Difference between revisions of "Food"

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old>Phoe nixx
(→‎List of all foods: sorting by subcategory)
old>Phoe nixx
(→‎List of all foods: add berries)
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|1
|1
|Perhaps you can still sell this exotic fruit even in its current condition. But don't count on it too much.
|Perhaps you can still sell this exotic fruit even in its current condition. But don't count on it too much.
|-
|'''[[Barberry]]'''[[File:Barberry.png|alt=|center]]
| {{slots|1|1}}
| 48?
|{{pos|-2%}}
|{{pos|-3%}}
|5
|
|Energy Restoration: {{pos|+0.50%}} (20 t)
|1
|Few eat barberries without necessity - they're mostly used to treat a plethora of ailments.
|-
|'''[[Bilberry]]'''[[File:Bilberry.png|alt=|center]]
| {{slots|1|1}}
| 48?
|{{pos|-2%}}
|{{pos|-3%}}
|5
|
|Intoxication Change: {{pos|-0.10%}} (20 t)
|1
|Aldorian herbalists regard bilberries as a trusted remedy for stomach aches.
|-
|'''[[Blueberry]]'''[[File:Blueberry.png|alt=|center]]
| {{slots|1|1}}
| 48?
|{{pos|-2%}}
|{{pos|-3%}}
|5
|
|Bleed Resistance: {{pos|+2.50%}} (20 t)
|1
|Sweet, with a touch of pleasant sourness. Simply delicious.
|-
|'''[[Gooseberry]]'''[[File:Gooseberry.png|alt=|center]]
| {{slots|1|1}}
| 48?
|{{pos|-2%}}
|{{pos|-3%}}
|5
|
|Healing Efficiency: {{pos|+0.30%}} (20 t)
|1
|It’s tart enough to sour one's mood.
|-
|'''[[Lingonberry]]'''[[File:Lingonberry.png|alt=|center]]
| {{slots|1|1}}
| 48?
|{{pos|-2%}}
|{{pos|-3%}}
|5
|
|Pain Change: {{pos|-0.10%}} (20 t)
|1
|Tasty and good for one's health - any healer worth their salt can use boreal lingonberry in at least a dozen remedies.
|-
|'''[[Raspberry]]'''[[File:Raspberry.png|alt=|center]]
| {{slots|1|1}}
| 48?
|{{pos|-2%}}
|{{pos|-3%}}
|5
|
|Morale: {{pos|+0.50%}}
|1
|So juicy that it almost asks to be devoured by the handful.


|-
|-

Revision as of 00:02, 5 March 2021

Yummy! Food lowers your Hunger, sometimes Thirst and sometimes it also has other beneficial effects. Eating food that would reduce Hunger by a larger value than the character's current hunger sets it 0% and applies the Satiety condition instead. Most foods will rot or spoil after a certain time. Eating spoiled or rotten food is not recommended. Some foods (usually meat) can be cooked, which greatly improves their benefits. Eating raw meat is possible, but less beneficial than cooked meat, and may also produce negative effects, such as Vomiting.


Procuring food

Diffent food types can be bought in town from the Innkeeper and his assistants, from the local food merchants in their stalls, and sometimes from random townspeople. Simply talk to them and see what they have.


insert 2 pics of merchants


Chances are you will find some food when exploring bandit hideouts. A good alternative can be hunting for meat in a nearby forest.


insert pics of finding food in dungeons and hunting in the forest


Planning ahead

A quick run into a nearby bandit hideout won't require much more than two pieces of Bread. However, if you're travelling to a far away undead crypt, that's a whole different story. Plus undead don't eat, so don't expect to find any food there. If you decide to hunt for food, don't forget that there's currently no way to make fire, so you need someplace to cook it.


insert pic of map and circle spots with cooking fire (bandit castles and camps)


Stuffing yourself before leaving town is another option which might help, but don't overeat too much as it's not healthy. Try combining different food types with extra benefits and learn to use foods that also give you Hunger Resistance.


Eat smart

Consider your eating expenses. It barely costs anything to hunt deer in the forest and even a small amount of Venison can last a long time. Be mindful of the freshness of different foods. When you find food in the dungeons, eat cheese and other types that spoil quickly first, then bread, fruit and veggies, then long lasting food like Potatoes last.


idk, picture of inventory with different food types?


