Difference between revisions of "Graves"

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Graves are found in certain cemetery map tiles such as the Brown Crypt and Withered Burial. Single graves can also be procedurally generated in random tiles. Graves are lootable containers that do not respawn, and have a specific drop table that includes several unique items and other high tier items. As such they can be one of the best sources of loot for early game. It is recommended to use a shovel to dig up a grave, as you lose moral and sanity for each attempt.
<includeonly>{{#switch: {{{1}}}
|Loot = Jade, Topaz, Peasant Sash, Old Shirt, Golden Tooth, Simple Earrings, Spool of Thread, Linen Shirt, Gaming Dice, Hood, Peasant Hatchet, Gold Nugget, Silver Clasp, Elven Brigandine, Peasant Bow, Travelling Staff, Norse Bow, Warbrand, Peasant Cap, Watchman Halberd, Riding Boots, Silver Cup, War Pitchfork, Exquisite Casket, Peasant Shoes, Gold Nugget, Crude Longsword, Golden Earrings, Nomad Adarga, Peasant Hat, Pointy Shoes, Eastern Quiver, Agate, Travelling Cape
|#default =
}}</includeonly><noinclude>
{| class="wikitable" style="float:right; margin-left: 16px; width: 250px; height: 2em;"
! colspan="2" style="text-align: center; background-color:#000000; font-size:20px;" | '''Graves'''
|-
| colspan="2" | [[File:Grave_0.png|center]][[File:Grave_Digged_6.png|center]][[File:Grave_Digged_7.png|center]]
|-
|}


== Loot Table ==
'''Graves''' are lootable [[containers]] that do not reset with time, that can be found in decent amount at certain cemetery map tiles, such as the Brown Crypt, Withered Burial or at the special POI called Roadside Cemetery. Single graves can also be procedurally-generated in random tiles scattered across the wilderness, but no more than 1 per map tile. While graves usually contain multiple bones and low-tier items, a fortunate grave-robber may very rarely uncover exotic, enchanted or even unique equipment, such as [[Elven Heavy Brigandine]] or [[Exquisite Two-Hander]]. To access the contents of a grave, the character must click it to dig. It takes 5-6 turns to dig a grave by hand or 2 turns with a [[Shovel]]. Digging graves is detrimental to the character's [[Psyche]], applying from {{neg|-2%}} to {{neg|-4%}} [[Morale]] per "dig" turn and from {{neg|-4%}} to {{neg|-6%}} [[Sanity]] upon the last dig.


All graves include a random assortment of bones, and can include valuables, low to mid item level armor and weapons, high item level armor and weapons, or a coveted high tier unique.
* Since patch 0.9+ there is now a small chance for a '''grave''' to contain an epic tier 4-5 unique item, including armors and weapons. The loot value seem increases with the character level and the distance to the closest big settlement, meaning there is near to zero chance to dig up a unique item at the starting locations.


=== Common Valuables ===
'''If you find loot in this container, that is not in this list, fell free to update the [[Container_data|Container data]] page, with that item, in the appropriate container.'''


There are three different loot tables for common valuables, and are rolled independently from each other.
{| cellpadding="5" style="text-align: center; margin-left: left; border: 5px solid #1e1a31; background-color: #231f36; width: -webkit-fill-available; width: -moz-fill-available;"
|-
{{ContainerTable|Graves|Armor}}
{{ContainerTable|Graves|Weapons}}
{{ContainerTable|Graves|Jewelry}}
{{ContainerTable|Graves|Consumables}}
{{ContainerTable|Graves|Loot}}
{{ContainerTable|Graves|Treatises}}
|}


'''50% chance''' for up to two of the following items:
{{Template:Item navbox}}
* Gaming Dice
[[Category:Containers]]
* Rope
</noinclude>
* Simple Earrings
* Copper Candlestick
* Straw
* Horseshoe
 
'''20% chance''' for 5-10 gold pieces
 
'''17.5% chance''' for a Golden Tooth
 
=== Uncommon Valuables ===
 
There are three different loot tables for uncommon valuables. These tables are rolled in sequence, and only one item will drop. This means in order to roll for loot table #3, you must fail the previous rolls for tables #1 and #2.
 
