Slings
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Slings, the weapon of choice for peasants and knights alike, useful for both brief skirmishes before engaging in melee and delivering devastating hits from trained hands.
Critical Hit Bonus
Upon dealing Critical Damage, slings have +50% Stagger Chance.
Slings
| Tier | Item | Rarity | Damage |
Durability |
Range | Price |
Properties |
|---|---|---|---|---|---|---|---|
| Tier 1 | Makeshift Sling |
Common | Crushing: 9 |
65 | 7 | 50 | Armor Penetration: +5% Daze Chance: +15% Stagger Chance: +10% Accuracy: -70% Crit Chance: +2% Range: 7 Skills Energy Cost: +5% Cooldowns Duration: -5% |
| Tier 1 | Wilder Sling |
Common | Crushing: 9 |
45 | 7 | 50 | Armor Penetration: +5% Bodypart Damage: +5% Stagger Chance: +18% Accuracy: -70% Crit Chance: +2% Range: 7 Skills Energy Cost: +5% Cooldowns Duration: -5% |
| Tier 2 | Militia Sling |
Common | Crushing: 11 |
90 | 7 | 250 | Armor Penetration: +5% Daze Chance: +20% Stagger Chance: +15% Accuracy: -65% Crit Chance: +4% Range: 7 Skills Energy Cost: +5% Cooldowns Duration: -7% |
| Tier 2 | Hunting Sling |
Common | Crushing: 10 |
90 | 7 | 250 | Bodypart Damage: +10% Stagger Chance: +23% Accuracy: -65% Crit Chance: +4% Range: 7 Skills Energy Cost: +5% Cooldowns Duration: -8% |
| Tier 3 | Raider Sling |
Common | Crushing: 12 |
110 | 7 | 650 | Armor Penetration: +5% Daze Chance: +25% Stagger Chance: +20% Accuracy: -57% Crit Chance: +6% Range: 7 Skills Energy Cost: +5% Cooldowns Duration: -9% |
| Tier 3 | Scout Sling |
Common | Crushing: 11 |
110 | 8 | 650 | Armor Penetration: +5% Daze Chance: +38% Accuracy: -60% Crit Chance: +6% Range: 8 Skills Energy Cost: +5% Cooldowns Duration: -9% |
| Tier 3 | Nomad Sling |
Common | Crushing: 12 |
125 | 7 | 725 | Armor Penetration: +5% Stagger Chance: +30% Accuracy: -60% Crit Chance: +6% Range: 7 Crit Avoidance: +12% Skills Energy Cost: +5% Cooldowns Duration: -10% |
| Tier 4 | Mercenary Sling |
Common | Crushing: 13 |
130 | 8 | 1450 | Armor Penetration: +5% Daze Chance: +30% Stagger Chance: +25% Accuracy: -55% Crit Chance: +8% Range: 8 Skills Energy Cost: +10% Cooldowns Duration: -12% |
| Tier 4 | Skirmisher Sling |
Common | Crushing: 14 |
110 | 7 | 1450 | Armor Penetration: +5% Stagger Chance: +45% Accuracy: -55% Crit Chance: +8% Crit Efficiency: +15% Range: 7 Skills Energy Cost: +5% Cooldowns Duration: -12% |
| Tier 5 | Sentian Sling |
Common | Crushing: 15 |
155 | 8 | 3050 | Armor Penetration: +8% Daze Chance: +42% Stagger Chance: +30% Accuracy: -50% Crit Chance: +10% Range: 8 Skills Energy Cost: +5% Cooldowns Duration: -15% |
| Tier 5 | Beastslayer Sling |
Common | Crushing: 17 |
155 | 8 | 3050 | Armor Penetration: +5% Bodypart Damage: +15% Daze Chance: +35% Stagger Chance: +30% Accuracy: -55% Crit Chance: +10% Range: 8 Skills Energy Cost: +10% Cooldowns Duration: -15% |
| Tier 5 | Ornate Sling |
Unique | Crushing: 15 |
155 | 9 | 3050 | Armor Penetration: +5% Bodypart Damage: +20% Daze Chance: +35% Stagger Chance: +30% Accuracy: -50% Crit Chance: +10% Fumble Chance: -5% Range: 9 Skills Energy Cost: +5% Cooldowns Duration: -17% Fatigue Resistance: +10% |
| Tier 1 | Peasant Staff Sling |
Common | Crushing: 10 |
75 | 7 | 50 | Armor Penetration: +10% Bodypart Damage: +10% Stun Chance: +10% Stagger Chance: +20% Accuracy: -75% Range: 7 Skills Energy Cost: +10% Cooldowns Duration: -3% |
| Tier 2 | Militia Staff Sling |
Common | Crushing: 12 |
100 | 7 | 300 | Armor Penetration: +10% Bodypart Damage: +15% Stun Chance: +15% Stagger Chance: +25% Accuracy: -70% Range: 7 Skills Energy Cost: +10% Cooldowns Duration: -4% |
| Tier 3 | Woodwight Staff Sling |
Common | Crushing: 14 |
100 | 8 | 800 | Armor Penetration: +10% Bodypart Damage: +20% Stun Chance: +20% Stagger Chance: +30% Accuracy: -65% Range: 8 Skills Energy Cost: +15% Cooldowns Duration: -6% |
| Tier 3 | Soldier Staff Sling |
Common | Crushing: 15 |
125 | 8 | 1050 | Armor Penetration: +10% Armor Damage: +10% Bodypart Damage: +20% Stun Chance: +28% Accuracy: -65% Crit Chance: +3% Crit Efficiency: +10% Range: 8 Skills Energy Cost: +15% Cooldowns Duration: -6% |
| Tier 4 | Veteran Staff Sling |
Common | Crushing: 16 |
150 | 8 | 1825 | Armor Penetration: +10% Bodypart Damage: +25% Stun Chance: +25% Stagger Chance: +35% Accuracy: -60% Range: 8 Skills Energy Cost: +20% Cooldowns Duration: -8% |
| Tier 5 | Highlander Staff Sling |
Common | Crushing: 18 |
175 | 9 | 3825 | Armor Penetration: +10% Bodypart Damage: +30% Stun Chance: +30% Stagger Chance: +40% Accuracy: -55% Range: 9 Skills Energy Cost: +25% Cooldowns Duration: -10% |
| Tier 5 | Theobrand's Staff Sling |
Unique | Crushing: 13 Sacred: 4 |
175 | 8 | 3825 | Armor Penetration: +20% Armor Damage: +20% Bodypart Damage: +30% Stun Chance: +35% Stagger Chance: +40% Accuracy: -55% Crit Efficiency: +20% Range: 8 Skills Energy Cost: +33% Cooldowns Duration: -10% |
Page last edited during patch: 0.9.4.14
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