If you're rich, consider investing into Sausages and Smoked Ham. These are amazing foods that never spoil and also come with multiple uses per item, saving inventory space.


List of all foods

Item Inv. slots Freshness (hours) HungerHungerColumn.png ThirstThirstColumn.png PriceGold.png Subcategory Properties Uses Description
Acorn
1×1 -1% 2 Intoxication: -2% 1 During more peaceful times acorns would be fed to pigs. These days destitute villagers prefer to hog them for themselves.
Roasted Acorn
1×1 -1% 2 Intoxication: -1% 1 Not the most filling meal in Aldor, but... one could do worse.
Roasted Fatty Meat
2×1 60 -35% 40 Meat Hunger Resistance: +15% (90x) 1 A hefty steak, medium rare. A true warrior's lunch.
Fatty Meat
2×1 30 -25% 25 Meat May cause poisoning or vomiting. 1 A giant chunk of fresh meat.
Rotten Meat
2×1 - -4% 0 Meat Intoxication Change: +0.50% (90x)

Morale: -20%

May cause poisoning or vomiting.

1 This fillet has clearly seen better days.
Roasted Tough Meat
2×1 70 -30% 30 Meat Hunger Resistance: +10% (90x) 1 For those with strong teeth and jaws. An acquired taste as well.
Tough Meat
2×1 35 -20% 15 Meat May cause poisoning or vomiting. 1 With enough skill it can be used to cook something appetizing.
Rotten Meat
2×1 - -3% 0 Meat Intoxication Change: +0.50% (90x)

Morale: -20%

May cause poisoning or vomiting.

1 A single whiff, and the stench will burn itself into your memory.
Roasted Tender Meat
1×1 50 -20% 35 Meat Hunger Resistance: +10% (60x)

Morale: +3%

1 Worthy to be served to a king... If only Aldor had one, of course.
Tender Meat
1×1 25 -10% 20 Meat May cause poisoning or vomiting. 1 Tender, soft, juicy - a mouth-watering chunk.
Rotten Meat
1×1 - -3% 0 Meat Intoxication Change: +0.50% (30x)

Morale: -20%

May cause poisoning or vomiting.

1 Not so tender now.
Roasted Sinewy Meat
1×1 40 -12% 10 Meat Hunger Resistance: +3% (30x)

Morale: -5%

Immunity: -5%

1 Hunger is the best spice - there are worse things to be eaten.
Sinewy Meat
1×1 20 -7% 5 Meat Morale: -5%

May cause poisoning or vomiting.

1 In times of famine Aldorians sometimes resorted to eating rats, foxes, badgers, and other critters... Looks like history made another circle.
Rotten Meat
1×1 - -2% 0 Meat Intoxication Change: +0.75% (30x)

Morale: -20%

May cause poisoning or vomiting.

1 As if it couldn't get any more disgusting...
Roasted Meat Morsels
1×1 40 -10% 10 Meat Hunger Resistance: +3% (30x)

Immunity: -5%

1 Makes for a disappointing lunch - there's barely enough meat for one bite.
Meat Morsels
1×1 20 -5% 5 Meat Morale: -5%

May cause poisoning or vomiting.

1 There's hardly anything to cook.
Rotten Meat Morsels
1×1 - -1% 0 Meat Intoxication Change: +0.75% (30x)

May cause poisoning or vomiting.

1 They may be tiny, but the stench travels for miles.
Roasted Drumstick
1×1 60 -20% 30 Meat Hunger Resistance: +10% (60x) 1 Grilled chicken drumsticks are very filling.
Raw Drumstick
1×1 30 ? 15 Meat May cause poisoning or vomiting. 1 It won't run away anymore.
Rotten Drumstick
1×1 - -3% 0 Meat Intoxication Change: +0.25% (60x)

May cause poisoning or vomiting.

1 It has witnessed the days of the old king.
Sausage
2×1 -20% 100 Meat Hunger Resistance +10%(90x)

Does not spoil over time.

3 Well-salted minced meat.
Smoked Ham
2×1 -25% 130 Meat Hunger Resistance: +12% (90x)

Does not spoil over time.