 
# '''5% chance''' for a purse with 10-60 gold coins
# '''5% chance''' for one of the following items:
#* Silver Cup
#* Sheath
#* Silver Clasp
#* Silver Plate
#* Silver Nugget
#* Gold Nugget
#* Exquisite Casket
#* Thread
# '''10% chance''' for one of the following items:
#* Golden Earrings
#* Silver Cup
#* Sheath
#* Silver Clasp
#* Aquamarine
#* Topaz
#* Jade
#* Agate
 
=== Weapons and Armor ===
 
There are three different loot tables for weapons and armor. Similar to the uncommon valuables, these tables are rolled in sequence, and only one item will drop.
 
# '''40% chance''' for one of the following items:
#* Peasant Cap
#* Peasant Hat
#* Hood
#* Old Shirt
#* Linen Shirt
#* Peasant Sash
#* Peasant Shoes
#* Pointy Shoes
#* Riding Boots
#* Travelling Shoes
# '''10% chance''' for a random "aldor common" weapon of item level 1-15.
# '''5% chance''' for a weapon or armor from this list:
#; Weapons
#* Norse Blade
#* Jarl Blade
#* Checkan
#* Barbaric Axe
#* Skadian Staff
#* Bozdogan
#* Elven Saber
#* Nomad Sagaris
#* Nomad Bow
#* Naval Hatchet
#; Armor
#* Dwarven Shield A
#* Dwarven Shield B
#* Dwarven Shield C
#* Nomad Kalkan
#* Nistrian Shield
#* Nomad Adarga
#* Elven Garment
#* Orient Shield
#* Maaf Shield
# '''1% chance for a unique weapon or armor from this list:
#* Vagabond Knight's Armor
#* Decorated Warhammer
#* Carved Longbow
#* Pig-Faced Bascinet

Latest revision as of 07:06, 25 October 2025

Graves
Grave 0.png
Grave Digged 6.png
Grave Digged 7.png

Graves are lootable containers that do not reset with time, that can be found in decent amount at certain cemetery map tiles, such as the Brown Crypt, Withered Burial or at the special POI called Roadside Cemetery. Single graves can also be procedurally-generated in random tiles scattered across the wilderness, but no more than 1 per map tile. While graves usually contain multiple bones and low-tier items, a fortunate grave-robber may very rarely uncover exotic, enchanted or even unique equipment, such as Elven Heavy Brigandine or Exquisite Two-Hander. To access the contents of a grave, the character must click it to dig. It takes 5-6 turns to dig a grave by hand or 2 turns with a Shovel. Digging graves is detrimental to the character's Psyche, applying from -2% to -4% Morale per "dig" turn and from -4% to -6% Sanity upon the last dig.

  • Since patch 0.9+ there is now a small chance for a grave to contain an epic tier 4-5 unique item, including armors and weapons. The loot value seem increases with the character level and the distance to the closest big settlement, meaning there is near to zero chance to dig up a unique item at the starting locations.

If you find loot in this container, that is not in this list, fell free to update the Container data page, with that item, in the appropriate container.

Armor Duelist Doublet • Ruby Sash • Peasant Sash • Old Shirt • Linen Shirt • Hood • Elven Heavy Brigandine • Peasant Cap • Riding Boots • Elven Garment • Peasant Shoes • Nomad Adarga • Pourpoint • Peasant Hat • Pointy Shoes • Traveling Cape • Mystic Belt • Norse Boots
Weapons Makeshift Axe • Crude Longsword • Dwarven Staff • Eastern Quiver • Elven Flail • Jarl Blade • Nistrian Rhomphaia • Norse Axe • Norse Bow • Norse Spear • Peasant Bow • Peasant Hatchet • Skadian Bludgeon • Skadian Sovnya • Traveling Staff • Warbrand • War Pitchfork • Guard Halberd
Jewelry
Consumables
Loot Jade • Topaz • Golden Tooth • Simple Earrings • Spool of Thread • Gaming Dice • Silver Clasp • Gold Nugget • Silver Cup • Exquisite Casket • Gold Nugget • Golden Earrings • Agate • Bolt of Cloth
Treatises

Page last edited during patch: 0.9.3.9