%
Cooldowns Duration: -7%
 
Tier 2 Hunting Sling
Hunting Sling
Common Crushing: 10
90 7 250
Bodypart Damage: +10%
 
Stagger Chance: +23%
 
Accuracy: -65%
Crit Chance: +4%
Range: 7
 
Skills Energy Cost: +5%
Cooldowns Duration: -8%
 
Tier 3 Raider Sling
Raider Sling
Common Crushing: 12
110 7 650
Armor Penetration: +5%
 
Daze Chance: +25%
Stagger Chance: +20%
 
Accuracy: -57%
Crit Chance: +6%
Range: 7
 
Skills Energy Cost: +5%
Cooldowns Duration: -9%
 
Tier 3 Scout Sling
Scout Sling
Common Crushing: 11
110 8 650
Armor Penetration: +5%
 
Daze Chance: +38%
 
Accuracy: -60%
Crit Chance: +6%
Range: 8
 
Skills Energy Cost: +5%
Cooldowns Duration: -9%
 
Tier 3 Nomad Sling
Nomad Sling
Common Crushing: 12
125 7 725
Armor Penetration: +5%
 
Stagger Chance: +30%
 
Accuracy: -60%
Crit Chance: +6%
Range: 7
Crit Avoidance: +12%
 
Skills Energy Cost: +5%
Cooldowns Duration: -10%
 
Tier 4 Mercenary Sling
Mercenary Sling
Common Crushing: 13
130 8 1450
Armor Penetration: +5%
 
Daze Chance: +30%
Stagger Chance: +25%
 
Accuracy: -55%
Crit Chance: +8%
Range: 8
 
Skills Energy Cost: +10%
Cooldowns Duration: -12%
 
Tier 4 Skirmisher Sling
Skirmisher Sling
Common Crushing: 14
110 7 1450
Armor Penetration: +5%
 
Stagger Chance: +45%
 
Accuracy: -55%
Crit Chance: +8%
Crit Efficiency: +15%
Range: 7
 
Skills Energy Cost: +5%
Cooldowns Duration: -12%
 
Tier 5 Sentian Sling
Sentian Sling
Common Crushing: 15
155 8 3050
Armor Penetration: +8%
 
Daze Chance: +42%
Stagger Chance: +30%
 
Accuracy: -50%
Crit Chance: +10%
Range: 8
 
Skills Energy Cost: +5%
Cooldowns Duration: -15%
 
Tier 5 Beastslayer Sling
Beastslayer Sling
Common Crushing: 17
155 8 3050
Armor Penetration: +5%
Bodypart Damage: +15%
 
Daze Chance: +35%
Stagger Chance: +30%
 
Accuracy: -55%
Crit Chance: +10%
Range: 8
 
Skills Energy Cost: +10%
Cooldowns Duration: -15%
 
Tier 5 Ornate Sling
Ornate Sling
Unique Crushing: 15
155 9 3050
Armor Penetration: +5%
Bodypart Damage: +20%
 
Daze Chance: +35%
Stagger Chance: +30%
 
Accuracy: -50%
Crit Chance: +10%
Fumble Chance: -5%
Range: 9
 
Skills Energy Cost: +5%
Cooldowns Duration: -17%
 
Fatigue Resistance: +10%
 
Tier 1 Peasant Staff Sling
Peasant Staff Sling
Common Crushing: 10
75 7 50
Armor Penetration: +10%
Bodypart Damage: +10%
 
Stun Chance: +10%
Stagger Chance: +20%
 
Accuracy: -75%
Range: 7
 
Skills Energy Cost: +10%
Cooldowns Duration: -3%
 
Tier 2 Militia Staff Sling
Militia Staff Sling
Common Crushing: 12
100 7 300
Armor Penetration: +10%
Bodypart Damage: +15%
 
Stun Chance: +15%
Stagger Chance: +25%
 
Accuracy: -70%
Range: 7
 
Skills Energy Cost: +10%
Cooldowns Duration: -4%
 
Tier 3 Woodwight Staff Sling
Woodwight Staff Sling
Common Crushing: 14
100 8 800
Armor Penetration: +10%
Bodypart Damage: +20%
 
Stun Chance: +20%
Stagger Chance: +30%
 
Accuracy: -65%
Range: 8
 
Skills Energy Cost: +15%
Cooldowns Duration: -6%
 
Tier 3 Soldier Staff Sling
Soldier Staff Sling
Common Crushing: 15
125 8 1050
Armor Penetration: +10%
Armor Damage: +10%
Bodypart Damage: +20%
 
Stun Chance: +28%
 
Accuracy: -65%
Crit Chance: +3%
Crit Efficiency: +10%
Range: 8
 
Skills Energy Cost: +15%
Cooldowns Duration: -6%
 
Tier 4 Veteran Staff Sling
Veteran Staff Sling
Common Crushing: 16
150 8 1825
Armor Penetration: +10%
Bodypart Damage: +25%
 
Stun Chance: +25%
Stagger Chance: +35%
 
Accuracy: -60%
Range: 8
 
Skills Energy Cost: +20%
Cooldowns Duration: -8%
 
Tier 5 Highlander Staff Sling
Highlander Staff Sling
Common Crushing: 18
175 9 3825
Armor Penetration: +10%
Bodypart Damage: +30%
 
Stun Chance: +30%
Stagger Chance: +40%
 
Accuracy: -55%
Range: 9
 
Skills Energy Cost: +25%
Cooldowns Duration: -10%
 
Tier 5 Theobrand's Staff Sling
Theobrand's Staff Sling
Unique Crushing: 13
Sacred: 4
175 8 3825
Armor Penetration: +20%
Armor Damage: +20%
Bodypart Damage: +30%
 
Stun Chance: +35%
Stagger Chance: +40%
 
Accuracy: -55%
Crit Efficiency: +20%
Range: 8
 
Skills Energy Cost: +33%
Cooldowns Duration: -10%
 

Page last edited during patch: 0.9.4.14