4 There are rumors about a village where ham is cooked with steam. Ah, the local customs...
Bear Fat
1×2 - 150 This item may interest some merchants. Unusable A rare and expensive remedy. Many believe that its regular use can rejuvenate one's vigor and replenish lost stamina.
Cooked Carp
1×1 30 -15% 20 Fish Hunger Resistance: +5% (30x)

Immunity: +1%

1 Simple, tasty, and nutritious.
Carp
1×1 15 -10% 10 Fish May cause poisoning or vomiting. 1 Its wet scales glisten and shimmer in the sun.
Rotten Carp
1×1 - -2% 0 Fish Intoxication Change: +0.75% (30x)

May cause poisoning or vomiting.

1 It has a distinct stench of rot to it.
Cheese
1×1 60 -20% 18 Dairy 1 A perfect addition to any diet.
Spoiled Cheese
1×1 - -3% 0 Dairy Morale: -10%

May cause poisoning or vomiting.

1 Mold clearly does not make this cheese seem more noble.
Goat Cheese
1×1 70 -15% 15 Dairy 1 It smells funny, but tastes good enough.
Spoiled Goat Cheese
1×1 - -3% 0 Dairy Morale: -10%

May cause poisoning or vomiting.

1 Nothing can fight this smell.
Apple
1×1 100 -5% -5% 5 Fruit Immunity: +2%

Mana Restoration: +1%

1 An apple a day keeps the doctor away.
Rotten Apple
1×1 - -1% 0 Fruit Morale: -5%

May cause vomiting.

1 It's crawling with worms. Disgusting.
Pear
1×1 100 -5% -5% 5 Fruit Immunity: +1%

Mana Restoration: +1%

1 Fresh and plump.
Rotten Pear
1×1 - -1% 0 Fruit Morale: -5%

May cause vomiting.

1 Doesn't look very appetizing...
Fig
1×1 150 -1% 25 Fruit Max Health: +1%

Health Restoration: +1%

Immunity: +6%

1 An exotic fruit, often traded by eastern merchants. It does not come cheap: folks say that it's one of the secrets to elven longevity.
Dried Fig
1×1 - -3% 15 Fruit Health Restoration: +1%

Immunity: +3%

Morale: -5%

1 Dried figs are not as tasty, but they are somewhat more nourishing, and they can be stored for much longer.
Grape
1×1 90 -5% -10% 10 Fruit Immunity: +4% 1 Gently melts in your mouth.
Rotten Grape
1×1 - -1% -2% 0 Fruit Morale: -5%

May cause poisoning or vomiting.

1 A bunch of fermented berries.
Elven Citrus
1×1 200 -1% +5% 35 Fruit Health Restoration: +1% (30x)

Intoxication Change: -0.50% (30x)

Immunity: +7%

1 Hideously sour, but very healthy. The nobles cringe, but keep eating them.
Spoiled Elven Citrus
1×1 - -1% 0 Fruit May cause vomiting. 1 Now it's not just hideosly sour but also has a rotten aftertaste.
Dragon Fruit
1×1 100 -10% -10% 50 Fruit Pain: -5%

Immunity: +5%

1 Hard to believe this weird fruit to come from our world. It tastes amazing.
Spoiled Dragon Fruit
1×1 - -1% 0 Fruit Morale: -5%

May cause vomiting.

1 Perhaps you can still sell this exotic fruit even in its current condition. But don't count on it too much.
Barberry
1×1 48? -2% -3% 5 Energy Restoration: +0.50% (20 t) 1 Few eat barberries without necessity - they're mostly used to treat a plethora of ailments.
Bilberry
1×1 48? -2% -3% 5 Intoxication Change: -0.10% (20 t) 1 Aldorian herbalists regard bilberries as a trusted remedy for stomach aches.
Blueberry
1×1 48? -2% -3% 5 Bleed Resistance: +2.50% (20 t) 1 Sweet, with a touch of pleasant sourness. Simply delicious.
Gooseberry
1×1 48? -2% -3% 5 Healing Efficiency: +0.30% (20 t) 1 It’s tart enough to sour one's mood.
Lingonberry
1×1 48? -2% -3% 5 Pain Change: -0.10% (20 t) 1 Tasty and good for one's health - any healer worth their salt can use boreal lingonberry in at least a dozen remedies.
Raspberry
1×1 48? -2% -3% 5 Morale: +0.50% 1 So juicy that it almost asks to be devoured by the handful.
Carrot
1×1 200 -5% 4 Vegetable Immunity: +1% 1 An excellent garnish... once you wash the dirt off.
Rotten Carrot
1×1 - 0 Vegetable Morale: -5%

May cause vomiting.

1 Eating this doesn't seem like a good idea.
Baked Potato
1×1 350 -7% 4 Vegetable 1 Makes for a great campfire dinner.
Potato
1×1 350 -5% 4 Vegetable Morale: -1% 1 You can eat it raw. But why would you?
Rotten Potato
1×1 - 0 Vegetable Morale: -5%

May cause vomiting.

1 This is only good as a fertilizer.
Leek
1×1 100 -3% 4 Vegetable Intoxication Change: -0.20% (60x)

Immunity +3%

1 Fresh, green and crispy.
Rotten Leek
1×1 - -1% 0 Vegetable May cause vomiting. 1 Looks somewhat... wilted.
Onion
1×1 350 -3% 8 Vegetable Intoxication: -5%

Immunity: +3%

1 Has layers and is more than it appears.
Rotten Onion
1×1 - -1% 0 Vegetable May cause vomiting. 1 Turned brown under the sun and started sprouting little white hairs.
Garlic
1×1 350 -3% 5 Vegetable Intoxication:-3%

Immunity: +5%

Unholy Resistance: +1% (90x)

1 Commoners sincerely believe that its smell scares away evil spirits. In reality it scares away pretty much everyone.
Rotten Garlic
1×1 - -1% 0 Vegetable Morale: -5%

May cause vomiting.

1 You want some advice? Do not eat this.
White Radish
1×1 350 -3% 5 Vegetable Hunger Change: -0.05% (60x)

Immunity: +1%

1 This vegetable was brought to Aldor from the Jacinth Kingdoms. It wasn't that long ago but it has already managed to take root.
Rotten White Radish
1×1 - -1% 0 Vegetable Morale: -5%

May cause vomiting.

1 Not so white anymore.
Beet
1×1 350 -5% 4 Vegetable Immunity: +2% 1 So very ripe.
Rotten Beet
1×1 - -1% 0 Vegetable Morale: -5%

May cause vomiting.

1 Put it back where you found it.
Tomato
1×1 100 -5% -5% 5 Vegetable Immunity: +2% 1 The elves brought many unusual crops to Aldor. Tomato is one of them. Some madmen claim it's a berry.
Rotten Tomato
1×1 - -1% 0 Vegetable May cause vomiting. 1 Frequent dinner of a bad minstrel.
Ginger Root
1×1 40 Herb Hunger Resistance +5% (60x)

Intoxication Change: -0.25% (60x)

Immunity: +5%

Removes the effects of being drunk.

1 An elven plant with tart taste and fragrant aroma. It's said that it helps with hangovers and other... ailments.
Bread
1×1 120 -20% +5% 12 Pastry 1 A good chunk of rustic bread. Sticks to the teeth.
Moldy Bread
1×1 - -3% +8% 0 Pastry Morale: -5%

May cause poisoning or vomiting.

1 It's covered with a thick layer of mold.


Flatbread
1×1 90 -10% 10 Pastry Hunger Resistance: +3%(60x) 1 A flatbread made of wheat flour is a common lunch of poor city folks.
Spoiled Flatbread
1×1 - -1% 0 Pastry Morale: -5%

May cause vomiting.

1 This certainly won't sate your hunger.
Pancakes
1×1 70 -20% 20 Pastry Hunger Resistance: +5% (60x)

Morale: +5%

1 A stack of appetising honey pancakes. Looks like they're still warm.
Spoiled Pancakes
1×1 - -2% 0 Pastry Morale: -5%

May cause poisoning or vomiting.

1 They don't smell good at all.
Pretzel
1×1 100 -15% 20 Pastry Hunger Resistance: +5% (30x)

Morale: +2%

1 A tastefully salty pretzel. Pretty nourishing.
Spoiled Pretzel
1×1 - -2% 0 Pastry Morale: -5%

May cause poisoning or vomiting.

1 This certainly won't sate your hunger.
Bilberry Pie
2×2 120? -20% 50 Pastry Hunger Resistance: +7.50% (60 t)

Sanity Change: +0.10% (60 t)

4 Not a single major celebration in Aldor is complete without a bilberry pie. Any reputable hostess has a personal take on this scrumptious dish.
Spoiled Bilberry Pie
2×2 - -2% 0 Pastry Morale: -5%

May cause Vomiting.

4 Alas, the festives had come to an end before anyone had a chance to eat it.
Peasant Stew
2×1 60 -10% -5% 10 Dish 1 Cooked with whatever was at hand. Helps fill the belly a bit.
Spoiled Peasant Stew
2×1 - -2% -1% 0 Dish Morale: -10%

May cause poisoning or vomiting.

1 Just pour it out already.
Lentil Soup
2×1 60 -15% -5% 15 Dish Sanity: +3% 1 Lentil foods help you keep it together. This soup is no exception.
Spoiled Lentil Soup
2×1 - -2% -1% 0 Dish Morale: -10%

May cause poisoning or vomiting.

1 This lentil soup will just ruin your day.
Roasted Penny Bun
1×1 24? -5% 6 Mushroom Hunger Resistance: +5% (30x)

Morale: +4%

Health Restoration: +2% (30x)

1 This rich mushroom aroma can be enjoyed indefinitely.
Penny Bun
1×1 48? -3% 6 Mushroom Hunger Resistance: +3% (30x)

Health Restoration: +3% (30x)

1 Folks say that penny buns are good for one's health... And they taste splendidly to boot.
Rotten Penny Bun
1×1 - -1% -2 Mushroom Morale: -5%

Health Restoration: +1% (0 t)

May cause Poisoning or Vomiting.

1 Just a handful of useless, rotting mushroom flesh.
Roasted Pinecap
1×1 24? -4% 5 Mushroom Morale: +3% 1 Not the most filling snack but an undeniably tasty one.
Pinecap
1×1 48? -2% 5 Mushroom Intoxication: -1%

Energy Replenishment: +2%

1 Herbalists claim that raw pinecaps can absorb poisons and grant vigor.
Rotten Pinecap
1×1 - -1% -2 Mushroom Morale: -5%

May cause Poisoning or Vomiting.

1 Just a handful of useless, rotting mushroom flesh.
Roasted Fly Agaric
1×1 24? -5% 4 Mushroom Intoxication: +10%

Pain: -5% (30x)

Pain Resistance: +10% (30x)

Sanity: -5%

1 Thoroughly boiling and roasting fly agarics makes them almost perfectly safe to consume.
Rotten Fly Agaric
1×1 - -1% 4 Mushroom Intoxication: +20%

Sanity: -10%
Morale: -10%

May cause Poisoning or Vomiting.

1 Just a handful of useless, rotting mushroom flesh.
Roasted Death Cap
1×1 24? -100% -100% 3 Mushroom Intoxication: +100%

It's not worth it, really.

1 If you are certain that you want to eat it - go ahead.
Rotten Death Cap
1×1 - -1% 3 Mushroom Intoxication: +100%

Sanity: -100%
Morale: -100%

May cause Poisoning or Vomiting.

1 Just a handful of useless, rotting mushroom flesh.
Roasted Chanterelle
1×1 24? -1% 3 Mushroom Morale: +1%

Morale Change: +0.10% (20 t)

1 Properly roasted chanterelles gives them a golden color and an irresistible taste.
Chanterelle
1×1 48? -1% 3 Mushroom 1 It has the faintest either fruity or earthy aroma.
Rotten Chanterelle
1×1 - -1% 3 Mushroom Morale: -5%

May cause Poisoning or Vomiting.

1 Just a handful of useless, rotting mushroom flesh.
Convict's Hand
(quest)
1×2 -10% Quest item

Sanity: -35%

Morale: -35%

1 The convict's brand is clearly visible on the back of this hand - such markings are burned into the skin before sending a criminal to the quarries.